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Topics - Sivand12

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Bugs / Airlock to lower caves
« on: November 20, 2014, 05:30:52 pm »
Every problem i had with this INCREDIBLE game was covered in the latest dev blog post, save one. In the airlock where you're bioscanned before entering or exiting the lower caves, i stealthed and foolishly quicksaved. After that, the doors wouldn't open for me and i couldn't escape and had to reload. I tried pretty much everything before i reloaded. Just thought i should bring this to your attention, i am truly impressed with your game so far and i can't wait for the full version. I described this game to my brother as Fallout 2 meets Metro 2033 with a hint of Shadowrun, and i think it fully deserves to be mentioned alongside those titles. I'm really excited guys, thanks so much for the free demo!

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Bugs / No Elwood
« on: November 20, 2014, 05:18:39 pm »
Current Playthrough, I couldn't finish the Raiders at GMS, and didn't know that I could just ignore them.
Went to Junkyard to buy components for a vest, killed elwood, raided his place, etc.
Now I come back, and I get a quest to get the card from Elwood.
Well, turns out he's dead, and the card vanished when I used it on his door.
Or I don't have it for some other reason.
That kinda blocks a quest line.

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Suggestions / Character creation
« on: November 20, 2014, 05:13:57 pm »
During character creation, it wasn't immediately obvious to me that I needed to finish all the tabs before hitting "Accept."  I suggest if the player hasn't gone through the tabs yet, when they first hit Accept take them to the next tab rather than pop up a message saying that skill points (for example) must be assigned.  I thought it was a bug at first, before noticing that Skills was a tab - I thought "I just finished assigning skill points," but I was actually assigning base points.

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Bugs / Mine crash
« on: November 18, 2014, 06:30:18 pm »

If you try to disarm a mine after triggering it game crashes, happened in Old Junkyard.

5
Suggestions / Better Stealth system
« on: November 18, 2014, 06:26:55 pm »
I kinda like the stealth system in Underrail however i would like to see more behind it. I have some suggestions regarding the stealth system for example dragging bodies into dark corners (thief style^^) or more non lethal tools to play with. Also psi powers which make you invisible for instance.
Do you like my ideas guys? Please let me know

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Suggestions / Suggestion regarding SMG compound LV2
« on: November 18, 2014, 06:19:57 pm »
I was thinking, what if in the LV2 of the SMG compound in the room with the camera's monitors you add a terminal (like in LV3) with which if you have a certain level of hacking you can disable the cameras, and if you have a higher level of hacking you can disable the sentry bots?

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General / Controls - Keybinding Question
« on: November 18, 2014, 06:13:10 pm »
Are there plans to allow the player to assign controls in the Options menu?

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General / Excellent. Takes me back to fallout
« on: November 18, 2014, 06:10:56 pm »
Really excellent. I cant remember the last time I had so much fun.

I read thru some of the other threads with the various suggestions, I will come back with mine after I play a bit more.

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