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Messages - hilf

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1
General / Re: Shattering without Cryogenic Induction possible???
« on: November 23, 2017, 05:16:32 PM »
Mechanics shop in Rail Crossing is a good place to buy chem guns components.
Fixer in Junkyard can sell them too.
I'd also check general stores in Foundry and CC as they sell all kind of stuff.

Shop offer gets upgraded at certain points in the story. I'm fairly sure first such point is completing drill parts quest.

2
Well, one Telekinetic Punch, with 12+ Willpower, Force User feat, Telekinetic Proxy active, Psionic Mania, Neural Overclocking...

Say you are Level 12, with the above checked and only 3 strength, you are looking at one 100% guaranteed hit, for about 700 mechanical damage on average. And it only gets better with subsequent levels.

That is not so bad, for going the Psychosis route. Perhaps a bit boring, if you do it in every single combat =S
You're missing Thermodynamic Destabilization from your equation :)

3
I should make a list of the abilities that CAN crit really, since there's not that many.

- Pyrokinetic Stream
No, it's bugged. Also, it does not trigger Mania.


- Psi-cognitive Interruption (?)
Yes.

4
General / Re: Minor tips and tricks for Underrail
« on: October 15, 2017, 06:38:43 AM »
I rebound enter turn based from Enter to Tilde. Way more convenient this way.

5
Bugs / Re: My usual bunch of glitches\bugs.
« on: October 08, 2017, 07:20:54 AM »
Found 2 oddities on body of Faceless Centaur - bug or is it normal for it?
It's ... odd.

6
General / Re: Do the ambush feat work with various utility attacks?
« on: September 21, 2017, 02:57:05 PM »
Can anybody confirm if ambush affects chemical pistols? (It seems like it should, but the ammo is unconventional.)
It does.

7
Suggestions / Re: Feats...
« on: September 17, 2017, 07:05:36 AM »
Also, Psychosis could stop making us pay for what we don't use and no longer tax players for abilities that cannot crit. The problem will grow even bigger once we get Temporal school.

It's already done for Force Emission.

8
General / Re: Chemical/energy pistols
« on: September 09, 2017, 04:54:17 AM »
It is my opinion Styg see huge damage screenshot like this and over-nerfed pistol. It distorts the perception of the pistol class and causes people to over estimated the usefulness of pistols and energy weapons.
You can't blame him - huge damage per hit has equally huge psychological effect. One of the best way to make devs nerf what you want nerfed. Also screenshots most likely have stronger psychological effect than text.

I'd rather do 500 damage per hit but to 5 enemies any day of the week and twice on Sunday.

9
Bugs / Re: Stuck at death/resume/load/quit dialog 1.0.1.4
« on: August 26, 2017, 05:33:57 AM »
Another Hourglass of Eternity:
https://youtu.be/KHcrTFw_JE0?t=1429
Perhaps the game tried to initiate combat with dead player.

10
General / Re: Help with high making CON build?
« on: August 19, 2017, 02:00:55 PM »
You can also grab Survival Instincts to boost your crit chance if things go wrong (or if you make things go wrong on purpose). It synergises with Stoicism.

With SI you might be able to use certain trick - use morphine when on low life (<30%). Sounds crazy but:
- you'll be immune to mechanical damage and highly resistant to others;
- Fast Metabolism boosts healing received;
- you only need  over 1/3 HP to survive;
- lower max HP from PSI pill is actually an advantage here;
- mechanical damage reduction (Stoicism, Conditioning etc.) works on Morphine withdrawal effect!
It's possible to do this even on hard with Adv. Health Hypo.
Oh, you'll need enough Biology to craft Aegis, 60 IIRC.

Blast Cloth works vs Thermodynamic Destabilization. Can be useful for melee.

11
General / Re: Help with high making CON build?
« on: August 15, 2017, 09:51:35 AM »
If you're going to put so many points in CON you can go PSI and still have a lot of HPs. You'll also gain:
Stoicism - stack nicely with other damage reduction sources, including Lifting Belt;
Fast Metabolism - more healing;
Force Field - 25 Psychokinesis (you don't need more to make good use of it); a barrier that can shield you from ranged attacks and make your enemies close distance so you don't have to; good for slow melee;

Other PSI abilities that can help with survivability are Disruptive Field, Cryo-Shield and Pseudo-spatial Projection. Not to mention crowd control.
You can also support your hammer strikes with Psychostatic Electricity. You'll need 30 Psychokinesis for Electrokinesis.

I'm not posting exact build because i'm lazy i believe building character yourself is very fun.

12

EMP grenades/mines are a very hard counter to shields- not only do they render shields completly useless, they actually punish you for using them by dealing damage equal to half the capacity drained. So it's not like the counter doesn't exist, it's just that it's heavily underused. I think the best solution would be to let more common enemies throw EMP grenades and maybe add more EMP mines in the world
Poor energy pistols, electroshock weapons and Power Management :(
PM at least can be reverted to its former glory and avoid collateral damage but i don't see how weapons can be protected.
Still, it would be cool to see EMP nades on enemies that player can fight regardless of his choices.

Maybe we need something new like Pulse Gun/Pulse Ammo/Pulse Bolts that only work vs shields. Perhaps only vs activated shields.

The problem with both approaches is that they may simply not fit certain enemy types. But i'm sure Styg will find a proper solution!

13
Will info about all Specializations be optionally available at char creation just like it is for feats?

14
Why is horizontal development gone?

What are you referring to exactly?
This:
Quote
The reason I decided to prevent certain aspects of character from scaling beyond level 25 is to avoid having the character outscale the content at his current main storyline progression just by raw character power. Because we'll be expanding the game horizontally in this expansion (and probably in the future) we need to take special care to still provide adequate challenge to the player while also allowing them to improve some aspects of their character.

It's not just skills that keep growing, Specialization will ad to character power as well.
One more question: are we going to get another attribute point at lvl 28?

15
Why is horizontal development gone?

I love the idea of Specialization.

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