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Topics - Hal900x

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1
General / Advice on the Tchortist initiation mission (shopping mall fight)
« on: February 26, 2019, 07:50:56 am »
Since I have unfortunately come upon what I consider a near game-breaking bug in the upstairs portion of the fight to retrieve the figurine, I am looking for alternatives. The bug can be found in the bug forum, but essentially enemies behind certain doors cannot be targeted. So for a heavy armor wearing sledgehammer build, I'm not sure what to do with my #1 tactic of using doors to gain a tactical advantage.

This fight has always seemed to me disproportionately hard at this point in the game. There is nothing else even remotely as hard for me besides the final fight. I notice there is a random Jackhammer lying around on the lower level of the Mall, does this perhaps have some use I have yet to discover that makes the entire section easier, or is it just flavor?

edit: difficulty=Hard

2
Bugs / Impossible to target enemies behind doors in shopping mall
« on: February 26, 2019, 07:35:44 am »
In the Tchortist initiation question, I am playing a Sledgehammer + Heavy Armor build and I am finding this mission impossible to pass on Hard difficulty. I need to use doors and corners to survive, and in every single attempt, an enemy stands behind a recently-opened door such that his figure is 100% obscured by that door. He cannot be targetted, and believe me I've searched for that one pixel that a seasoned Underrail veteran can usually find...it ain't there. This has happened to me on every single attempt and it is infuriating.

This game desperately needs two new modifier keys: one key to "Hug" the ground during movement (forcing movement only, for example to avoid unintentially looting a corpse during combat), and another to enable targetting of an enemy when obscured by an object.

If anyone has a workaround for me to beat this mission please let me know. I'm new to heavy builds in general.

3
Bugs / Metal armor model breaks game
« on: February 15, 2019, 12:56:00 am »
I exited my Dreadnaught in the attached location. Cannot move and cannot re-enter 'naught. Have to do the whole burrower fight over again :(

I notice the metal armor gets caught on things and has a few minor movement issues infrequently. Must be the larger model. Maybe this has been fixed in the beta, not sure.

Edit: it seems the glitch is not limited to that particular tile. It is happening to me elsewhere in this map tile too, and not just in areas that are confined. Taking off the armor once the glitch has occurred does not help.

4
General / DC spawn rate radically increased?
« on: January 25, 2019, 01:13:31 pm »
So with the change to Faceless rep, they are hostile to me. I have slaughtered endless Gaunts, one after another, in the storage map adjacent to their HQ. However, I don't get to enjoy the success of a tough fight, because they just keep coming, endlessly. Now, it's plausible that there might be a lot of gaunts around, in stealth. But now a regular faceless and a centaur have shown up out of nowhere. Is the spawn rate extremely high in this scenario, or are they coming from an adjacent map (a new mechanic if so). If it's the former, it needs to be changed. It simply isn't fun...I don't play thinking person's combat games to play Horde mode.

5
General / Faceless faction rep changes
« on: January 23, 2019, 10:10:12 am »
This is my first playthrough in quite some time. The faceless become hostile in DC once I had dialog with the main NPC. I suspect that is because I killed some of them, but never unless they started out hostile and attacked me first. It used to be that as long as you didn't initiate combat you were OK. I was friendly to them in all the dialog prior, and I was allowed into the compound, but then things go south. Am I correct in assuming that you now must run or hide from hostile Faceless in areas such as Core City and the University to be friendly in DC?

6
General / Movement key to hug the floor?
« on: January 23, 2019, 09:51:19 am »
Is there a modifier hotkey to "hug" the floor, as some games have? I get frustrated in areas such as Faceless HQ fight, when there are so many corpses that any attempts to move result in a loot action instead.

7
General / Directions to Hopper graveyard
« on: January 19, 2019, 12:33:33 am »
I like to explore every tile when I play, but I haven't played in a while and this is my first playthrough with the new map tiles in prep for the expansion. I can't seem to find the Cave Hopper graveyard. IIRC it's near the Rathound King. But I've explored all the tiles between Hathor and him, both the E and W paths, and I cannot find any transitions N or S that would take me there. It's prolly just my bad memory, so help me out, thanks.

8
General / Disappointing stealing
« on: January 17, 2019, 08:24:41 am »
Stealth stealing is disappointing. Get high stealth using all the tricks: high stealth, cloaking device, agility food, cave hopper gear, etc. Then position yourself in that one tiny spot where you aren't seen, wait for guards to pass, and sneak right under the nose to get into their desk! You hold your breath, hurriedly clicking, aaaaand...a quality 39 part. Seems this is the norm, and I always find it so disappointing. Same goes for containers with very high skill requirements, etc. I usually skip it all, now that I know, and I would love to see some slightly more rewarding stuff for high stat/skill requirements.

9
General / "GMS gate w/o power" implemented?
« on: January 13, 2019, 07:12:33 am »
Near the compound there is a GMS facility titled "GMS gate w/o power" on the map. Since it was added to the map, I'm wondering if there is a way to power it, or if it's just another bit of flavor that has no purpose. With 1800+ hours in, I'm looking for little bits I've never unlocked or explored. Thanks!

10
General / Rescue Rassophores
« on: August 16, 2017, 02:29:51 am »
I think I'm out of ways to rescue the Tchortists from the Faceless camp without aggro. My stealth is not quite high enough to pick the lock, I cannot find a key, and no speech abilities. Anything I haven't tried short of opening fire?

11
General / IRIS hacking check
« on: August 15, 2017, 01:29:37 am »
What is the hacking required to reboot IRIS, assuming it can actually be done? And is the threshold modified or unmodified? Mine is currently 81(126).

12
General / Doppelganger after death
« on: August 03, 2017, 06:41:48 pm »
How long do Dopplegangers last after the death of the Psionic who spawned them? is it dependent on Psi strength? I just had two of them last for 3 rounds after. For immersion, and perhaps balance, unkillable and strong enemies who last that long seems off.

13
General / Circular Wave Amplifier capacity
« on: August 02, 2017, 10:16:39 pm »
Is the "Capacity" stat of Energy Shields measured in damage? If so, then shields I craft with Circular Wave Amplifier have their Capacity well below the damage they block for a single attack. If true, this seems to make it essentially useless. Would it help to use a lower quality Wave Amplifier?

14
Bugs / Ola fails to give extra store items after Mercantile check
« on: August 02, 2017, 05:38:21 am »
I am doing the JKK questline this time. At first I had low Mercantile and failed the check for the additional items. Later I pumped it up, and passed his check. However, he does not offer any items with the borders around them signifying additional stuff for purchase.

15
General / Ack! No Oculus :(
« on: August 01, 2017, 06:47:51 am »
I wasn't paying much attention when I turned in all 3 final Oculus quests to Jack Quicksilver. I think I've failed to do them "Optimally" for the first time ever. Azif is not there. I suspect it's because I snuck in and killed the assassin without being filmed or seen, but I did not talk to him first. Big mistake apparently? I perhaps am too jaded and didn't pay enough attention. Really sucks since Oculus is a high point of the game and I never did get to the 3rd level of the database. If I did in fact fail, can anyone send me a cheatengine script to set the Oculus flag, or am I just going to have to deal with it?

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