Underrail Forum

Underrail => Development Log => Topic started by: Styg on August 26, 2012, 07:04:28 pm

Title: Dev Log #1: Demo Feedback and the Future
Post by: Styg on August 26, 2012, 07:04:28 pm
So it's been couple of days now since the alpha demo was released. People had time to play it and provide lots of feedback. So now is a good time to start addressing that feedback.

I'm happy to say that the impressions were very positive overall, but there are certain aspects that a lot of people felt could use some improvement. Here I will try to summarize the commonly recurring complaints that I gathered from forums (the official one and some others), direct feedback and from just watching other people play live and on the internet.

Technical problems:

Gameplay feedback:

Quest feedback:

There's probably more stuff that I can't remember right now, but it'll pop up eventually, don't worry.

*  *  *  *  *

Another thing I wanted to briefly touch on is the prospect of the game being crowd-funded. Some may remember that back in June when the demo video was released, and after being pleasantly surprised by the amount of positive feedback it received I said that a crowd-funding campaign is likely to follow the playable demo release. Unfortunately, things got a bit complicated. Because of where I live, a lot of crowd-funding features are not available to me which limits the kind of campaign I'm able to launch.

I'm currently looking into other forms of crowd-funding, such as alpha funding on Desura.

No need to freak out, though, Underrail is still due to be released in the second half of 2013. even if I have to self-fund it all the way. It's just the matter that being able to secure some form of funding at this stage would really help me make the game as big and as diverse as I would like; and I guess that's something that a lot of you would like as well.

In any case, I'll get back to you guys soon to let you know how it all worked out.
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: jjman on August 26, 2012, 07:19:01 pm
Thanks for the update and alpha demo!   

I'd certainly contribute to the beta to get a final copy of the game.  I loved the approach taken by TaleWorlds to fund Mount & Blade. 
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: neonesis on August 26, 2012, 08:40:24 pm
Anything possible to say about the access to future builds?

Will you release a demo such as this one from time to time, or perhaps something bigger?
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: Styg on August 27, 2012, 10:54:12 am
Anything possible to say about the access to future builds?

Will you release a demo such as this one from time to time, or perhaps something bigger?

If I end up going for alpha funding there will be regular builds of the game available for those who pre-purchase. Otherwise, there probably won't be any more releases until beta.
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: Teddiousbear on August 31, 2012, 02:50:13 am
Hey Styg, just a bit curious on your thoughts of opening the game to an, open-world design, kind of similar to the Fallout series, but have it in a metro theme?

As for bugs there have been a few times where I can't enter any other sectors, although it was solved with a simple re-install, and since it saves the game there is no hassle although the inventories of merchants. Other then that there hasn't been anything too major, tabbing out while fullscreened can sometimes cause the game to crash once I retab in, although I think it maybe since I'm running a custom theme which does it with a few other games. I had a corrupt save but that may have been due to me moving the folders around a bit. Last thing was if you do the Psi event with the guy in engineering, after regaining conciousness I've found my game to run a bit poorly, but a simple restart fixes that right up. That's about it for me right now, thanks for the amazing Alpha, looking forward to more, Cheers!
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: hilf on April 27, 2016, 06:25:07 pm
Dat necro...

Yeah, this spambot could use some upgrades.
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: Fenix on April 27, 2016, 10:06:33 pm
 :D Ahaha.
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: Mac Orion on April 28, 2016, 09:16:05 am
Dat necro...
Next level
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: Wildan on April 28, 2016, 08:00:50 pm
Goddammit this backfired really hard.  :P
Note to self: Always think before posting.

Alright, deleting my post above and will do with this one too once the others are gone. Let's burry this poor thread deep down where it belongs.
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: player1 on April 29, 2016, 12:00:00 am
Looking back at 2012, Styg was really confident to get game released in 2013.
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: Arclight on May 05, 2016, 12:28:31 am
He also promised to release it in 2014 :P But it just kept growing... I don't think anyone expected Underrail to become this big.

There are some of us who wish it would be bigger. Fifth replay is closing soon...
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: Styg on May 05, 2016, 07:25:02 am
He also promised to release it in 2014 :P But it just kept growing... I don't think anyone expected Underrail to become this big.

There are some of us who wish it would be bigger. Fifth replay is closing soon...

We're working on it... ;)
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: Dizzy on May 06, 2016, 04:03:05 pm
He also promised to release it in 2014 :P But it just kept growing... I don't think anyone expected Underrail to become this big.

There are some of us who wish it would be bigger. Fifth replay is closing soon...

We're working on it... ;)

New Dev log please! haha <3
Title: Re: Dev Log #1: Demo Feedback and the Future
Post by: FlorianGh on September 06, 2016, 05:24:43 am
He also promised to release it in 2014 :P But it just kept growing... I don't think anyone expected Underrail to become this big.

There are some of us who wish it would be bigger. Fifth replay is closing soon...

We're working on it... ;)

Take your time! We just want to be informed and we can wait patiently while you continue the best CRPG I played in years. Don't forget to include a map and companions! :P