Underrail Forum

Underrail => General => Topic started by: slifer on December 02, 2017, 05:17:44 am

Title: How do i distribute stats on this kind of build?
Post by: slifer on December 02, 2017, 05:17:44 am
http://underrail.com/forums/index.php?topic=2162.0 the build from that topic is what im talking about since im coming back to the game and once, im clueless again. so how do i distribute on each level? sorry if i sound dumb on that, its just that crpg games aren't my strong suit/
Title: Re: How do i distribute stats on this kind of build?
Post by: destroyor on December 02, 2017, 05:28:43 am
If you scroll down the thread you'll see Wildan's excellent reply:
http://underrail.com/forums/index.php?topic=2162.msg12471#msg12471

Alternatively I posted two psi builds in my Steam guide, character build section:
http://steamcommunity.com/sharedfiles/filedetails/?id=843557165

Don't forget to use the character build tool to preview/plan out your char:
http://underrail.info.tm/build/
Title: Re: How do i distribute stats on this kind of build?
Post by: slifer on December 02, 2017, 08:56:34 am
Yea thanks for pointing that out. but i still dont know how will i distribute the skill points. does the underrail.info display it on where you should put the skill point from level 1 upto 25? thats where im clueless right now.
Title: Re: How do i distribute stats on this kind of build?
Post by: destroyor on December 02, 2017, 03:29:23 pm
Ok let's take Wildan's build as an example; this is how I would distribute the skill points:
http://underrail.info.tm/build/?AwGloJgVhBmOQEZQDYGJm8YdUU2GKeFAFhFPO1NEWR1nmVsIpkVZZlpggE448WGlIQK8UmigB2ECnwoSmABwhp+ZbWDAgA

Max the following every level, no exception:
Dodge => stop at 51 Base skill
Evasion
Stealth => stop at 53 Base
Hacking => stop at 64 Base
Lockpicking => stop at 44 Base
Thought Control
Psychokinesis => stop at 45 Base
Metathermics

Once you have spare skill points left over you would start pumping them into a new skill, in this order:
Intimidation
Tailoring => stop at 100 Base
Mechanics => stop at 40 Base
Biology => stop at 33 Base
Electronics => stop at 110 Base

If you want to craft a psi beetle carapace tactical vest early, you can take points from Evasion/Intimidation and pump them into Tailoring/Biology/Mechanics. You can make those points up in your later levels. However with a mechanics this low you will need to hunt for a very low quality Laminated Fabric Ballistic Panel.
Title: Re: How do i distribute stats on this kind of build?
Post by: Dieusama on December 02, 2017, 04:27:35 pm
Don't let yourself influence by the dodge/evasion propaganda !

Once you have a godlike armor, this is just a waste of skillpoint I say.

Just max all 3 psi school instead
Title: Re: How do i distribute stats on this kind of build?
Post by: destroyor on December 02, 2017, 06:09:20 pm
Lol Dieusama you are not the only one thinking dodge and evasion are a waste of skillpoints.

I respectfully disagree, here's why:

Evasion - I usually max this on all my builds that are not using heavy armor (armor penalty > 40%), why? If you keep your armor penalty low and max out evasion, you can:
Receive 0 damage from grenades
Receive 0 damage from stepping on mines
Kite enemies by positioning yourself outside their weapon's optimal range and evade all/most of their attacks. This is especially useful against snipers and shock bolts from xbowers. This also free up your armor choice (no longer heavily rely on tactical vest against bullets) and allow you to wear stuff like infused leather armors for their various bonuses.

Dodge - uncanny dodge only requires 40 dodge and is a lifesaver. I'll admit max dodge is much more useful to a high AGI melee char but it's far from useless for a psi. If you are going for a tranquility Psi remember you'll lose your psi bonus even if you take a single scratch, so in this case maxing out dodge + evasion is actually a very good choice.

Lastly what do you do before you can craft your godlike armor? Or if you roll bad RNG and can't find good quality components?