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Messages - Akachi

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1
General / Re: Lost in the Deep Caverns, where to go? (Spoilers)
« on: December 25, 2015, 09:56:55 am »
You can slow down stacking of the debuff by taking training (you gain a feat) from the old man in the cavern :)

2
General / Re: Lost in the Deep Caverns, where to go? (Spoilers)
« on: December 24, 2015, 09:54:30 pm »
Damn. That's the problem, already checked almost everywhere.

And let me tell you, having the Faceless and horryfying monsters from the depths of nightmare attack me at every point does not help in any way in the search.


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General / Re: Lost in the Deep Caverns, where to go? (Spoilers)
« on: December 24, 2015, 09:24:19 pm »
You can use my text map of DC(with small notes), its pretty garbage but better than nothing) Mb, somebody will make better one from my sketch

Hey, do you also know where to find the hydraulic fluid canisters? I found 2 in the locked warehouse, still need a third one ( I have the rest of the parts)

4
Development Log / Re: Dev Log #42: Updating Old Areas
« on: November 09, 2015, 06:26:32 pm »
Oooh, closed areas in the SGS now accesible :)

5
Discussions / Totalbiscuit is planning to play Underrail
« on: September 28, 2013, 06:21:39 pm »
So I watched the coop podcast and he said he's looking into playing some early access games, including Castle story and Underrail. I guess it will be an Alpha Strike.

Hope this gives you the publicity (and sales) you deserve :)

6
General / Re: Alpha game - save game location
« on: December 24, 2012, 08:04:12 am »
My Documents/My Games folder, where else :)?


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General / Re: Playing a burglar: is it possible?
« on: December 23, 2012, 10:39:13 pm »
Found it too. Does it have a use? It seems to be a quest item.

8
General / Re: After the Armadillo [SPOILERS]
« on: December 23, 2012, 10:38:01 pm »
He was a tough bastard though. Took a 300hp shot to the face and lived.


And that old guy at Depot A? Immune to mechanical damage, was unfazed after a 500hp crit.

9
General / My questions after finishing alpha build.
« on: December 23, 2012, 09:55:20 pm »
Hi

Bought the alpha ( here's wishing I'm one of many ), finished it and there are a few things I'd like to ask:


1. Crafting: I know you're working on that, but would it be possible to add highlighting to components usable in the current schematic? The icons get a bit small at 1920X1080 and  when there's a lot of them (even with category filtering) it gets a bit tricky to find the right ones. Or at least make the text description clearer?
2. Locations: Any insights into plans how many you want to include?  In terms of city hubs, dungeons, not separate maps.
3. Lockpicks: They'll break only on a successfull pick, right?
4. Map  (normal, not minimap ): Will there be one? I actually had no problems navigating  the tunnels, but with more locations it may become an problem. (found the answer, sort of
)
5. Merchants: Will they restock goods? Right now they're a bit limited. I couldn't sell all the stuff I amassed from travels and genocide as I already got every schematic, stygian coin, ammo or stim I wanted. 
6. NPC's: I assume that later on most named NPC's will have a story/quest behind them? Like the VERY old (and tough, luckily not fireproof) person from depot A.

Overall I really liked it and I'm eagerly  awaiting the next build.


Oh, I encountered one bug: I got rid of all raiders at the GSC station stealthily (attacking from shadows, damn turret would steal my xp), the boss+2 cronies with a grenade and the prisoners stayed in "There are still bandits around" state. Not really game-breaking, but I tried twice and it repeated itself.


10
General / Re: After the Armadillo [SPOILERS]
« on: December 23, 2012, 09:09:23 pm »
I did that, ended up reaching level 15. Wold go up at least once more, but those bastards at SGS won't let a murdering psycho, who just wants to slaughter them  and eat their entrails, in.
That's just plain rude. 

Seriously though I think I shouldn't have killed that fisherman past the sentry.

11
General / Re: Resting and Recovering
« on: December 23, 2012, 02:32:11 pm »
I went for a light armored stealthy sniper/thief so stimpacks were abundant, but that Medic skill is still great.


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