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Messages - Styg

Pages: [1] 2 3 ... 99
1
Bugs / Re: No more sound in game
« on: February 12, 2018, 11:07:57 AM »
Is it muted in the windows volume mixer maybe?

2
Bugs / Re: Silencer works with other muzzle enhancements
« on: February 09, 2018, 11:17:50 AM »
Fixed for the next update.

3
Bugs / Re: Problem with "throwing" attacks
« on: February 09, 2018, 09:49:53 AM »
Are you sure it happens with throwing nets? Because those cannot go to random tiles, but are always landing on the target, whether they hit or miss.

4
Bugs / Re: [1.0.3.20] Critical hit on bladeling
« on: February 07, 2018, 09:29:30 AM »
Fixed for the next update.

5
General / Re: Arena nickname - how do I get "Apparition"?
« on: February 02, 2018, 11:07:43 AM »
1. Incapacitate enemy and then stealth. (did this at least 5 times. Doesn't work.)

Do this in the same turn while you still have the combat marker on your character.

6
Clever. By not showing a year, the statement is always true.

It's probably going to be released in [current_year].

7
Bugs / Re: [1.0.1.20] Electrokinesis jump to target crashes the game
« on: January 24, 2018, 10:58:46 AM »
Can you upload your save for me to check out?
Okay, I got it - It's clearly CE Unlimited Weight hack problem(even without items), tried with/without it on Lunatics, but here is my save anyway.
https://www.dropbox.com/s/7bwsc4hc4pa6d18/StygSave.7z?dl=0

That's weird, though. I don't use any weight info in those calculations. Does this hack modify any other numbers as well?

8
Bugs / Re: [1.0.3.20] classic mode - no xp for killing
« on: January 24, 2018, 10:55:48 AM »
Could it be that you're too high level for the NPCs you've killed? What level were you when you killed the Pulverizer?

9
I don't know if this is really a bug or the game is designed that way, but apparently barrels block your LoF. That seems to be very confusing due to the fact that concrete wall blocks are for some reason NOT blocking LoF and enemies are able to shoot you over those.

E.g. look at the screenshot below

There's no screenshot.

10
Bugs / Re: Electrokinetic Imprint targeting routine
« on: January 24, 2018, 10:38:09 AM »
There's a strange technical reason why this is the case that I'd rather not get into and there's no easy way to fix it. Basically, some of the abilities that require an completely unoccupied tile will not take into account the presence of other characters.

11
Bugs / Re: [1.0.1.20] Electrokinesis jump to target crashes the game
« on: January 16, 2018, 09:40:11 AM »
Can you upload your save for me to check out?

12
Bugs / Re: [1.0.1.20] Uknown trap
« on: January 16, 2018, 09:37:03 AM »
Fixed for the next update.

13
Bugs / Re: Hunchback Intimidate sound effect
« on: January 15, 2018, 11:23:33 AM »
Fixed for the next update.

14
Bugs / Re: [1.0.3.20] Chemical Destabilization
« on: January 15, 2018, 11:21:52 AM »
This is due to there being no guaranteed order in which the status effects are expiring, so chemical destabilization just expired at the end of the same turn before the damage tick.

15
Bugs / Re: [1.0.3.20] Feat: Evasive Maneuvers
« on: January 15, 2018, 11:19:37 AM »
Duration always includes the current turn.

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