Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mac Orion

Pages: [1] 2 3 ... 7
Discussions / Re: The Art Thread
« on: February 12, 2018, 09:18:26 AM »
Looks fantastic :D

General / Re: Syphoner man?
« on: July 19, 2017, 12:28:56 PM »

- lux-c4 (go home map, you're drunk)

Let's not speak about that anymore....

Development Log / Re: Dev Log #53: Expedition Gameplay Video
« on: July 13, 2017, 03:03:04 PM »
This post contains minor spoilers about the expansion from the video. You have been warned!

Everything looks great so far! The new weapons and armor look like a lot of fun to use, the enemies are awesome (that Handmaiden assassin robot thing is giving me System Shock 2 flashbacks), the graphics are stellar, and the new music tracks all seem to fit in perfectly with the atmosphere. My favorite of the new tracks has to be the piece @ 3:54, even though you only let us hear 6 seconds of it. :P

The one thing that has me a bit concerned is the new Hypercerebrix med. Properly built Psi-users are already OP enough as it is with +2 INT Junkyard Surprise, +1 WILL Tchortist Noble Robes, etc. Do we really need another item that gives +2 INT? Well, at least we won't have to save-scum JS for crafting anymore.

Also, lovin' the new Twitch drug. Finally, something that buffs Initiative! Take that, Carnifex!

Keep up the good work, you guys! :)

Well, numbers are possible to change, the idea was more to show off some stuff we did.

Development Log / Re: Dev Log #52: Jet Skis
« on: April 28, 2017, 10:17:49 AM »
Thank you Styg
Last question: will there be an easy way of checking the amount of remaining fuel, while you're using a jet ski ?
The last thing I want is accidentally saving game above a body of water, in the jet ski, and running out of fuel before reaching one of the islands


General / Re: Dude's vision
« on: March 07, 2017, 10:11:54 AM »
lol you run around with nightvision, take it away and you get it why you need perception for it :D

Development Log / Re: Dev Log #47: Announcing Underrail: Expedition
« on: January 18, 2017, 08:47:56 AM »
Fantastic graphics man! Great Design, feel a bit envy, do you have some page with your portofolio or some other work?

General / Re: Copy of Underrail Given Away With Wasteland 3!?
« on: October 12, 2016, 02:45:38 PM »
The stasis guys did some artdirection and you can definitely see it.

General / Re: So, is the game officially *done*?
« on: September 15, 2016, 07:59:35 AM »
Don't worry, will we are waiting for the Freelancers to finish it up, we are working on the new thing. It's gona be goood, cant wait for the reaction of you guys :)

Suggestions / Re: Extended Crafting
« on: June 18, 2016, 08:00:47 AM »
spoiler ahead

later in game you can get supersteel plates and craft even leather/light armor with it, giving you special abilities. You can read up the wiki for more info.

Suggestions / Re: Map Editor & Modding
« on: June 18, 2016, 07:58:39 AM »
we script everything directly in visual studio, that would open up the engine, so we would need to make those tools for commercial use, and that eats to much time we would rather spend making good games.

Suggestions / Re: Spare shield...
« on: June 18, 2016, 07:55:34 AM »
That would make you overpowered and trivialize shields.

General / Re: Underrail 3d map
« on: February 24, 2016, 10:33:02 PM »
you know what would be cool, if instead a free camera, the camera is fixed at a isometric camera, and with right clicking you can pan around on a flat plane
every height level should have his own color so you can differ what is up and what down.

General / Re: [NEW CONTENT] Rails section south of Rail Crossing
« on: February 22, 2016, 09:51:03 AM »
At Black Crawler, I got Contaminated Bullets bluprints. But maybe it is randomized.

those blueprints are not randomized, we added static blueprints around the world, so people are not dependend on rng.

Those areas are new content, created after the release, to give the world more consistency and help with some quests so people dont have problems to find the lost train (just walk the rails).

We will add if time allows us new areas with every bigger content patch.

Suggestions / Re: More flame weaponry
« on: February 21, 2016, 09:15:16 PM »
Well its not based on Metro, its based on the world of Underrail. But still a good suggestion, I tested some new effects but still nothing clear to say, but more fire would be appreciate to see so that is in our back mind.

Pages: [1] 2 3 ... 7