Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Ruigi

Pages: [1]
1
General / Metal Armor + Sledgehammer build
« on: June 20, 2015, 08:35:26 pm »
This post is for people who are struggling with a heavy armor sledgehammer build. This is my character build and so far has been a success, as of now I am level 18.

STR 9 (Raise STR every 4 levels)
DEX 3
AGI 6
CON 10
PER 3
WIL 3
INT 6

Skills
Melee
Hacking
Lockpicking
Engineering
Electronics
Tailoring
Biology
Psychokinesis

Important FEATS
Thick Skull
Sprint
Pummel
Dirty Kick
Armor Sloping
Nimble
Ballistics
Weaponsmith
Conditioning
Juggernaut
Super Slam
Heavyweight
Critical Power

Essential gear:
Metal Armor :Best defense
Lifting Belt :Allow 2 sledgehammer attacks + pummel
Sledgehammer :You will 1-2 hit kill most things with this
Tabi Boots :Essential Mobility

Thick Skull, Sprint, Pummel, and Dirty kick are very important, please don't skip these feats!

The early game and the gauntlet are the hardest parts of the game because of the reliance on metal armor. You want to wear enough armor to be protected, but you want to maintain 50 action points per turn. This is very important to balance encumbrance with protection.
Psychokinesis is very important as a utility skill because of the stun effect and the bonus damage you can squeeze out of an unarmed fist attack with force emission. Psychokinesis will allow you to engage enemies at a distance if you get rooted and can be used to stun enemies that you are having trouble hitting accurately. You can also use it to finish off weakened enemies. Electrokinesis is good for groups of small weak enemies like burrower spawn. Despite having no will stat, you can get a lot of use from the skill if you invest in it fully every level.

I haven't worked out the best ratio, but you may want to consider dropping some skill points from biology to add to the throwing skill. Flashbangs are the most useful since they can be used to delay ranged attackers.

Biggest problems are ranged attackers that bypass armor, like psionic enemies. Crippling strike is also a pain to deal with.
Use line of sight to your advantage to draw ranged attackers towards you, if you are engaging multiple enemies be wary of this as you can get shot down very quick.

Pages: [1]