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Topics - Akachi

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Discussions / Totalbiscuit is planning to play Underrail
« on: September 28, 2013, 06:21:39 pm »
So I watched the coop podcast and he said he's looking into playing some early access games, including Castle story and Underrail. I guess it will be an Alpha Strike.

Hope this gives you the publicity (and sales) you deserve :)

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General / My questions after finishing alpha build.
« on: December 23, 2012, 09:55:20 pm »
Hi

Bought the alpha ( here's wishing I'm one of many ), finished it and there are a few things I'd like to ask:


1. Crafting: I know you're working on that, but would it be possible to add highlighting to components usable in the current schematic? The icons get a bit small at 1920X1080 and  when there's a lot of them (even with category filtering) it gets a bit tricky to find the right ones. Or at least make the text description clearer?
2. Locations: Any insights into plans how many you want to include?  In terms of city hubs, dungeons, not separate maps.
3. Lockpicks: They'll break only on a successfull pick, right?
4. Map  (normal, not minimap ): Will there be one? I actually had no problems navigating  the tunnels, but with more locations it may become an problem. (found the answer, sort of
)
5. Merchants: Will they restock goods? Right now they're a bit limited. I couldn't sell all the stuff I amassed from travels and genocide as I already got every schematic, stygian coin, ammo or stim I wanted. 
6. NPC's: I assume that later on most named NPC's will have a story/quest behind them? Like the VERY old (and tough, luckily not fireproof) person from depot A.

Overall I really liked it and I'm eagerly  awaiting the next build.


Oh, I encountered one bug: I got rid of all raiders at the GSC station stealthily (attacking from shadows, damn turret would steal my xp), the boss+2 cronies with a grenade and the prisoners stayed in "There are still bandits around" state. Not really game-breaking, but I tried twice and it repeated itself.


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