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Messages - PhrygianDominant

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1
Bugs / Re: Praetorian Security second quest bug
« on: December 13, 2017, 09:16:20 AM »
The second quest - Sewers generator area contains a secret room that's only one way. You can enter but you can't get out.
https://i.imgur.com/9r4hlzU.png

Replaced the trigger with a proper door for the next patch.

2
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 12, 2017, 03:28:56 PM »
Also, after I hacked Patrick's Pierce laptop, in conversation with Lenox I still have line "What was password for laptop".

Fixed.

3
Bugs / Re: DOMINATING GMS neutral sentry bots
« on: December 12, 2017, 01:57:16 PM »
Fixed for the next update.

4
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 12, 2017, 09:42:25 AM »
So, when you talk with Jon the Beautiful, like "I need some specific information" about Daniel Arda, this line doesn't disappear like evere other info you can ask there. So it feels inconsistent, and that Jon eat hoper burgers like there is no tomorrow.

Hah, makes sense. Fixed. :)

5
Bugs / Re: [1.0.3.13]Gorsky won't give you Level 1 Storage Key card (GMS)
« on: December 11, 2017, 10:27:01 AM »
Fixed for the next update. It happens only if you spoke to Quinton.

6
Fixed. You'll get your big guns in the next patch.

7
Bugs / Re: [1.0.3.13] Newton does not survive being saved
« on: December 11, 2017, 09:17:09 AM »
Got it. Fixed for the next update. :) Poor Newton.

8
Bugs / Re: A bug with the Free Drones questline
« on: November 10, 2017, 11:01:54 AM »
It's been a while, but this has been fixed for the next update. :)

9
Bugs / Re: Initiating dialogue with GSM Raider Leader crash the game
« on: November 06, 2017, 11:24:20 AM »
That happened to me, if you standing at the passage where hastages try to run, so you blocking their way.

I remember your post, but I wasn't able to reproduce the issue then, and I can't seem to reproduce it now. It could be that its manifestation requires some specific chain of events, or it could be that the bug is a side effect of something completely unrelated to this encounter and has been fixed somewhere along the way.

I'll keep this on hold for now until we release the update or someone shares some new information.

10
Bugs / Re: Container labels reset in Institute lab
« on: November 06, 2017, 08:59:14 AM »
Fixed for the next update.

11
Bugs / Re: NPC cannot be pickpocketed
« on: October 30, 2017, 08:50:39 AM »
Fixed for the next update.

12
Bugs / Re: Small graphical glitch with large gates
« on: October 30, 2017, 08:39:23 AM »
It's a similar thing, yes. Fixed the floating bowl and the gate before that. Thanks.

I might not reply to all of your posts in this thread from now on but know that we'll be fixing these bugs/glitches. Cheers!

13
Bugs / Re: Cannot start Train Heist Quest
« on: October 30, 2017, 08:33:06 AM »
The variable you posted does not trigger that dialog branch; in fact, it gets set during that very part of Herve's dialog if you ask a certain sub-question.

His entire dialog has some very complicated scripting and perhaps there's a bug that doesn't manifest so often. It's difficult to break it down here so how about you send me your save and I'll take a look at what flags have been set? Dropbox or Google Drive are fine, and you could also PM the save to me if you don't want to post it here.

14
General / Re: The lost train, persuasion and joining the Free Drones
« on: October 26, 2017, 10:01:45 AM »
If we are talking about saving RC from Ironheads, then maybe you should consider death of Balor to make some sort of impact on that? I mean, my character killed every damn ironhead he could find on the map and wiped their base from the face of the underrail, yet somehow they still could obliterate RC just fine.

Noted. :)

15
General / Re: The lost train, persuasion and joining the Free Drones
« on: October 26, 2017, 08:50:35 AM »
Probably that they realised screwing Rail Crossing over just to impede the progress of the Protectorate was wrong. Whereupon they would be reprimanded by the cell leaders for screwing up their task and being easily influenced by passing randoms with a few pretty words. The PC might be able to persuade a few footsoldiers that the ends don't justify the means in this case, but I strongly doubt someone like Trenton could be persuaded of this.

This sums it up, pretty much.

There's been a lot of interesting comments here, and I really like the idea of convincing the Free Drones to somehow help RC against Ironheads (but that option will most likely only be possible after joining the Free Drones). I can't promise anything right now as we've got our hands full, but I'll write down some of the ideas and leave it for after the expansion has been released. For now, I'll simply remove the [Lie] option if the player has convinced the footsoldiers to leave the train as I've previously mentioned.

Appreciate the input, folks. Cheers! :)

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