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Messages - RonniDeWorm

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Development Log / Re: Dev Log #38: Version 0.1.14.0 released
« on: March 26, 2015, 10:16:05 pm »
Congratulations on this new release!

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General / Re: The Ost
« on: December 17, 2014, 09:28:03 am »

When the game is fully released there will probably be "collectors edition"...

... so you don't have to pay again for the game.

I always felt that at 7,99, I was kinda stealing the game from you :P. I think a collectors edition would ease my conscience,
and maybe I'll gift one or two copy's ... and eventually throw all my money at you when you start development on Underrail 2.

Totally unrelated to the soundtrack question, sorry

3
Grats for the new release, and for the indiedb nomination!

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Development Log / Re: Dev Log #35: Portraits and Music
« on: November 01, 2014, 06:30:53 pm »
Looking (and sounding) good!

5
Development Log / Re: Dev Log #33: Version 0.1.12.0 released
« on: August 09, 2014, 08:20:15 am »
Due to exams I won't have much time to try out this release just yet, but I just wanted to stop by and congratulate all the developers with this new release! I know what I'll be doing in september!

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General / Re: How do you Loot?
« on: July 09, 2014, 08:08:35 am »
I always take nearly everything, then travel to all the merchants I know and trying to sell, whats left I store in my private quarters, and then I repeat this process, but go back to my quarters first.

With a crafting character I sell almost nothing without somehow patching it up first

7
Development Log / Re: Dev Log #32: Blood Sports
« on: July 08, 2014, 07:42:47 am »
Wow, the Core looks (and sounds) amazing, take all the time you need, like epeli said, the updates are always worth the wait!

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Bugs / Re: Ezra's Training - Weak Azuridae Loot Drop
« on: June 26, 2014, 07:35:55 pm »
Al the completionists eyes just collectively twitched nervously  :D

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Bugs / Re: Ezra's Training - Weak Azuridae Loot Drop
« on: June 26, 2014, 06:21:36 pm »
I think you're right, I like it the way it is too. And I guess the over-analyzing is a consequence of that mystery.

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Bugs / Re: Ezra's Training - Weak Azuridae Loot Drop
« on: June 26, 2014, 01:37:20 pm »
Yes I had noticed that it was the same, but I still thought the one you visit was a mental representation because (but I might be wrong here) the psy-beetle isn't there when you visit it before you go to Ezra.

If this isn't something that happens in your mind is Ezra (or somebody else) supposed to carry you there? What would be the point of that if he's trying to learn you a new psy-ability?

edit: sorry, not the place to discuss this.

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Bugs / Re: Ezra's Training - Weak Azuridae Loot Drop
« on: June 26, 2014, 09:15:46 am »
I think it's supposed to represent 'unlocking' an ability inside your mind, so the island is 'inside' your mind i.e. not teleportation.


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General / Re: Where do I get the update?
« on: May 10, 2014, 05:33:50 am »
My Steam version was updated automatically, If the version number on the title screen is 0.1.11.1 you've got the latest update.

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Bugs / Re: Report spelling/grammar errors
« on: February 08, 2014, 03:43:37 pm »
Vera Hale: (when you ask her about core city)

"It's a city to the north that spans both levels of underrail. It servers as both a gateway to the Upper Underrail and to the United Stations territories to the north "

servers --> serves

--> ... a gateway to both the Upper Underrail  and the United Stations territories to the north
(now it looks like it serves as something other than a gateway, but you don't mention the other thing)


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