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Messages - Styg

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1
Bugs / Re: Issues with some resolutions
« on: May 16, 2017, 11:07:48 AM »
I don't have a native 16:10 monitor to test this unfortunately. What is the native resoultion of your monitor? Also, what do you mean by doesn't scale properly exactly?

2
Fixed for the next update.

3
Bugs / Re: Feats leveled up disappear
« on: May 13, 2017, 06:51:31 AM »
What level you are and how many feats do you have (not including psi empathy if you have that)?

4
Development Log / Re: Dev Log #52: Jet Skis
« on: May 05, 2017, 08:01:35 PM »
Will the expansion be save compatible ?

Yes, you will be able to load your non-expansion save once you've installed the expansion.

5
Will take a look at it.

Thanks for the report.

6
Bugs / Re: Black screen/freeze on startup
« on: May 02, 2017, 06:10:45 PM »
Ok heres what i got

XNA 4.0 redistributable
Visual studio 2017

This is all I got

If your XNA is not marked as "Refresh", try uninstalling it and manually installing this one:
https://www.microsoft.com/en-us/download/details.aspx?id=27598

7
Bugs / Re: Black screen/freeze on startup
« on: April 30, 2017, 10:12:33 PM »
Where do I find that list? Is that where I delete programs on control panel?

Yes, it should be in the list that shows your installed programs, games, etc.

8
Bugs / Re: Black screen/freeze on startup
« on: April 30, 2017, 12:33:35 PM »
Device spec

Chuwi VI8 windows tablet
Intel atom z3735F 1.33 ghz
2gb RAM DDR3
8 inch screen(1280)
Windows 8.1

Timelapsvertigo shows only black screen on the middle and is not responsive after 10 min of wait

Tried almost everything from -
Reinstalling xna dxdriver .net etc
No AV program(windows has been clean-installed)
Copied and pasted config.dat from my desktop and old laptop(both works fine, and laptop is really shitty one)
No crashlog
No use of compability/administrator

Is there anything else I can do? I saw a post who experienced exact same one and still not solved the problem.
Plz help I really need to run it on this tablet.

Can you post your Programs and Features list where it shows which XNA you have installed?

Did you try deleting config.dat and then running the game?

9
Site Feedback & Suggestions / Re: Weird forum bug--I am not Styg:
« on: April 29, 2017, 02:59:36 PM »
Yeah, we're currently appear to have some page caching issues. We're looking into it.

10
Development Log / Re: Dev Log #52: Jet Skis
« on: April 28, 2017, 10:45:54 AM »
So to sum up, speed hack is pure cheating and probably fun if you are into that stuff, but completely alter the game in ways that make some builds more powerful than intended, and make certain game elements lose its value.
It has absolutely no place in the base game.

Indeed. I don't have anything against people doing this (and they already can and do, very easily), but I have no interest in accomodating these sort of crude game pacing manipulations.

That is not to say that the player's desire to move more quickly around the world is necessarily bad and unwarranted and that I consider the current pacing perfect. It's just that this sort of solution cannot be well integrated in the game at this point and, hance, as said, has no place in the game itself.

11
Development Log / Re: Dev Log #52: Jet Skis
« on: April 28, 2017, 10:38:49 AM »
Quote
Thank you Styg
Last question: will there be an easy way of checking the amount of remaining fuel, while you're using a jet ski ?
The last thing I want is accidentally saving game above a body of water, in the jet ski, and running out of fuel before reaching one of the islands


yes

There's a bar tha shows it. And if you run out of energy, your jet ski will still be able to move, just very slowly (think: some auxiliary low power ultra-long life battery that they all have installed), so you won't ever get stuck for that reason.

12
Development Log / Re: Dev Log #52: Jet Skis
« on: April 27, 2017, 08:15:19 AM »
This is great
Are we going to have any penalties for using throwable items while using the jet ski ?
Can we damage the enemy arms/hands, to drop him or her in the water ?
Can't wait for this expansion

Throwing precision will suffer the same penalty as regular ranged weapons.
No, there's no swimming mechanics in the game so that would be kinda cheesy way to kill an opponent.

13
Development Log / Re: Dev Log #52: Jet Skis
« on: April 27, 2017, 06:59:59 AM »
I did, but that doesn't mean it's without limitations. Timestep is already frame rate independent.

What speed hack issue?


Oh I thought 60fps lock was due to animations being tied to framerate. I thought I remember getting to Core city and seeing framerate take a dive and game get slow because of it. Am I remembering that wrong?
Speed hack issue is where players resort to using Cheat Engine to make the character move around the map faster by speeding up the game. This is partly due to "run" mode being missing I guess.
Can that functionality be built into a game? I don't want to have cheatengine on my computer at all, i heard it gets people VAC banned on steam in some situations. But I can't play without it anymore.

And the damn future generations can make their own games if they don't appreciate our 60 fps standards!

lol...

I'm not going to build in the speed hack into the game, but you can turn off Steam while you're playing if you're worried you'll get banned since it doesn't require it.

14
Development Log / Re: Dev Log #52: Jet Skis
« on: April 26, 2017, 08:14:31 PM »
Could be just the GIF, but in either case, no we do not plan on improving it further, there's only so much we can do in this engine.

I thought you made your custom engine. Fixing timestep making it frame independent will make the game future proof (*cough* 21:9 next *cough* ). Reading material: http://gafferongames.com/game-physics/fix-your-timestep/
You owe it to future generations! 8)
It can also be a first step towards tackling the speed hack issue. People shouldn't have to hack your game to enjoy it. Please don't ignore the issue.

Thanks

I did, but that doesn't mean it's without limitations. Timestep is already frame rate independent.

What speed hack issue?

And the damn future generations can make their own games if they don't appreciate our 60 fps standards!

15
Development Log / Re: Dev Log #52: Jet Skis
« on: April 26, 2017, 09:02:18 AM »
Hey Styg, can you give us some update how the development goes in general, I mean what still needs to be done in terms of new areas, mechanics, etc. Do you still have some surprises in the store?

You also mentioned couple of years ago in one of the development blogs that you would like to come up with a solution how to address a problem that there is no running option in the game - any update here?

Additionally, do you consider making an early access for the expansion?

Many thanks for your time

- Regarding new mechanics we're mostly done. There's going to be one more interesting mechanical feature revealed in a future dev log. When it comes to areas, I wouldn't want to spoil anything, but there's one more big theme that will be revealed and one smaller that will not be revealed (since it relates to the DLC's endgame). There's also a couple of minor stuff that might or might not be shown in the logs, but probably won't be discussed directly as I prefer to leave it to players to discover these sort of things.

- Citation needed.

- No, but we might take on some testers to play it prior to the official release.

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