Underrail Forum

Underrail => Development Log => Topic started by: Styg on September 03, 2012, 09:06:59 pm

Title: Dev Log #2: Steam Greenlight; Bug Fixing
Post by: Styg on September 03, 2012, 09:06:59 pm
First let me just remind everyone who hasn't seen it yet that Underrail is up on Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=92962826) now. So if you'd like to see it released on Steam eventually please hop over there and up vote and favorite the game.
 
These last couple of days I made a number of changes to the game, based on the feedback and my own observations. This is not the definite list of changes, though, but these are all the changes that will eventually get into the updated demo release, whenever that may be. Unless I uncover some critical game breaking bug I won't be updating the demo build beyond this. And of course there will be no additional content added to it. So here are the changes:

Tweaks

Bug fixes

That's it for now. Now I'm going to get back to making some new content.
Title: Re: Dev Log #2: Steam Greenlight; Bug Fixing
Post by: neonesis on September 03, 2012, 09:24:40 pm
  • Attacking SGS sentry bots will no longer mess up the faction and turn your own electroshock sledgehammer against you (it was dealing electrical damage on hit to you as well)
That gave me a laugh :D

Anyway, nice to see work being done. I have one question though - why exactly are you against subsequent-release-builds-for-supporters (minecraft-model) model of selling/funding? (It sounds like you are, can't say for sure)

Without new features, content, bugfixes, et cetera, the community that has settled here will slowly fade away, and there will certainly be less newcomers.

With such release builds, you also get free bug-testing each release, thorough feedback each release, effectively making it impossible for your game not to succeed (unless you decide not to listen to community).

What are your thoughts on this?
Title: Re: Dev Log #2: Steam Greenlight; Bug Fixing
Post by: Styg on September 03, 2012, 10:12:12 pm
I'm not against it. Actually, I'm working on setting up alpha funding model right now.

I'm just saying there won't be any more content added to the free demo.

Anyway, stay tune, I should have more info on this soon.
Title: Re: Dev Log #2: Steam Greenlight; Bug Fixing
Post by: Tnoyce on September 04, 2012, 01:02:51 am
Nice list of fixes there.

Keep up the good work.

I really like the game, and would be happy to toss a few $$ your way, despite the fact I suck lots at it.

Title: Re: Dev Log #2: Steam Greenlight; Bug Fixing
Post by: x11 on September 04, 2012, 08:40:12 am
Well done!

I have one question as well: For now the game world is small, but we can already purchase the best weapon & armor after some hours of playtime. With the new changes it will obviously get harder, still I wonder if there will be more items in the final game. This kind of bothers me. I played Fallout 2 some time ago and it took me ages to get some decent weapon, which is of course a good thing for such games.
Title: Re: Dev Log #2: Steam Greenlight; Bug Fixing
Post by: Styg on September 04, 2012, 01:33:57 pm
Well done!

I have one question as well: For now the game world is small, but we can already purchase the best weapon & armor after some hours of playtime. With the new changes it will obviously get harder, still I wonder if there will be more items in the final game. This kind of bothers me. I played Fallout 2 some time ago and it took me ages to get some decent weapon, which is of course a good thing for such games.

There will be a lot more items in the final game. Though I have been somewhat more generous with item selection at the very start of the game in the demo for the purpose of showcasing it, the items you could purchase are far from best in the game.
Title: Re: Dev Log #2: Steam Greenlight; Bug Fixing
Post by: x11 on September 04, 2012, 04:56:40 pm
There will be a lot more items in the final game. Though I have been somewhat more generous with item selection at the very start of the game in the demo for the purpose of showcasing it, the items you could purchase are far from best in the game.

Thanks, that makes sense of course. Now I'm really excited. :)
Title: Re: Dev Log #2: Steam Greenlight; Bug Fixing
Post by: Moogle on September 08, 2012, 01:17:39 pm
I'm not against it. Actually, I'm working on setting up alpha funding model right now.

I'm just saying there won't be any more content added to the free demo.

Anyway, stay tune, I should have more info on this soon.

If you did do alpha funding model I would support it ^_^ since this is an indie game I'm looking forward to.