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Topics - Ivan Bajlo

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1
Suggestions / Forum village? (Easter egg)
« on: August 08, 2014, 10:04:21 pm »
Can we have small (very well) hidden village where individuals with usernames from this forum are constantly talking using random quotes from their posts? 8)

I would be willing to script most of it if Styg can reveal format which is used.

I promise to make Elhazzared as merchant who buys everything without limits and has unlimited amount money. ;)

If it is placed well out of all primary paths and hidden behind some rocks which need blasting it shouldn't have any impact on game unless you belong to regular forum crowd and most of us already played game so many times that we know every rock anyway not to mention level 20 characters.

2
Suggestions / Payback quests?
« on: June 18, 2014, 04:53:02 pm »
Player can get involved in numerous murders with little consequences so I propose adding few quests to spice things up.  8)

Most obvious if you help Black Eels wipe out Scrappers some former partners of Eddie would approach you (also if you kill that guy with Cybernetic Eye for Foundry), maybe even wait in your room and explain to you that your little stunt has made big hit on their profits so they expect to be compensated for their "loses" by you, so player has to pay few hundred coins immediately and increasingly larger sum as time passes or do some other jobs for them which gets you even deeper into trouble (stealing from SGS armory and labs, smuggling drugs...).  :'(

Since these guys are real players they will know about every murder you ever committed (Blain, Grover, Treasa etc.) and your other activities (Abram tasks) so the more greedier bastard you are the more money they will ask from you.  ;D

High persuasion or intimidate should help you lower the amount you have to pay, delay payment or maybe even get you out of entire situation if its ridiculously high.

To get out of this situation you can either fight but unless you have really high level character you should have no chance, you can hire some low level thugs of the street but all they do is get killed and you have to pay even more money or pay large amount (10 000?), less if you did some quests, to Silas to help you out or maybe even Gorsky since he seems like a guy who could gather few guards willing to do some hard work for big payout (also militia commander in Foundry or maybe even Protectorate in exchange for you becoming their agent!?). Alternatively if you have made enough friends you can recruit them to help you for much less money (they still want money after you tell them the truth about what you got yourself into since they'll have to buy lots of bullets in order to help you :D ).

As last resort (if your character is so pathetic that you have no skills or money to get yourself out any other way) you can confess everything to Tanner who then orders Gorsky to set up full scale ambush and wipes out "the mobsters" to send them a message not to mess with you anymore but you get nothing for that (no experience, money, loot...) plus player should probably get punished with some pointless tasks and also needs to compensate SGS for their protection with large amount of weapons and armor or risk loosing your SGS status which puts you in danger once more (at lest until main plot puts you back on Tanners good side).

For more common killings like Blain you would get visitors to your room like Old Jonas and few of Blain's tough buddies which you can try fighting to death and get yourself killed or chose hand to hand combat (no armor or weapons) and probably get hell of a beating (unless your character is martial art expert) but surviving with some of your stuff taken as compensation after which you can let the whole matter slide or go for revenge and start whole thing all over again in never ending cycle or violence.  8)

For most pointless killing like Grover you should probably get stab by some hobo next time you find yourself alone in back alley, nothing serious but enough to make you think twice before killing your next victim.

3
Bugs / Various minor bugs
« on: May 10, 2014, 12:58:31 am »
At Lost Vault you can kill guard or trader without any reaction from the other one, also will there be some deeper point to this location or is it just kill all loot everything location since it is way out of the way to be practical for trading.

At entrance to the Foundry you can walk behind lower Foundry Shield guard, that is you can go through wall of the gates with red line on the wall, also you can sometimes get stuck on the shield of the upper guard if you want to go directly to the train.

Gorsky is present at the conference about whether to help or not Black Eels vs. Scrappers although he already left SGS for Core City (this quest could probably use more options like talking to everyone and persuading them before the meeting or intimidation line at the meeting?).

Rathound Regalia has its value stuck at 1, also Regalia should probably boost your intimidation and Rathound King lair could use secret one-way backdoor for quick exit or admiring the maze is mandatory? 8)

This is probably WAD but when you put on Rathound Regalia in Camp Hathor everyone turns hostile but they remain hostile even if you don't hurt anyone, exit, switch armor and return.

Organic Gel Electrolyte is virtually impossible to find and merchants almost never offer it.

BTW can you move Buzzer to the front desk? No point in constantly going up and down, thx. ;)

4
Suggestions / Graffiti, direction and warning signs?
« on: April 30, 2014, 03:03:26 am »
Just started new build I'm totally lost in so many new tunnels... even if map was available most of the time I would have little idea where I'm going so it wouldn't be a bad idea to have some direction signs on the walls (Foundry ahead ->) as well as warning sign ("Bandits ahead", "monsters"...), maybe even possibility to write our own signs on the walls?

Also shops in Foundry could use bit of markings to make them more easily located especially since few doors are placed out of sight... does anyone which merchant buys guns?

5
Suggestions / Cave in as combat strategy?
« on: February 26, 2014, 03:26:56 pm »
Basically adding a weakened cave wall feature which can be used to trigger cave in with TNT.

I admit I was inspired by Sergio Leone :D : http://www.youtube.com/watch?v=N91fqyAzULQ

So this tactics could be used if someone wants to try to build explosive crafting character (i.e. James Coburn / John H. Mallory) so he would have to use stealth to place TNT close to the enemy and next to a weakened cave wall causing a cave in which would kill all or most of the nearby enemies. Of course more TNT would then be need to clear cave in making it not very cost effective strategy but very fun if like explosions. 8)

This would make it possible to create some enemy heavy passages which once cleared could be great short cuts between important locations but would be impossible to clear until later in game with high level character unless you start building explosive expert from beginning so you can make enough TNT.

6
Suggestions / Retrainer (level reset)
« on: January 29, 2014, 04:03:02 pm »
This is nice feature in several games, I'm not sure if saved games track the way player character levels but if possible it would be nice to have some sort of option to reset levels in case player realizes me made big error while leveling... while game is not too big at the moment with each new build and new features game can change a lot and you can easily make serious mistake of developing skill you never use or miss some cool new Feats and if don't have saved game before leveling there is no undo button.

Some existing SGS npc could be use with price let say 100 or 1000 SGS credits per level?

Maybe make price depended on player level, more experienced more work in retraining and price skyrockets:

Character level
1-5  - 100 per level
5-10 - 300 per level
10-15 - 500 per level
15-20 - 1000 per level

7
Suggestions / Different weight of ammo?
« on: January 25, 2014, 07:19:46 pm »
At the moment all rounds have the same weight so besides price there is little point in using 5mm weapon instead of bigger like 9mm.

Different ammo weight would give more incentive to stick with 5mm SMG for much longer before upgrading to assault and sniper rifles.

8
Suggestions / Heavy machine guns? Miniguns?
« on: January 22, 2014, 03:21:54 am »
I found Dragunov sniper rifle so I it would be fun if had some extra fire power in the game, cool stuff like M2 Browning since we already have 12,7mm ammo.

These would primarily serve for static defense either manned or as automated turrets which at the moment are pretty weak against metal armor and player could use it if he wants to use brute force instead of brain or stealth for quests.... of course it would take several trips to drag machine gun, supporting tripod and enough ammo to make it useful but once operational clearing up United Stations embassy should be really easy.  :D

9
Bugs / Thugs preferring hand to hand combat?
« on: January 18, 2014, 08:22:24 pm »
Decided to do the final Black Eels quest and assault Scrappers HQ and I've noticed that both Silas and Eddy prefer hand to hand combat instead of using guns!?  :o

This makes both Eddy and Silas pretty easy targets (merchant Gort also despite having a gun)... IIRC they were much more dangerous in previous build?

Some other Thugs and Junkyard muties also go hand to hand despite the fact that they have guns or crossbows in their inventory, this makes use of bullets to kill them pretty much a waste since they pose little threat to player in metal armor (which makes their attack even more absurd).

Could it be that weight limits lowers their action points to much preventing them from using equipment (especially special attacks) or is it more serious bug?

10
Bugs / Merchants no longer restock after Core City cut-scene?
« on: January 18, 2014, 01:54:14 pm »
It seems that merchants no longer replenish their stock after Core City cut-scene runs? Before taking a walk from Rail Crossing to Junkyard and back was enough for all the merchants to restock but now no matter how long I walk around nothing changes?

BTW is there a merchant buying boots? Or that one goes under Leather armor?

Also Core City quests are listed as Incomplete? I'm guessing this probably means it is impossible to finish them at the moment? Will the saves be compatible with next build so we can actually complete them without going through entire plot (not that it takes very long with level 20 character ;D )?

11
Bugs / Zone transition failed
« on: January 16, 2014, 09:17:32 pm »
In Lower Underrail I ran into passage which fails to load next zone, its the zone which leads to Lurker Gunslinger and passage is small upper one.


p.s.
We really need a map, game is getting big.  ;)

12
Bugs / [1.9] - TNT crafting and Tungsten boots
« on: September 02, 2013, 04:33:36 am »
When crafting TNT it uses up all of the boxes and timers to build single TNT charge.

Tungsten boots don't seem to have graphics and don't show in inventory window.

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