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Topics - mattu

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Bugs / Abandoned box is blocking questline door, help:
« on: February 17, 2022, 11:38:46 pm »
See attached image. I really want to get to that door, but the abandoned box is blocking me.

I tried waiting around for a reset cycle, hoping the box would disappear, but no luck.

Possibly this is part of a puzzle, but I don't think so, I think it's just a random event with unlucky placement.

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General / Eviscerate and Cut-Throat any good?
« on: February 09, 2019, 05:42:56 pm »
A little chatter while we're waiting . . .

I thought playing a knifer was a lot of fun, but I wasn't too impressed with Eviscerate or Cut-Throat, especially in comparison to the best unarmed feats. I don't think I even took either of these. Was I wrong?

(I'm assuming knifers are always going to take Cheap Shots, which figures into the thinking. Vile Weaponry is also likely and relevant to Eviscerate.)

Eviscerate didn't seem like it would really do that much damage--base weapon damage on a knife isn't that high. Once in a while it would be handy for a guy who's already bleeding a lot, fairly close to death, and isn't incapacitated by Cheap Shots, but this seems like an uncommon scenario.

Cut-Throat sounds cool, but the AP cost is pretty high (30 AP). By level 10 your knife attacks are 8 AP or, if you get lucky with TiChrome, 7 AP. You can get about 4 regular attacks in for the price of one Cut-Throat. That's quite a bit of opportunity cost (especially with Cheap Shots). Stunning doesn't stop an actor from calling for help, so if you don't kill a solo guy immediately you've drawn aggro. Against a solo guy I think I'd rather go for a first round kill or hope Cheap Shots procs. Maybe against a group, use Cut-Throat against the toughest guy with the idea of keeping him stunned for 3 rounds. Again, pretty situational.

Wondering what other people think. Maybe there's angles I'm missing.

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Suggestions / Make 1.0.4 available on GOG?
« on: January 21, 2019, 11:52:50 pm »
Sometime a few days ago it was confirmed that 1.0.4 isn't available on GOG at all (even on the Experimental channel).

Not a big deal, it can certainly wait, but if it's trivial to fix, would be nice for us GOGers.

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Site Feedback & Suggestions / Weird forum bug--I am not Styg:
« on: April 29, 2017, 02:58:30 pm »
The forum is being weird about who it thinks I am. My son has noticed the same thing when he's browsing.

Fortunately me being Styg does not appear to have granted me godlike powers. (Might have caused a previous post to go into the void, though, it doesn't seem to be showing up.)

See attached PNG.




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General / Favorite noisemaker?
« on: November 15, 2016, 04:10:45 am »
Thinking about playing another stealthy character.

I wish I could snap off a few rounds from my pistol when I wanted to attract attention from around a corner.

Since there's no way (I think) to do this, what do you guys use for noisemakers? Frag grenades mark I? Flashbangs? What's the sweet spot for effective, light, and economical?

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Suggestions / Assorted suggestions from a new and happy player:
« on: January 05, 2016, 11:15:23 pm »
To begin, wow, this game is amazing. I have enjoyed UnderRail more than any other game since Fallout New Vegas. Thanks so much for making it.

That said, I see you have a place for suggestions, and I do have some, sorted with most important at the top.

Default walking speed should be faster. There's a LOT of walking in UnderRail. If upping the default walk speed means movement enhancers have to be adjusted, go ahead and adjust them, whatever is needed to let you get around at a faster rate out of the box.

Inventory managment could be improved. There's a LOT of inventory management in UnderRail. If the Split command automatically let you type in a number and hit Enter to split to a quantity, that would be very good. Also, could we get a sort by different traits, like stack weight, value, type, and current shopkeeper purchasability? Instead of just "Sort", have "Sort: W V T S". Especially in the early game I really wanted to be able to sort by weight.

Having a toggle that allowed you to hide weightless quest items and get them out of your inv screen would be nice. I'm (guessing) half way through and I have quite a collection of these now. Maybe simplest way to implement this would be to add a new inventory filter "Everything Except Plot Items" and make it the default.

I like the way fast travel is handled in UnderRail. But there should be more of it! Maybe in Core City there are jitneys at the docks and the metro station who will take you to your house or the Arena or [...] for a small fee. Maybe Foundry has an ore cart trolley system that connects different bits of the town.

I think the crafting interface could be improved. I'm not sure what the best route to this is, admittedly. Maybe a sort feature that lets you sort recipes by Alphabetical, Most Recently Used, Carrying Complete Ingredients For (then alpha)?

The quickbar with shift and ctrl for alternate panels works pretty well. I don't really mind it. But I would have found it more intuitive if there was one key that rotated through the different panels. This would allow for more than 3 panels easily, if that was wanted (3 seems enough to me, but maybe it won't be for UnderRail 2).

I agree with the other suggestion that Auto trading within SGS should use up SGS credits first.

Default font could be bigger. Does UnderRail phone home with player behavior stats? How many people took the trouble to adjust the font size. I bet a lot. Probably an artifact of 7 years of dev time starting on smaller monitors...

Again, thanks for the great game. Have bought copies for friends and family and probably will buy more. I hope Stygian Software gets the recognition and $$$$$$$ that it deserves and this is only the beginning.




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