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Topics - Fenix

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General / Dude's vision
« on: March 06, 2017, 12:32:07 PM »
Am I right and this secret crawlspace only rewealed after PC talked with Dude?

Because I was there before and didn't revealed it, but I'm almost sure that my crossbowman started with 10 Perception.

General / Some questlines access and outcome clarification (spoilers)
« on: December 11, 2016, 07:57:17 AM »
I do know that to get some content you need to act precisely, for that long time I got spoilers here and there.


Someone claimed on steam that in quest to resque Maura you should NOT kill even single one of prison guard or you won't get content linked with Abraham - is it true or bullshit?
Because before I thought you can kill eveyone in prison stealthily and still get later Abraham-related questline, also I never went so far in game to see it.

Also - I also know (or I think that I know) that Railroad Crossing quest with Faceless - if you kill someone they wil be hostile further.
Is there any difference if I kill everyone except Mindreader?
Should I let him kill Buzzer for becoming friends later or Persuation skill let me avoid that?

Also is there difference between Faceless being neutral or friendly in terms of available lore with is what I aim for.

Bugs / Transition Fail
« on: February 20, 2016, 10:11:30 PM »
Sadly, I got my first "Transitition fail" error after long long time.
If I took a train to Rail Crossing, I got it.
Don't know if I'll get it if I'll walk there, but I think so.

I remember there was a way to fix it (or not?).

General / Two version on same PC
« on: January 03, 2016, 10:01:53 AM »
So, I want to get and latest version  on my PC (just to see what was the first version of DC :P ), should I expect any technical troubles?

Bugs / Bugged Vince
« on: December 28, 2015, 07:05:40 AM »
So, I convinced Vince that I already paid him five charons, he said "OK you can go" then he attacked me.


From 5-6 reloads I got this bug 2 times, the rest worked fine.
Maybe it is beacuse I moved before dialog, and stepped on territory which triggered hostility right after dialog because char continued to move?

Bugs / Gang wars bug
« on: December 23, 2015, 04:08:47 PM »
Not mine, just saw talks about it.
In gang war "Scrappers vs Eels" you can set explosives but don't report about it, and just go and kill Scrappers alone (possible with traps).
After that you can set traps everywhere in Scrappers base, then report that you plant exposive, invasion will start, and fellow SGS members and Eels start to die from your traps, but can never track it back to you.
This is the bug, profitable in classic EXP system.

Bugs / Glitches and bugs
« on: December 19, 2015, 03:40:25 AM »

That barrel don't remember that it has already been looted.

They changed their places.

Bugs / Bunch of bugs
« on: July 16, 2015, 10:58:14 PM »
So, another let'splay I watched light up a couple of insects.
Killing Auto-Turret triggered Taste for Blood effect.
Also, Taste for Blood discreased AP cost for knife attack by 3 AP, from 7 to 4 AP, if I understand right, it is a bug.
Also, I'm not sure is it bug or not, but he found blueprints of Energy Emitter Shield and EES itself before he found drill parts.

General / Major of Foundry question
« on: July 16, 2015, 07:15:46 PM »
Well, when you talk to him, you tell him that you are Mighty Bla-bla-bla from SGS and whant to help with Bladelings problem.
He refuse to take your help, but he has secondary option if you have Persuasion.
My char has it, but it is obvious that not everyone will have this skill, so my question what choice then they have?
Am I missed some quest when used option with Persuasion?

Suggestions / Some thought after let's plays
« on: July 16, 2015, 05:49:26 PM »
So, I watched let's play (the one I actually posted early) and have some.

So, that guy played a sniper path\build - something I completely avoiding all the time because it was the first thing I tried in UnderRail. It was long-long ago, so I completely forgot that frustrating feeling lol.
But the video remembered that to me - and now it is obvious, after all other builds I played\watched, that way sniper rifle is the weakest in game.
Even crossbows, which was designed as pure support weapon is much stronger and more satisfactory way of play, wich is obvious from same let's play.

Sniper rifles have nothing - they shoot 1 (!) time in turn, which is awfully horrible, they have movement penalty, close combat penalty, they have stat requirements.
I hesitate to say what they actually have.
Huge damage?
I don't know which damage numbers have end-game snipers, but thats obviously not enough, because they suck hard vs many enemies at once - they should move-->they lose precision.
It's not that I have some interest in that way of play, I said that for the sake of truth and in the desire to make the game better.

Second - crossbows are support weapon, but someone will play with them as main weapon without doubt.
So here a couple of things to make such way easier.
I noted that special bolts kept in inventory in stacks of five.
It's just clutter up the entire inventory when someone done a good craft like 20 bolts of every kind.
Don't know why it needed to be that way. Let's it be at least 25 in stack in inventory (foe pure example).
Also, I think 5 bolts in belt slot is too few for long fights.
Maybe some feat, for example Special Tactics would also give not 5, but 6 or 7 bolts in belt slots? Because this feat already have not much use now, because it should be activated before fight, which is boring to do in (before) every fight, so most of the time it's just dead weight.

Just a couple of thoughts...

Bugs / Haunted doors
« on: July 16, 2015, 05:04:23 PM »
These doors closed by themselfs when I leave area.
Pretty scary!


So, this guy plays a lot ot UnderRail, more then that he play to show various builds, and talk about various build strategy.
UnderRail let's play is in Russian, but other popular games like PoE mostly in English, and let's play of Fallout Nevada (greatest Russain mod for Fallout 2) in English too, which is the only English video of that mod I know about.

Bugs / Taser energy cost bug
« on: July 14, 2015, 03:23:52 PM »
Well, it is doubled in comparison to what written in the description - 5 is 10, 7 is 14 etc.

General / Inventory consistency
« on: July 13, 2015, 10:31:07 AM »
Btw does NPC characters have consistent inventory?
I pickpocket Abram for the first time, and noticed some curious card.
I have no pickpocket so can't steal it now, but I can pump that skill a little, if he will have card next time I'll see him.

General / Gun Nut question
« on: July 12, 2015, 06:38:21 PM »
Is it afffect both gunpowder pistols and energoweapon (and chemical pistols), or not?

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