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« on: July 13, 2015, 10:34:30 pm »
I made a pistol build that looks something like this at level 8:
Str 6
Dex 12
Agi 3
Con 3
Per 8
Will 3
Int 7
Skills I'm maxing:
Guns
Throwing
Hacking
Lockpicking
Mechanics
Electronics
Chemistry
Biology (Occasionally take points from throwing and lockpicking with the final goal being bio 50-60)
Tailoring
Feats in order:
Gunslinger
Recklessness
Power Management
Grenadier
Mad Chemist
Steadfast Aim
The purpose of this specific build is to use chemical pistols and energy pistols. One will obviously be the electroshock pistol and I'm not sure about the second one.
Truthfully, the reason I was interested in pistols is combining electroshock with rapid fire. Three bouncing electric projectiles with a high initial critical hit sounded pretty good, apparently too good, since it obviously not so obviously doesn't work. Thing is though, without that, I don't see what pistols bring to the table that other guns don't when it comes to effectiveness.
Yes, chemical pistols have their on hit effects. Yes, the crit chances you can get are quite high. Neither of those things seem to matter.
The damage source of pistols is high crit chance, but how high is it? At best it gives you +30% with a weapon that can shoot 3-4 times at different targets. The more useful option is probably the electroshock which gets +20%, it has the added disadvantages of being potentially harmful to you up close, depending on enemy position maybe even far away. Even with crits damage can be lackluster due to high damage spread.
After getting commando assault rifles can reliably kill two targets per turn, depending on positioning it might be possible to use burst as a pseudo aoe. SMG's are in a league of their own being able to fire as much as 28 shots per round as early as level 8 if you don't mind munching on burgers.
Seeing as I didn't take the build very far all of this might change but burst capable weapons seem much better. One shot did minimal damage? One shot missed? There are 7 more coming after it.With SMG's constantly fire with chances as low as 40% and it makes no difference, all that happens is that everyone gets hit anyway, and again, you have 3 more bursts to follow up with.
Are my opinions correct or am I doing something wrong?