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Topics - Crekoo

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Suggestions / Non-combat oriented character guide
« on: November 07, 2014, 03:39:58 pm »
Just read ( Tchey )'s post about the game is impossible with a non-combat oriented character.
"Winning" the game with a thief character is quite possible, you just have to know the exploits of the game. Some of them are:

- Use traps to your advantage! Even with low traps skill you can lay down some bear traps. They'll hold the melee enemies at bay for 3 rounds (which is often enough to finish them off). Also most game maps are not quite roomy so you can use that to your advantage to create choke points.
- With a high enough sneak skill you can pass by every enemy. Think about cumulative bonuses like balaclavas, tabi boots etc.
- Use grenades! And flashbangs too. With low skill you can still hit your target, or if it's a miss you can reload the area and try it again (with the autosave)
- Try to save your knockout moves for the last possible attack. This can save you a free turn.
- Try not to engage multiple enemies at once.
- Grenades won't blow up landmines. Lure your foes next to a landmine or acid blob trap and bomb them to hell!

Use your brains, eat food, use jumping beans to get out of nasty situations quickly. Speaking of jumping beans, it's easy to craft and it can speed you up while carrying too much junk (ie: overweight). Handy stuff if you want to reach the nearest merchant quickly :).

Happy Rathound hunting!

As always: excuse my english as i'm not a native, and if the post is in the bad forum feel free to move it!

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Bugs / Various minor problems and some exploits
« on: November 07, 2014, 03:18:28 pm »
This week i found some minor problems:

- 2nd/3rd quest (retake the outposts): if you go to the underground lift first at the northest base (where M'lan Ratula lives), there is no hint or indication that it's connected to the quest. A simple no power or restore the power text can fix this.
- It is possible for a level 1 character to travel to core city and start join one of the oligarchs. During the JKK  escort Vivian quest the conversation brings up various topics, all of them can't be true because they didn't happened yet (solved the faceless problem, etc.)
- Arena gladiator fights can be won by freezing or incapacitating opponents. After the 2nd turn the combat will end and you've won the battle! Congrats!
- Physics problem: after setting enemies on fire and then freezing them does not put out flames.
- There is an unchargeable Haxxor 2 in the JKK Escort Vivian quest. Attached a pic of it.
- Keys and keycards should be used up after activating them... half of my inventory is story related keys or keycards, and with every restart they keep coming!
- It's not possible to attach anything to an existing weapon. In real life it's easy to take some duct tape and a laser pointer to make an improvised laser sight for your gun. Sure it's a cheapo way but it can be done and it's effective.
- In close combat it's possible to attack your enemy without being close to them: if the 2 characters graphics are adjacent to each other but actually a few tiles away in game mechanics, you can still attack your enemy but you'll always miss. Guess this is related to 2.5D isometric view.
- Fishing for blue eels is all about pixel hunting: please make the fishing rod area a bit larger. Even with the psi-shrooms around and using flares it's too damn small and not quite visible. Thanks

3
Suggestions / Couple of suggestions
« on: October 23, 2014, 09:57:09 am »
My 2 cents thrown into the pool :)

- Powered metal armor to negate the armor penalty and/or provide strength bonus (similar to Power Armor in Fallout)
- Differentiate between cooking ingredients (like cave hopper meat) and foods (cave hopper steak)
- Generic cooking recipe: require combustible material like can of gasoline and some foodstuff like cave mushrooms or cave hopper meat to create a stew or something with small stat bonus
- Vincente mentioned shotguns. Shotguns imho doesn't need a new artwork: generic  smg graphic works well (think about automatic shotguns like Saiga-12)
- This might be already a planned feature: crafting flashbangs from thin metal case and magnesium
- Head of the beast might be a special helmet instead of a worthless heavy misc. item
- Following that train of thought some critter's skulls might be used as helmet material
- Some new drugs for combat boost might be nice (ie. improve your combat initiative for one combat, etc.)
- Ability to place a beacon item in the map: i lost count how many times i got lost in the game by not finding that specific spot (like the hijacked train quest in rail crossing) or not being able to navigate back. Some kind of homing beacon (like in the locate the missing scientist quest) will be nice
- High quality materials for crafting! Took me ages to find a suitable 100+ quality vest to match my 103 quality tichrome bars for my lovely metal armor (actually it took me 5 restarts to find one)

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Bugs / Uncraftable grenades and some minor problems
« on: October 23, 2014, 08:08:38 am »
Just found some minor bugs in . 0.1.12.2(A):
-Thin grenade cases in foundry has 67 quality thus they require 335 mechanics skill to work with.
- Dan and his plasma sentry is not available for help after Dan travels to meet with Gorsky, making the "Kill the Beast" quest much harder
- Not able to skip feats selection in the level up screen. This does not make saving feat points for later possible.
- Biocorp Research Facility Pass sometimes not working... re-equipping it helps the problem, but i still had to kill the sentries in the facility

Otherwise, you made excellent work on the latest patch. Keep up the good work!

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