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Messages - mytahtmyxa

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Let's Plays / Re: Boris the cut-throat on DOMINATING
« on: October 16, 2018, 02:57:14 pm »
Oh cool. Didn't know that about flares I thought they're only good for reveling hidden enemies.

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Let's Plays / Boris the cut-throat on DOMINATING
« on: October 15, 2018, 03:06:44 pm »
Hey All,

Started a new walk-through and decided to record it for extra "spice".
I made a melee/throwing/psi character and I'm not sure how far I'll get but I will try to use whatever possible to make it through. I go fast, skipping most dialogs because Boris means business. Watch me struggle with minimal save-scum over here:
https://www.youtube.com/playlist?list=PLpdUOtVe08i_np9h7rvQJz-Qvi_H4JFTu

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General / Re: A more user-friendly Underrail speedhack
« on: July 20, 2018, 06:31:10 pm »
Thanks for this. Game is unplayable for me without speedhack (as in i will not play it again because I can still remember all this back and forth walking from my first walk-through!). This needs to be a feature so that people would stop getting banned on steam (you also get banned in Escape from Tarkov) for this QOL trick.

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Bugs / Re: No more sound in game
« on: February 13, 2018, 05:34:34 am »
Great call Styg!!! Thank you so much, it was indeed muted in mixer!

Can't wait for expansion.

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Bugs / No more sound in game
« on: February 10, 2018, 02:51:03 am »
I do not have sound after starting the game. No music, no interface sounds - nothing.
I tried verifying game contents - ok
Reinstalled
Run as administrator
Tried different compatibility modes
Turned off shadowplay
Tried both experimental and general branches
Deleted config.dat

All audio sliders in game are at 100%
I can play youtube video on the background with sound just fine.

I'm on windows 10. Maybe I'm missing some audio library?

6
Development Log / Re: Dev Log #52: Jet Skis
« on: April 28, 2017, 06:23:12 pm »
It's just that this sort of solution cannot be well integrated in the game at this point and, hance, as said, has no place in the game itself.

That was just one, crude as you called it, solution to what some of us think is a problem with Underrail. I'm sure the community and you Styg can come up with a more elegant solution when (and if) you decide to do something about it. That's all.

Thanks!

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Development Log / Re: Dev Log #52: Jet Skis
« on: April 27, 2017, 04:48:15 pm »
I'm not going to build in the speed hack into the game, but you can turn off Steam while you're playing if you're worried you'll get banned since it doesn't require it.

I can but this sucks.
Pillars of eternity does it. Press "D" for 2x speed.  I was hopping to see improvements in Expansions in this area. What is so wrong with speed acceleration within the game? Many of games had it no need to re-invent the wheel.

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Development Log / Re: Dev Log #52: Jet Skis
« on: April 26, 2017, 11:58:27 pm »
I did, but that doesn't mean it's without limitations. Timestep is already frame rate independent.

What speed hack issue?


Oh I thought 60fps lock was due to animations being tied to framerate. I thought I remember getting to Core city and seeing framerate take a dive and game get slow because of it. Am I remembering that wrong?
Speed hack issue is where players resort to using Cheat Engine to make the character move around the map faster by speeding up the game. This is partly due to "run" mode being missing I guess.
Can that functionality be built into a game? I don't want to have cheatengine on my computer at all, i heard it gets people VAC banned on steam in some situations. But I can't play without it anymore.

And the damn future generations can make their own games if they don't appreciate our 60 fps standards!

lol...

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Development Log / Re: Dev Log #52: Jet Skis
« on: April 26, 2017, 02:32:53 pm »
Could be just the GIF, but in either case, no we do not plan on improving it further, there's only so much we can do in this engine.

I thought you made your custom engine. Fixing timestep making it frame independent will make the game future proof (*cough* 21:9 next *cough* ). Reading material: http://gafferongames.com/game-physics/fix-your-timestep/
You owe it to future generations! 8)
It can also be a first step towards tackling the speed hack issue. People shouldn't have to hack your game to enjoy it. Please don't ignore the issue.

Thanks

10
Development Log / Re: Dev Log #52: Jet Skis
« on: April 26, 2017, 03:15:41 am »
Very unexpected. That jet ski animation looks VE-E-ERY choppy. Are you planning to work on improving it? Gives me a headache just by looking at it.
Come to think of it the game seems to be limited to 60FPS, can the limit be removed? maybe that would help with choppiness a bit.

11
General / Underrail purchase
« on: September 28, 2013, 06:45:32 am »
The game looks pretty damn good.

I would really like to support the development of it. Is it better to buy the game now, early access, or wait for it to come out and pay full price? $10 seems a little too low for me and I would like to pay more...
Also, will the game be available on GOG or a like. I'd love to get it without steam.

Going further I am able to provide hosting grounds. Let me know if you need it.
I'm fairly capable in website building/ c++ gamedev also so don't hesitate to ask :)

Thanks.

PS. this verification picture is so difficult to read. Rotating custom question pre-registration is usually enough to ward 99% of spam bots away. I speak from experience :)

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