Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kpoxo6op

Pages: [1] 2 3 4
1
Let's Plays / Re: Let's Play: Nerfed Old Man, DOMINATING
« on: September 24, 2019, 09:45:52 pm »
wow this is the best Dominating play-through in the Universe

2
Suggestions / Suggestions
« on: September 23, 2019, 10:40:55 pm »
Hi all, I completed the game with a shot-gunner on normal difficulty, these are my thoughts and experience.

- Overall, the game is even more amazing with the expansion. It was a pure joy to unload tungsten pellets from my shotgun to hordes of bandits and savages.

- I didn't manage to ride any cool jet ski so I completed the Expedition on Scrap Jet. Despite all the forum advice, my character couldn't steal from Ray's shop (168 stealth and hours of save-load scum). Price tag for top level jet ski (zero mercantile) was like 32000 which was absurdly high. I am not even sure if it is possible to get a good deal with some mercantile. How much lower can it go from 32000?

- There is almost no good opportunity to use cool drugs like Supersoldier or Regen Mixture. They are simply too scarce and drop at the late stage of the game, and both blueprints can be found at late Deep Caverns (end of the game). Does high mercantile makes blueprints like this available earlier at some merchants? I feel like my 130 biology was a waste.

- Some enemies like crawlers and locust hives are absurdly annoying and hard to deal with. I shot hives and locusts from a distance with a sniper rifle because there was no way to approach them. What are other good ways to deal with hives? Crawlers and their OP relatives make me rage quit this game for a day, I don't even want to bring them up.

- Psi is even more overpowered with Temporal manipulation. I watched a few dominating gameplay videos and lost my mind over Psi capabilities:
1. Psi guys don't need to carry ammo and reload (heck, their ammo replenishes by itself).
2. They NEVER miss.
3. They shoot precisely any stuff from a huuuuge distance while running.
4. They set traps from a distance while being in combat (no need to craft and carry around heavy metal junk, no need for quick tinkering, no need to walk to the target spot).
5. They don't need grenades (lmao, I blew up myself multiple times with 50+ throwing). They simply cast some OP bullshit like cryogenic orb or enrage everybody on the screen from 100 meters away, hide behind a column, cast some OP traps from a distance, wait till their Psi magically becomes full again in 3 turns. I am saying it again, everything happens with 100% accuracy, on the run, zero ammo and inventory items needed.

- Styg, make firearm pistols great again. Can you imagine pistol build playing on dominating difficulty?

3
General / Re: shotgun shells in deep caverns
« on: September 20, 2019, 08:13:02 am »
yeah so far I found one TNT... Tchortists camp sounds nice!

4
General / Re: shotgun shells in deep caverns
« on: September 20, 2019, 07:42:57 am »
Yes, my character is stealthy and I am trying to avoid combat when possible

5
General / shotgun shells in deep caverns
« on: September 20, 2019, 07:41:17 am »
hi, my shotgun character is running out of shotgun shells in deep caverns. What do I do?
I have a sniper rifle as a backup weapon but that's not enough.

I'll have 0 shells by the time I reach Tchort! I entered DC with almost 400 shells but that's nothing considering DC monsters count.
Yes, there are shelves with thousands of bullets in one place, but there is ZERO shells in that location.

6
Bugs / Re: Zone transition failed again
« on: September 18, 2019, 11:48:43 pm »
thanks zoner

7
Bugs / Zone transition failed again
« on: September 16, 2019, 07:09:33 am »
I am getting "Zone transition failed" error when going from the expedition camp site to the screen with jet-ski on the shore. What do I do?
I have attached a link to my save file.
https://mega.nz/#!xPoERAxb!az_ypDBsA3hRuTzRwn5n7XvJQ5KEDcyoAG4di_-bPSw

8
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: September 14, 2019, 05:47:05 am »
4476 :)

CULTIVATING_LIGHT_4_?N_DARKNESS
CORAL_FOUR_FANTASY
MARCH_SEVEN_O?_THE_PROTECTORS
STRONGMAN_SIX_ETUDE

9
General / Re: give me a gint about jetski
« on: September 13, 2019, 06:47:58 am »
Was able to steal some stuff from the shop, however I become visible to security cams with my 168 stealth when I start hotwiring. What's wrong?

10
General / give me a gint about jetski
« on: September 12, 2019, 06:51:22 am »
hi, is there way to get a cool jetski from a shop without buying it?  8)
Can someone give me a hint without spoiling it?


I feel like I am missing out and wasting lost of ammo clearing the shore by sniping stuff from my scrapski. Just let me know if there a opening quest or something. Thanks

11
General / Re: [spoilers] dude's quest after gray army
« on: August 19, 2019, 08:57:49 pm »
wow thanks

12
General / [spoilers] dude's quest after gray army
« on: August 19, 2019, 09:36:22 am »
so, I have got juice recipe. What now? How do I travel the world now?

13
General / Re: Stuck at gray army
« on: August 19, 2019, 07:56:49 am »
by the way it was insanely cool to get stuck there without supplies and try to escape, thanks Styg and team for this experience.

After reloading and going in again with my 101 stealth gear this quest was a piece of cake

14
General / Re: Stuck at gray army
« on: August 19, 2019, 07:54:05 am »
cool I'll try again, but this time I'll get all my stealth gear which gives 101 stealth

15
General / Re: Stuck at gray army
« on: August 18, 2019, 06:48:29 am »
Yes I still have the save before going with dude.
What are the possible ways to get the oil without killing everybody?
I don't believe anyone can sneak through guards, they're too close to the shelves.

Pages: [1] 2 3 4