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Topics - kpoxo6op

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1
Suggestions / Suggestions
« on: September 23, 2019, 10:40:55 pm »
Hi all, I completed the game with a shot-gunner on normal difficulty, these are my thoughts and experience.

- Overall, the game is even more amazing with the expansion. It was a pure joy to unload tungsten pellets from my shotgun to hordes of bandits and savages.

- I didn't manage to ride any cool jet ski so I completed the Expedition on Scrap Jet. Despite all the forum advice, my character couldn't steal from Ray's shop (168 stealth and hours of save-load scum). Price tag for top level jet ski (zero mercantile) was like 32000 which was absurdly high. I am not even sure if it is possible to get a good deal with some mercantile. How much lower can it go from 32000?

- There is almost no good opportunity to use cool drugs like Supersoldier or Regen Mixture. They are simply too scarce and drop at the late stage of the game, and both blueprints can be found at late Deep Caverns (end of the game). Does high mercantile makes blueprints like this available earlier at some merchants? I feel like my 130 biology was a waste.

- Some enemies like crawlers and locust hives are absurdly annoying and hard to deal with. I shot hives and locusts from a distance with a sniper rifle because there was no way to approach them. What are other good ways to deal with hives? Crawlers and their OP relatives make me rage quit this game for a day, I don't even want to bring them up.

- Psi is even more overpowered with Temporal manipulation. I watched a few dominating gameplay videos and lost my mind over Psi capabilities:
1. Psi guys don't need to carry ammo and reload (heck, their ammo replenishes by itself).
2. They NEVER miss.
3. They shoot precisely any stuff from a huuuuge distance while running.
4. They set traps from a distance while being in combat (no need to craft and carry around heavy metal junk, no need for quick tinkering, no need to walk to the target spot).
5. They don't need grenades (lmao, I blew up myself multiple times with 50+ throwing). They simply cast some OP bullshit like cryogenic orb or enrage everybody on the screen from 100 meters away, hide behind a column, cast some OP traps from a distance, wait till their Psi magically becomes full again in 3 turns. I am saying it again, everything happens with 100% accuracy, on the run, zero ammo and inventory items needed.

- Styg, make firearm pistols great again. Can you imagine pistol build playing on dominating difficulty?

2
General / shotgun shells in deep caverns
« on: September 20, 2019, 07:41:17 am »
hi, my shotgun character is running out of shotgun shells in deep caverns. What do I do?
I have a sniper rifle as a backup weapon but that's not enough.

I'll have 0 shells by the time I reach Tchort! I entered DC with almost 400 shells but that's nothing considering DC monsters count.
Yes, there are shelves with thousands of bullets in one place, but there is ZERO shells in that location.

3
Bugs / Zone transition failed again
« on: September 16, 2019, 07:09:33 am »
I am getting "Zone transition failed" error when going from the expedition camp site to the screen with jet-ski on the shore. What do I do?
I have attached a link to my save file.
https://mega.nz/#!xPoERAxb!az_ypDBsA3hRuTzRwn5n7XvJQ5KEDcyoAG4di_-bPSw

4
General / give me a gint about jetski
« on: September 12, 2019, 06:51:22 am »
hi, is there way to get a cool jetski from a shop without buying it?  8)
Can someone give me a hint without spoiling it?


I feel like I am missing out and wasting lost of ammo clearing the shore by sniping stuff from my scrapski. Just let me know if there a opening quest or something. Thanks

5
General / [spoilers] dude's quest after gray army
« on: August 19, 2019, 09:36:22 am »
so, I have got juice recipe. What now? How do I travel the world now?

6
General / Stuck at gray army
« on: August 18, 2019, 06:20:47 am »
hi, I managed to get the Officer uniform and enter the magatzin.
At my first try I killed all magatzin guards and got the oil. This turned the whole base hostile, I couldn't everyone at the base and leave it.
Now I am trying to pass through the magatzin NPCs but they keep debunking me. I lockpicked the door by the wall and tried to go the the shelves but had no luck - everyone is chasing me and start attacking after a few phrases.

My persuasion and stealth are 0. As I said I can't kill the whole base because that's just too much for me. What do I do?

7
General / explain difference between shotgun frames
« on: August 14, 2019, 10:19:12 am »
hello all,

how are these frames are different?
- Rebel
- Vindicator
- Vagabond

how are these combat shotgun frames are different?
- Sovereign
- Despot
- Tyranny

Which one is the best among combat shotguns?

8
General / explain shotgun shells
« on: August 11, 2019, 08:25:37 am »
hi, can anybody explain how different shells work on different enemies?
I have all main shotgun feats and about to craft my first combat shotgun.


9
Builds / my shotgun build needs help
« on: July 28, 2019, 10:17:11 am »
hi all, I have played the original game few years ago, tying to start again with a shotgun build with minor psi abilities.
I am getting obliterated by rats, bandits and beetles pretty much at the first encounter, I can't even retake outposts.
I am playing at normal difficulty.
I have activated my psi abilities (probably a mistake, I have 0 at my psi skills)

Can you guys improve my build as well as and advise how do I start properly?

10
General / Mutagens [SPOLIERS]
« on: February 21, 2016, 08:57:17 pm »
hi all,
Am I still able to weaken Tchort having only 14 mutagens out of 16 (Tried to kick his ass straight away but was ripped off in 5 turns)?
Please don't tell me I need to turn all junk piles upside down in all DC looking for missing two jars... It's not fun to do when the enemies respawn and my batteries are not.

11
General / Can I find these components in Deep Caverns?
« on: February 12, 2016, 02:22:51 am »
- bio-hazard vest
- borers / gizzard enzymes
- cloaking device
- batteries

12
General / Shield Recharger [spoiler]
« on: February 08, 2016, 10:26:25 pm »
hello all,
where and when can I buy Shield Recharger?
http://www.underrail.com/wiki/index.php?title=Blueprint:_Shield_Recharger

My progress:
I am currently fighting with faceless by the elevator at the Institute.

13
General / How to open the door to Burrower Caves
« on: January 06, 2016, 10:17:26 pm »
I've completed "Open The Sealed Door" task from Gorsky, he restricted me to go there immediately, so I spoke to Quinton but nothing happened.
Gorsky and Tanner left to Core City, the door is still sealed.

How do I get to Burrower Caves at GSM compound?

14
General / I don't understand Cryogas Grenade
« on: January 04, 2016, 10:13:12 pm »
This is Cryogas Grenade: http://www.underrail.com/wiki/index.php?title=Cryogas_Grenade
The gas cloud forms with a significant delay making it almost useless to me.

I cannot throw it at the enemy or in front on his path while retreating because he would just walk through it. Caltrops work better here since they are deployed immediately.
If I throw Cryogas Grenade in a room or room exit the enemy would just stay in the corner and wait until it's gone - Caltrops or classic grenades win again.

Am I wrong here? Please explain how to make use of Cryogas Grenades.

15
General / where do I find .44 cases?
« on: December 30, 2015, 01:24:30 am »
My character is good at crafting and pistols, so I'd like to craft some custom .44 bullets.
The problem is I have like ten .44 cases (I have reached Old Junkyard so far) but plenty of useless 7.62 ones.

Questions - where do I find lots of .44 cases?
http://www.underrail.com/wiki/index.php?title=.44_Case

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