Underrail Forum

Underrail => General => Topic started by: Styg on January 25, 2013, 01:45:37 AM

Title: Underrail wiki?
Post by: Styg on January 25, 2013, 01:45:37 AM
UPDATE:

Wiki is up currently at: www.underrail.com/wiki (http://www.underrail.com/wiki)
You can make anonymous edits to existing pages (there are stubs for most pages thanks to Epeli).
Or you can contact me or Epeli (http://underrail.com/forums/index.php?action=profile;u=123076) to create you an account if you want to add new pages.

ORIGINAL POST:

By this point there's plenty of stuff in the game, and I often get asked stuff like:

So what do you guys think about starting a wiki? I could host it here on the site, maybe customize it a bit to match the site theme and all that. However I wouldn't have that much time to populate it, so I would need help from you guys. I would of course chime in where necessary to clear stuff up.

So basically I have two questions:

Would you like to have an Underrail wiki?

Would you contribute to it and how much?

Cheers.
Title: Re: Underrail wiki?
Post by: Eliasfrost on January 25, 2013, 01:57:42 AM
A wiki would be awesome, and I would love to contribute with as much as possible.
Title: Re: Underrail wiki?
Post by: WolveNZ on January 25, 2013, 02:47:32 AM
Jupp, would be keen to have one! would try my best to contribute what I can
Title: Re: Underrail wiki?
Post by: maheusz on January 25, 2013, 06:16:36 AM
Yeah, making it would be very nice, otherwise the forums really will get swarmed with the same questions... because people can't bother to use 'search' function.

I'll search for the free wiki sites after I'll come back home, but I don't know how much I can write there alone... so I'll be counting on you, guys! Of course if somebody else already has an idea where and how create it then please let me know, just to not be redundant :).
Title: Re: Underrail wiki?
Post by: maheusz on January 25, 2013, 01:06:40 PM
Okay, I'll doublepost to alert people who already saw this thread. I've found sites like http://www.wikispaces.com/ or http://www.wiki-site.com/index.php/Wiki_Creation_-_Create_A_Wiki_For_Free%21 so it's not really an issue. The question is - will we have dedicated team to fill it in? Because as I'm of now the amount of time that can be consumed by updating is really low (I've got few projects here and there).

So I guess WolveNZ and nackidno both are volunteering to fill the blanks? :P. Or are there more people who would like to contribute?
Title: Re: Underrail wiki?
Post by: Eliasfrost on January 25, 2013, 03:13:09 PM
Styg said he would host it, no?

It is a wiki, people can fill it all they want, but it needs a few dedicated people to keep it clean and check the legitimacy of the information added.
Title: Re: Underrail wiki?
Post by: maheusz on January 28, 2013, 06:22:51 AM
Welp, yeah it seems like I somehow misread it... well anyway my point stands - I'll be happy to contribute, but the amount of free time I have really isn't staggering :).

Anyway Underrail Wiki FTW!
Title: Re: Underrail wiki?
Post by: Styg on January 28, 2013, 11:17:15 AM
Ok, guys. I'll look into setting up the wiki and doing the basic layout.

I'll keep you posted.
Title: Re: Underrail wiki?
Post by: Eliasfrost on February 07, 2013, 01:53:45 AM
How's the wiki coming along? :)
Title: Re: Underrail wiki?
Post by: Styg on February 07, 2013, 02:43:04 AM
How's the wiki coming along? :)

It's in the queue. Don't worry, I haven't forgotten about it.  :)
Title: Re: Underrail wiki?
Post by: Styg on February 19, 2013, 02:36:23 AM
Quick update. I've installed the wiki and started figuring out how to customize it (looks, templates, etc).

Unless I find someone I can delegate this work to, it'll take some time before it's ready for editing, but it's coming.
Title: Re: Underrail wiki?
Post by: WolveNZ on February 19, 2013, 03:27:21 AM
Nice, not a clue on Web-based shizmo myself! But im sure theirs a community member that knows his way around, somewhere...
Title: Re: Underrail wiki?
Post by: Major_Blackhart on February 22, 2013, 03:42:12 PM
Well, instead of a Wiki, how about a simple thread for now that has a list of posts, each post contains a different topic, like one does weapons and armor, one does craft recipes, one does location of NPC's, etc.
Title: Re: Underrail wiki?
Post by: Falloutisgod on February 22, 2013, 09:29:58 PM
I'm +1 for a wiki. But not at the cost of development timing... :)

Game first, wiki later imo
Title: Re: Underrail wiki?
Post by: Styg on February 23, 2013, 10:29:10 AM
Well, instead of a Wiki, how about a simple thread for now that has a list of posts, each post contains a different topic, like one does weapons and armor, one does craft recipes, one does location of NPC's, etc.

That's not a bad idea, but what I'll probably do instead is focus on those articles of wiki first that don't require much template work. Such as explaining the basic concepts and game mechanics details.
Title: Re: Underrail wiki?
Post by: epeli on March 17, 2013, 11:47:15 PM
+1 for a wiki. Let the community help where we can. Not to mention some core game mechanics are never explained in the game and currently you have to scour around the forums and devlog to find info on the game, a wiki would be great.
Title: Re: Underrail wiki?
Post by: posfan12 on March 18, 2013, 12:46:34 AM
I've had good and bad experiences with wikis. The main bad one is the GearHead wiki which got wiped accidentally. No one had a backup. :(
Title: Re: Underrail wiki?
Post by: Pumpkins on March 21, 2013, 01:14:10 AM
Here guys I made a Wikia page for UnderRail.
Wikia.com is rly easy to use and works fine!

http://underrail.wikia.com - I need some help to create the "home" page.


http://underrail.wikia.com/wiki/UnderRail - I made this article in about 20 min, I never worked with wikipedia or wikia before. :p


Here are some examples of successful wikia pages.

http://fallout.wikia.com

http://wasteland.wikia.com
Title: Re: Underrail wiki?
Post by: Eliasfrost on March 21, 2013, 07:32:07 PM
http://underrail.wikia.com/wiki/Category:Primary_statistics

Added a new page. Styg might want to take a look at it when he's got the time and correct any mistakes and maybe add hard facts that is not explicit in the game.
Title: Re: Underrail wiki?
Post by: Styg on March 21, 2013, 07:51:25 PM
Cool stuff, guys. :)

I'll help out as soon as I get done with this patch.

Ideally, I'd like to host the wiki on my site and customized the theme and all, but since I really don't have the time to do all that stuff this might be good alternative.
Title: Re: Underrail wiki?
Post by: Eliasfrost on March 22, 2013, 12:08:20 AM
There are no traits in Underrail and the Perk page needs to be changed to Feats. I don't have permission to change the page though.
Title: Re: Underrail wiki?
Post by: epeli on March 22, 2013, 01:39:27 AM
Ugh, I hate Wikia. Half of the layout is filled with useless crap, unless you log in and change it to monobook layout from personal options, in which case it differs so much from wikia's standard it becomes hard to build pages that look good in both. I'm not too excited about this, but I guess it's better than nothing.

The main page looks horrible, the source code is a mess and the actual content page is located at Template:Main_Contents rather than Underrail_Wiki for some reason I cannot fathom.

Why is pretty much everything in the category namespace? What's going on with half of the links at the front page? Oh god, this is going to be a handful...

Also, permission problems: registered users cannot move pages in namespace category.
For example, http://underrail.wikia.com/wiki/Special:MovePage/Category:Perks - would've moved it to Category:Feats
Title: Re: Underrail wiki?
Post by: epeli on March 22, 2013, 02:03:06 AM
I think I'll do something to the front page, clean the code and get started with content sorting/addition. No guarantee it'll look good on the wikia standard layout.

Please be bold and improve/fix my edits.


PS. I would appreciate if someone could create templates for things like infoboxes (do we already have those on wikia?) and item/area lists etc!
Title: Re: Underrail wiki?
Post by: Pumpkins on March 22, 2013, 09:19:27 AM
Guys dont panic!

I just played around yesterday to see how wikia works. You all are welcome to change everything!
just create an acc there and I will change the permition stuff

I have already one infobox. I will make more infoboxes for characters and we need a page where we can put all templates for easy and fast access.
Title: Re: Underrail wiki?
Post by: Pumpkins on March 22, 2013, 09:32:21 AM
Ugh, I hate Wikia. Half of the layout is filled with useless crap, unless you log in and change it to monobook layout from personal options, in which case it differs so much from wikia's standard it becomes hard to build pages that look good in both. I'm not too excited about this, but I guess it's better than nothing.

The main page looks horrible, the source code is a mess and the actual content page is located at Template:Main_Contents rather than Underrail_Wiki for some reason I cannot fathom.

Why is pretty much everything in the category namespace? What's going on with half of the links at the front page? Oh god, this is going to be a handful...

Also, permission problems: registered users cannot move pages in namespace category.
For example, http://underrail.wikia.com/wiki/Special:MovePage/Category:Perks - would've moved it to Category:Feats


The main page was a free/demo layout from the wikia community. I thought it would be cool to use and edit it. :p
Most of the stuff is copy/pasta from wasteland2/fallout wikia.
You can check both wikias to see how they organized everything in categories. Because we cant just list all 1000 npc names in the main page.

Thats why we need a category "NPC" where all names are listed in alphabetical order.
The "main_content" template was just a Menu I put in the Main Page with all links to the categories. In this way ppl can edit the main page and move "main_content"  menu around.

Imo we need to put only key words in a list or menu at the main page and then link to a more detailed page with a list and explanation for example; "Perk" key word links to http://underrail.wikia.com/wiki/Category:Perks where we can go further and select one perk from the list.

I hope you guys understand what I mean :p and if you think it looks horrible or that I choose the wrong colors and stuff then help me to edit it! Im not a pro.

Title: Re: Underrail wiki?
Post by: Eliasfrost on March 22, 2013, 09:35:49 AM
I think the main page is a bit too long now and a tad bit overdeveloped. The Fallout and Wasteland wiki got it right, simple and understandable.

Also, add a solid background to the pages please, the transparency hurts my eyes when I read/edit pages.
Title: Re: Underrail wiki?
Post by: Pumpkins on March 22, 2013, 10:38:42 AM
Yeah I understand. I will add a solid background but it will cover the good artwork piece.  :p

be be sure you make an acc there because you get more privileges by editing stuff.


Title: Re: Underrail wiki?
Post by: posfan12 on March 22, 2013, 06:33:03 PM
Are there game files we can look at to extract descriptions of items, feats, etc.?
Title: Re: Underrail wiki?
Post by: epeli on March 22, 2013, 07:35:38 PM
I think the main page is a bit too long now and a tad bit overdeveloped. The Fallout and Wasteland wiki got it right, simple and understandable.
By all means, add/edit anything you wish! Be bold. As long as it adds information to the wiki, it's good at this point.

I know the main page's still a bad excuse of a wiki page right now, but at least the source code is now a bit more clean, there are no more template boxes and the page has some actual underrail-related redlinks to get everyone, including unregistered editors, started.


Are there game files we can look at to extract descriptions of items, feats, etc.?
If you have some sort of XNB exporter, you can probably export most of the game's data.

I thought of exporting all item icons and uploading them to the wiki as 32x32x32 png files. That would be a lot of work though, and Styg might already have them in separate files and/or higher resolution.
Title: Re: Underrail wiki?
Post by: Styg on March 22, 2013, 07:56:22 PM
I don't have them in separate files but I can split them into that. However, some icons are multi part with variable transparency so  that you'd have to get from the game directly.

Game text is a bit all over the place, unfortunately, and you won't be able to extract it that easily because I don't use XNA's default pipeline for anything but sound and graphics I think.

Btw, how much does Wikia actually help with creating content/layouts? I have MediaWiki installed on my site if you guys would rather work with that.
Title: Re: Underrail wiki?
Post by: Pumpkins on March 22, 2013, 08:21:25 PM
like Epeli said, leave the main page edits to someone more experienced in that and just add content pages.. but before we start uploading all information we need to make infoboxes for characters,items, weapons, armors.

and we need to get the right colors.. are we going to stick with purple, black and orange??
Title: Re: Underrail wiki?
Post by: epeli on March 22, 2013, 08:37:07 PM
I don't have them in separate files but I can split them into that. However, some icons are multi part with variable transparency so  that you'd have to get from the game directly.

Game text is a bit all over the place, unfortunately, and you won't be able to extract it that easily because I don't use XNA's default pipeline for anything but sound and graphics I think.

Btw, how much does Wikia actually help with creating content/layouts? I have MediaWiki installed on my site if you guys would rather work with that.
Huh. I guess that explains why I was able to export only PNG files from Underrail's XNBs.



My opinion is probably heavily biased, but Wikia isn't any better than mediawiki. Its wiki syntax should be identical, so simply copypasting content from wikia to a mediawiki even at a later point won't be a problem.

There are some ready-to-use videogame-related infobox templates in wikia. We'll have to edit them in any case to fit our needs. That's all, as far as I know. I don't have much experience in getting a new wiki started from ground up, though.

Layout-wise, no idea. I use MonoBook(mediawiki's default skin) instead of Wikia's default layout when editing so I don't even know what it looks like for the average user... T_T
Personally, I think it would be the best if you ran your own mediawiki and set it to use modified version of your site's stylesheet as default skin. Wiki editors shouldn't be concerned with the CSS, but rather with adding, organizing and updating content.

Oh, and wikia's WYSIWYG editors seems to add a lot of HTML to the pages. That might discourage editors used to wiki syntax only.

Just my 0.02
Title: Re: Underrail wiki?
Post by: posfan12 on March 22, 2013, 09:09:23 PM
1. I worked on the GearHead wiki for several years and was very much dismayed when one day all the data got lost and was not backed up. On the other hand, Wikia has staff on hand to fix things when they go broke. And they presumably do regular backups.
2. The GearHead wiki also suffered from large numbers of spambots that cluttered up the site with male enhancement adverts and the like. These had to be trimmed by hand by dedicated users and was a major pain in the ass. Wikia probably has better security to keep this from happening.
3. Users who already have a Wikia account for one of the many other wikis hosted there will not have to create and remember yet another user account.
4. Wikia likely also updates periodically to the latest version of MediaWiki, saving our admins from having to perform this risky maneuver.

Of course Wikia has tons of advertisements that get annoying fast.
Title: Re: Underrail wiki?
Post by: epeli on March 22, 2013, 10:09:24 PM
1. I worked on the GearHead wiki for several years and was very much dismayed when one day all the data got lost and was not backed up. On the other hand, Wikia has staff on hand to fix things when they go broke. And they presumably do regular backups.
2. The GearHead wiki also suffered from large numbers of spambots that cluttered up the site with male enhancement adverts and the like. These had to be trimmed by hand by dedicated users and was a major pain in the ass. Wikia probably has better security to keep this from happening.
3. Users who already have a Wikia account for one of the many other wikis hosted there will not have to create and remember yet another user account.
4. Wikia likely also updates periodically to the latest version of MediaWiki, saving our admins from having to perform this risky maneuver.

Of course Wikia has tons of advertisements that get annoying fast.

1. I think underrail.com's hosting provider (HostGator, right?) has an acceptable backup policy (weekly backups) but they do recommend users to take their own backups, though.
2. Underrail.com wiki accounts could be tied to underrail.com forum accounts.
3. See point 2.
4. Valid concern, running a wiki would be extra work for Styg in any case.
Title: Re: Underrail wiki?
Post by: Styg on March 22, 2013, 10:17:07 PM
I don't have time right now to make templates, etc.

I'm just asking if you're guys going to the trouble of doing it anyway, could you do it on MediaWiki that I hosted.

@epeli About point 2. do you know for a fact that MediaWiki can integrate with SMF or are you assuming?
Title: Re: Underrail wiki?
Post by: epeli on March 22, 2013, 10:27:30 PM
@epeli About point 2. do you know for a fact that MediaWiki can integrate with SMF or are you assuming?

http://blogs.simplemachines.org/dev/461612/SMF+MediaWiki+integration+released.html
Title: item infobox templates!
Post by: epeli on March 25, 2013, 05:41:57 AM
I made some tentative item infobox templates:

http://underrail.com/wiki/index.php?title=Template:Infobox_item for items in general
http://underrail.com/wiki/index.php?title=Template:Infobox_weapon for weapons
http://underrail.com/wiki/index.php?title=Template:Infobox_component for components
http://underrail.com/wiki/index.php?title=Template:Infobox_armor for armor


Each page has syntax help and an example how to use. Let me know what you think!
http://underrail.com/wiki/index.php?title=Health_Hypo here's also a practical example of a page utilizing the generic item infobox

Their code should also be quite simple to read (simple wikitables (http://en.wikipedia.org/wiki/Help:Table) with if parser function (http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions#.23if)), in case you want to modify them or make more infobox templates for specific item types.
Title: Re: Underrail wiki?
Post by: Styg on March 25, 2013, 03:08:41 PM
@epeli About point 2. do you know for a fact that MediaWiki can integrate with SMF or are you assuming?

http://blogs.simplemachines.org/dev/461612/SMF+MediaWiki+integration+released.html

Cool, I'll take a look.
Title: Re: item infobox templates!
Post by: Styg on March 25, 2013, 03:33:58 PM
I made some tentative item infobox templates:

http://underrail.wikia.com/wiki/Template:Infobox_item for items in general
http://underrail.wikia.com/wiki/Template:Infobox_weapon for weapons
http://underrail.wikia.com/wiki/Template:Infobox_component for components
http://underrail.wikia.com/wiki/Template:Infobox_armor for armor

Each page has syntax help and an example how to use. Let me know what you think!
http://underrail.wikia.com/wiki/Health_hypo here's also a practical example of a page utilizing the generic item infobox

Their code should also be quite simple to read (simple wikitables (http://en.wikipedia.org/wiki/Help:Table) with if parser function (http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions#.23if)), in case you want to modify them or make more infobox templates for specific item types.

These look pretty cool. One of the problems with the generated/crafted items such as weapons and armors is that their stats are not constant but rather depend on the quality of the items used when crafting them (or generating them in the background which uses the same process). I guess on the pages for those items there could be a few samples of the variations and a link to the blueprint page where there would be explanations how each component influences the resulting item. I could fill up the latter.

When components are concerned quality of each of these falls into certain ranged, e.g. Cave Hopper leather caps at 25 quality or something. I can fill up this exact range when you guys make a page for the component.
Title: Re: Underrail wiki?
Post by: epeli on March 26, 2013, 01:28:57 AM
Yeah, those infoboxes just mimic the in-game infobox.
I figured they could be used for samples of items with dynamic quality. Their stat ranges and other metainfo such as stackability, vendors who sell it, etc. could be explained on the item page after the infobox. Or the infoboxes themselves could just contain the stat ranges?

Aaaand how should we paginate items with complex crafting recipes?
Probably have a page for the main item, eg. 5mm Hawker and redirect 5mm Hawker LS, XM and LS XM to it. Then list all the possible optional components for the item and their effects, OR just link into the blueprint to avoid redundant redundancy.


Speaking of which, blueprint infobox would probably be the next one. Any ideas on how to do that?
http://underrail.com/wiki/index.php?title=Template:Infobox_blueprint is what I came up with, but it needs more work to look acceptable.
Title: Re: Underrail wiki?
Post by: Styg on March 26, 2013, 01:56:47 AM
Yeah, those infoboxes just mimic the in-game infobox.
I figured they could be used for samples of items with dynamic quality. Their stat ranges and other metainfo such as stackability, vendors who sell it, etc. could be explained on the item page after the infobox. Or the infoboxes themselves could just contain the stat ranges?

Aaaand how should we paginate items with complex crafting recipes?
Probably have a page for the main item, eg. 5mm Hawker and redirect 5mm Hawker LS, XM and LS XM to it. Then list all the possible optional components for the item and their effects, OR just link into the blueprint to avoid redundant redundancy.


Speaking of which, blueprint infobox would probably be the next one. Any ideas on how to do that?
http://underrail.wikia.com/wiki/Template:Infobox_blueprint is what I came up with, but it needs more work to look acceptable.

In the Hawker case I think it would just be fine to link to "Hawker" pistol and then mention the main variations (caliber) and the main part required (Hawker pistol frame) and for all the extensions etc just link to the blueprint. Then redirect all the possible hawkers to hawker page.

About the blueprint infobox, you can add icons and names from the in game blueprint (I can provide you with icons). For optional components you'll want to specify the difficulty modifier.

Btw, I tried that SMF-MediaWiki integration and couldn't get it to work. I'll try some more tomorrow, but it seems that extension hasn't been updated for quite some time.
Title: Re: Underrail wiki?
Post by: epeli on March 26, 2013, 06:46:08 AM
In the Hawker case I think it would just be fine to link to "Hawker" pistol and then mention the main variations (caliber) and the main part required (Hawker pistol frame) and for all the extensions etc just link to the blueprint. Then redirect all the possible hawkers to hawker page.

About the blueprint infobox, you can add icons and names from the in game blueprint (I can provide you with icons). For optional components you'll want to specify the difficulty modifier.

Btw, I tried that SMF-MediaWiki integration and couldn't get it to work. I'll try some more tomorrow, but it seems that extension hasn't been updated for quite some time.

Silly me, I forgot the caliber is just another variable decided by a component! Yes, definitely should do it like you said.

I'll try to improve the blueprint infobox somehow, probably need to use divs instead of wikitables to format it properly... and thanks for mentioning the difficulty modifier, I had totally missed it being a variable... despite it being highlighted in the game and everything. D'oh.


Well, I started making a custom monobook skin for the wiki, it looks something like this (http://i.imgur.com/uRkPIZ8.png).
Anyone interested can try it out by logging in to wikia and setting their layout to monobook from user preferences (http://underrail.wikia.com/wiki/Special:Preferences).

I left external links blue and changed the background from two alternating colors to one static color to avoid possible flickering on some screens. Other than that, it's pretty much the underrail.com color theme on mediawiki standard layout. I left most of the wikia-only features untouched, so you may encounter some ugly white areas (eg. user preferences, user walls.)

Title: Re: Underrail wiki?
Post by: Styg on March 26, 2013, 07:10:02 PM
Looks awesome. That should definitely be the default look.
Title: Re: Underrail wiki?
Post by: epeli on March 27, 2013, 06:40:48 AM
Looks awesome. That should definitely be the default look.

Thanks, but unfortunately that is impossible in Wikia :(


I can only make the skin default for logged in users who have set their layout preference to Monobook. I'll do that once I fix a few special pages and clean the CSS up a bit.

There is no official way nor workaround(afaik) to force monobook as a wikia's default skin, although it has been requested countless times over the years.
Many wikis have moved out of wikia because of this and various other problems.
Title: Re: Underrail wiki?
Post by: Styg on March 27, 2013, 03:50:54 PM
I've got MediaWiki up a while back. You can access it at www.underrail.com/wiki (http://www.underrail.com/wiki).

So if you're up for it, make an account there and I'll give you the rights so you try can migrate the css, templates and what content currently is on wikia there.

EDIT: Couldn't make the SMF integration to work, so we'll go for separate accounts for now.
Title: Re: Underrail wiki?
Post by: epeli on March 27, 2013, 05:08:54 PM
Sweet. I made an account, will start migrating stuff later.

It'll just need a couple of things
- what's the path to $wgLogo in LocalSettings.php?
- set the skin: $wgDefaultSkin = 'monobook'; in LocalSettings.php
- if parserfunctions aren't already enabled, enable them: http://www.mediawiki.org/wiki/Extension:ParserFunctions
Title: Re: Underrail wiki?
Post by: Styg on March 27, 2013, 07:52:55 PM
- "$wgStylePath/common/images/wiki.png"
- done
- they are

I've given you the 'bureaucrat' rights. That enough?

Title: Re: Underrail wiki?
Post by: posfan12 on March 28, 2013, 12:50:18 AM
Styg - Do you use a tool to edit/view item descriptions and stats? It would be helpful for anyone working on the wiki.
Title: Re: Underrail wiki?
Post by: Styg on March 28, 2013, 01:50:44 AM
Styg - Do you use a tool to edit/view item descriptions and stats? It would be helpful for anyone working on the wiki.

Yes, of course. But I can't provide you this tool (technical and other reasons). Sorry.
Title: Re: Underrail wiki?
Post by: posfan12 on March 28, 2013, 02:33:05 AM
Would you be willing to dump this info to a text file(s)?
Title: Re: Underrail wiki?
Post by: epeli on March 28, 2013, 02:49:54 AM
Going to need admin rights to get the wiki started - to change the Mediawiki interface pages (css/sidebar) and to protect pages (I'll make some special internal templates).

Other than that, I'm perfectly fine with just user rights, but it might be a good idea to have some active admins on your wiki, in case of vandalism.
Title: Re: Underrail wiki?
Post by: Styg on March 28, 2013, 03:02:41 AM
Going to need admin rights to get the wiki started - to change the Mediawiki interface pages (css/sidebar) and to protect pages (I'll make some special internal templates).

Other than that, I'm perfectly fine with just user rights, but it might be a good idea to have some active admins on your wiki, in case of vandalism.

Gave you admin rights.
Title: Re: Underrail wiki?
Post by: Styg on March 28, 2013, 03:13:15 AM
Would you be willing to dump this info to a text file(s)?

Will see if there's an easy way to do this. Can't promise anything, though.
Title: Re: Underrail wiki?
Post by: epeli on March 28, 2013, 05:59:05 AM
Done!
I've migrated all images, content pages and relevant internal pages from the wikia to our new wiki. Total 206 pages and 74 files already!

I quickly set up a community portal (http://www.underrail.com/wiki/index.php?title=Underrail_Wiki:Community_portal) on the wiki if you want to see where we're at and how can you help.


Styg, I uploaded the wiki logo, it's at http://www.underrail.com/wiki/images/b/bc/Wiki.png
You can either copy it to "$wgStylePath/common/images/wiki.png" (probably better) or change $wgLogo to point at it (wouldn't recommend, the file may move if new versions are uploaded)
Title: Re: Underrail wiki?
Post by: Styg on March 28, 2013, 02:31:19 PM
Good job. Copied the image.

I posted about the wiki around the social channel so hopefully that will get us a couple more contributors.

Btw, if you guys want to make a page about something but are not 100% clear on how it's working in terms of numbers and exact mechanics, go ahead and do it anyways. I'll be scanning through the wiki regularly and adding/correcting that sort of stuff.
Title: Re: Underrail wiki?
Post by: epeli on March 29, 2013, 06:46:17 AM
A wiki would be awesome, and I would love to contribute with as much as possible.
Jupp, would be keen to have one! would try my best to contribute what I can
Welp, yeah it seems like I somehow misread it... well anyway my point stands - I'll be happy to contribute, but the amount of free time I have really isn't staggering :).

Anyway Underrail Wiki FTW!
I'm +1 for a wiki.

Guys, it's here! http://underrail.com/wiki ;)

No idea where to start?
* Register an account (http://www.underrail.com/wiki/index.php?title=Special:UserLogin&type=signup) (you dont need an account for editing anymore, but leave a message in this thread or PM me or Styg if you want an account)
* Check out the community portal (http://www.underrail.com/wiki/index.php?title=Underrail_Wiki:Community_portal) for the state of the wiki and some help for contributors.
* Do whatever you want! Write new pages, improve existing pages, leave questions/comments/ideas/whatnot in talk pages...



Oh hey, I made a page for Hawker (http://www.underrail.com/wiki/index.php?title=Hawker) and pistol blueprint as an example on how blueprint and weapon pages might look like. Comments?

I'm also working on a new look for the mainpage (http://www.underrail.com/wiki/index.php?title=User:Epeli/Mainpage), which one do you guys think looks better?
Title: Re: Underrail wiki?
Post by: Eliasfrost on March 29, 2013, 08:32:18 AM
Mighty fine work on the new main page!
Title: Re: Underrail wiki?
Post by: maheusz on March 29, 2013, 09:06:19 AM
I'll checked the main yesterday and today after work I'll try to register an account and maybe add some stuff... but don't quote me on that :P. It's Easter so I won't be very... free.

But yeah, great work!
Title: Re: Underrail wiki?
Post by: Styg on April 12, 2013, 01:16:22 PM
Had to disable account creation because of the bot invasion.  >:(

PM me or post here if you want to contribute and I'll create an account for you. I know it's not ideal, but it's all I can do until I deal with this.

Btw, does anyone know a good way to nuke all these bots?
Title: Re: Underrail wiki?
Post by: epeli on April 12, 2013, 05:47:36 PM
Had to disable account creation because of the bot invasion.  >:(

PM me or post here if you want to contribute and I'll create an account for you. I know it's not ideal, but it's all I can do until I deal with this.

Btw, does anyone know a good way to nuke all these bots?

Many mediawikis use ConfirmEdit extension + reCAPTCHA with unregistered edits, user registration, all edits including external links, etc. Nuke extension helps with mass deletions.

Check out mediawiki manual: combating spam (http://www.mediawiki.org/wiki/Manual:Combating_spam) and mediawiki anti-spam features (http://www.mediawiki.org/wiki/Anti-spam_features) for more info.
Title: Re: Underrail wiki?
Post by: Infiltrator on April 19, 2013, 12:30:34 PM
Can't wait for the wiki to be filled out, I like being able to plan out my character ahead of time :)
Title: Re: Underrail wiki?
Post by: 16bitAindo on May 27, 2013, 05:53:41 PM
Could I have an account with the same name as I have on the forums please?
Title: Re: Underrail wiki?
Post by: epeli on May 29, 2013, 09:26:16 PM
Did a bit of spring cleaning on the wiki.
Added 0.1.8.0 stuff to the lists.
Deleted spambot pages with more than 10 hits and blocked spambot IPs with more than 1 edit. Looks like the vast majority of these bots simply create one page and vanish.

Styg, you probably want to install http://www.mediawiki.org/wiki/Extension:ConfirmEdit at some point to allow user registration (and even anonymous edits!) without fear of spambots or extra work for you. QuestyCaptcha or ReCaptcha are good options.
Title: Re: Underrail wiki?
Post by: epeli on June 06, 2013, 02:34:01 PM
I finally got around to making a navbox template (http://www.underrail.com/wiki/index.php?title=Template:Navbox)!

Now all blueprint (http://www.underrail.com/wiki/index.php?title=Blueprints), weapon (http://www.underrail.com/wiki/index.php?title=Weapons), feat (http://www.underrail.com/wiki/index.php?title=Feats) and some other pages have navboxes with relevant lists.
It's starting to look like a wiki. Little by little.

Just gotta add a lot of content, but I'm too lazy to manually type info from game to wiki. :P
Title: Re: Underrail wiki?
Post by: Eliasfrost on June 06, 2013, 07:56:13 PM
Nice work! :)

But I think the feats page needs a bit of tweaking since it doesn't really tell what skills are required, only the level, which can be confusing to some.
Title: Re: Underrail wiki?
Post by: epeli on June 09, 2013, 02:07:27 PM
But I think the feats page needs a bit of tweaking since it doesn't really tell what skills are required, only the level, which can be confusing to some.
All individual feats will have their own page with that information, but someone has to go ahead and start copywriting feat information from the game into the wiki. ;)

See, the navbox is just a list of all feats that can be easily added to all related pages simply with {{feats navbox}}. I didn't have a clue on how to sort the feats on the box, so I just grouped them by skill/level requirement. Similarly to what you would see in, say, Fallout wiki (http://fallout.gamepedia.com/Template:Navbox_perks_FO2). If you have any other ideas, do tell!
Title: Re: Underrail wiki?
Post by: epeli on July 24, 2013, 09:19:51 AM
Tried to figure out an easy way to read info from game files / game memory to avoid manual copywriting. Couldn't figure it out.

Figured out another lazy way to (temporarily) add all feats to wiki - screenshots. Hooray for laziness!

Also added some items, psi powers and made a template for psi abilities. I haven't played a psi character in a few versions, so I can't add info on the higher psi skills.
Title: Re: item infobox templates!
Post by: epeli on July 30, 2013, 09:13:23 AM
One of the problems with the generated/crafted items such as weapons and armors is that their stats are not constant but rather depend on the quality of the items used when crafting them (or generating them in the background which uses the same process). I guess on the pages for those items there could be a few samples of the variations and a link to the blueprint page where there would be explanations how each component influences the resulting item. I could fill up the latter.

When components are concerned quality of each of these falls into certain ranged, e.g. Cave Hopper leather caps at 25 quality or something. I can fill up this exact range when you guys make a page for the component.

I recalled you saying something like that, and that gave me an idea - I made an automatic maintenance category for items with example stats (http://www.underrail.com/wiki/index.php?title=Category:Items_with_example_stats), so locating pages that need attention should be easy. This should be helpful in the future.

And I completely agree with your ideas - weapon/armor pages should probably keep the examples and leave the detailed explanation to blueprint pages, while component pages could use the exact stat ranges since they only have small variation (quality, required skills, value) and that can be easily added into the template.
Title: Re: item infobox templates!
Post by: Styg on July 30, 2013, 03:18:06 PM
One of the problems with the generated/crafted items such as weapons and armors is that their stats are not constant but rather depend on the quality of the items used when crafting them (or generating them in the background which uses the same process). I guess on the pages for those items there could be a few samples of the variations and a link to the blueprint page where there would be explanations how each component influences the resulting item. I could fill up the latter.

When components are concerned quality of each of these falls into certain ranged, e.g. Cave Hopper leather caps at 25 quality or something. I can fill up this exact range when you guys make a page for the component.

I recalled you saying something like that, and that gave me an idea - I made an automatic maintenance category for items with example stats (http://www.underrail.com/wiki/index.php?title=Category:Items_with_example_stats), so locating pages that need attention should be easy. This should be helpful in the future.

And I completely agree with your ideas - weapon/armor pages should probably keep the examples and leave the detailed explanation to blueprint pages, while component pages could use the exact stat ranges since they only have small variation (quality, required skills, value) and that can be easily added into the template.

Cool.

I (and anyone who wants to) can create example items for generated items (crafting results), while the components don't need them since the only variation is the quality level.

On the component pages we can just say like:

quality range: 1-50

Required crafting skills (as percentage of quality value):
   Tailoring: 100%
   Mechanics: 50%

You get the picture. If you can make a template like that for components, that would be nice.
Title: Re: Underrail wiki?
Post by: epeli on July 30, 2013, 05:57:23 PM
On the component pages we can just say like:

quality range: 1-50

Required crafting skills (as percentage of quality value):
   Tailoring: 100%
   Mechanics: 50%

You get the picture. If you can make a template like that for components, that would be nice.

You can already do that with the existing component template! I just made some small changes to it so it automatically detects quality range and adds text accordingly.
Here's an example how. (http://www.underrail.com/wiki/index.php?title=User:Epeli/Component_example) Check the source.

Not sure if I'm content with the value representation, maybe "24 x Quality" would be better than "2400% of Quality"?
Title: Re: Underrail wiki?
Post by: Styg on July 30, 2013, 10:44:54 PM
On the component pages we can just say like:

quality range: 1-50

Required crafting skills (as percentage of quality value):
   Tailoring: 100%
   Mechanics: 50%

You get the picture. If you can make a template like that for components, that would be nice.

You can already do that with the existing component template! I just made some small changes to it so it automatically detects quality range and adds text accordingly.
Here's an example how. (http://www.underrail.com/wiki/index.php?title=User:Epeli/Component_example) Check the source.

Not sure if I'm content with the value representation, maybe "24 x Quality" would be better than "2400% of Quality"?

Cool. Will take a look.

Regarding the difficulty factor format, either one will work fine. But it's usually 1 (100%) or between 0.5-1. Some components don't have quality though and have fixed difficulty.
Title: Re: Underrail wiki?
Post by: epeli on July 31, 2013, 05:18:25 AM
Regarding the difficulty factor format, either one will work fine. But it's usually 1 (100%) or between 0.5-1. Some components don't have quality though and have fixed difficulty.
I think the difficulty factor is fine as a %, but what about the item's value? Isn't value also quality-based (for components with variable quality) and usually something like 10-50 (1000%-5000%)? Well, I guess percentage is fine for larger multipliers as well.

Most of the components with static stats (ie. no quality) are already in the wiki. They simply omit the quality parameter from the template.
I've had some free time and I've added a fair bit of stuff to the wiki in the recent days.  :)

But there's at least one component missing - the magazine upgrade for rifles. I've never even seen it in-game, I just know it exists because it has an icon and I've had many rifles that use it. What's its name?
Title: Re: Underrail wiki?
Post by: Styg on July 31, 2013, 10:36:07 AM
Regarding the difficulty factor format, either one will work fine. But it's usually 1 (100%) or between 0.5-1. Some components don't have quality though and have fixed difficulty.
I think the difficulty factor is fine as a %, but what about the item's value? Isn't value also quality-based (for components with variable quality) and usually something like 10-50 (1000%-5000%)? Well, I guess percentage is fine for larger multipliers as well.

Most of the components with static stats (ie. no quality) are already in the wiki. They simply omit the quality parameter from the template.
I've had some free time and I've added a fair bit of stuff to the wiki in the recent days.  :)

But there's at least one component missing - the magazine upgrade for rifles. I've never even seen it in-game, I just know it exists because it has an icon and I've had many rifles that use it. What's its name?

Nice, good to see wiki finally moving along. :)

It seems I forgot to add some rifle components to the loot table and that's why they are not showing up in-game. I'll add those to the wiki myself.

As for the price of a component, if it's not fixed then it's: x + y * quality. So best to go for plain numbers.
Title: Re: Underrail wiki?
Post by: epeli on August 01, 2013, 11:19:29 AM
Nice, good to see wiki finally moving along. :)
Would probably be faster if anyone could chime in easily. The need for manual registration is not the most user-friendly. :P


I wonder what would happen if you made these changes to the user rights:
- give edit rights to everyone
- remove createpage/createtalk rights from everyone
- give createpage/createtalk rights to autoconfirmed users
set $wgAutoConfirmCount to something like 1-3
and re-enable account creation


New and anonymous users could edit existing pages and registered users could create new pages after they have $wgAutoConfirmCount edits.
Since the spambots never made more than 1-2 edits and those were always new pages, this should be restrictive enough to keep them at bay.
Title: Re: Underrail wiki?
Post by: Styg on August 06, 2013, 11:07:34 PM
Nice, good to see wiki finally moving along. :)
Would probably be faster if anyone could chime in easily. The need for manual registration is not the most user-friendly. :P


I wonder what would happen if you made these changes to the user rights:
- give edit rights to everyone
- remove createpage/createtalk rights from everyone
- give createpage/createtalk rights to autoconfirmed users
set $wgAutoConfirmCount to something like 1-3
and re-enable account creation


New and anonymous users could edit existing pages and registered users could create new pages after they have $wgAutoConfirmCount edits.
Since the spambots never made more than 1-2 edits and those were always new pages, this should be restrictive enough to keep them at bay.

Ok, will give this a shot.
Title: Re: Underrail wiki?
Post by: Styg on September 17, 2013, 08:22:23 PM
Ok, I did what you suggested. We'll see if this will help with spambots.
Title: Re: Underrail wiki?
Post by: Styg on September 17, 2013, 10:52:26 PM
Didn't work out that well. Epeli, could you take a look at the recent changes and tell me why they were able to do what they did?
Title: Re: Underrail wiki?
Post by: epeli on September 20, 2013, 11:53:06 AM
Didn't work out that well. Epeli, could you take a look at the recent changes and tell me why they were able to do what they did?
Currently the Users group has createpage and createtalk rights as seen in Special:ListGroupRights (http://www.underrail.com/wiki/index.php?title=Special:ListGroupRights), so everyone with username can create new pages regardless of whether they're autoconfirmed or not. You'd need to remove those rights so only autoconfirmed users can create new pages. The Autoconfirmed users group already has the required rights.


But on the other hand: the current situation is a pretty good compromise!
Anonymous edits are allowed and the wiki won't be flooded with bot registrations. You'll just have to deal with user registrations manually.
Title: Re: Underrail wiki?
Post by: epeli on September 26, 2013, 08:15:52 PM
Seems like the spambots know how to edit existing wiki articles, but they are really primitive and simply follow the first link from the main page. They can probably be fooled with an invisible link.


On other news, I started a crude page for Achievements (http://www.underrail.com/wiki/index.php?title=Achievements) so anyone with the steam version can fill those in.
Title: Re: Underrail wiki?
Post by: Styg on October 10, 2013, 01:27:01 AM
I've edited some creature pages, adding exact damage resistance values. I'm not sure if I should remove a resistance value from the list if it's zero. On one hand if players are filling these pages up it makes sense to list resistances that were tested to be zero, but on the other hand the info box looks better when not cluttered up with redundant info.
Title: Re: Underrail wiki?
Post by: epeli on October 10, 2013, 02:30:16 AM
I was pondering about the exact same thing, but I had to take the "player adding tested stuff" approach and that's why there are zeroes and comments like "high" or "some" in the resistances. :P Personally I think leaving zero resistances out would leave certain ambiguity - Is it unknown? Is it zero?

There's also loads of other info the character infobox (http://www.underrail.com/wiki/index.php?title=Template:Character_Infobox) can support, if someone at some point wants to expand something or even use it for stuff like player builds.
And that brings me to another point - friendly NPCs don't need much (if any) info on their combat stats. Only creatures, robots and generic hostile humans do. So, I was thinking of hiding the entire stats section on friendly NPCs by default, like the technical section is. This way it won't bloat the pages even if there's a lot of info, but anyone interested in that stuff for whatever reason could still check it out with one click.

If you want any changes to any of the infoboxes, lemme know.


edit - Wiki maintenance stuff. I figured the wiki will have some questionable information here and there, so I made a verify template, just like the one DF wiki has. The idea is that anyone can simply add {{verify}} after any kind of info that could use verification.
Pages with {{verify}} will be listed in Category: Verify (http://www.underrail.com/wiki/index.php?title=Category:Verify) for anyone who wants to test things or do some fact-checking.

It will look something like this in practice:    Enemies never detect or avoid traps that are pre-placed into the worldVerify, only player traps.
Title: Re: Underrail wiki?
Post by: Styg on October 19, 2013, 09:38:55 PM
edit - Wiki maintenance stuff. I figured the wiki will have some questionable information here and there, so I made a verify template, just like the one DF wiki has. The idea is that anyone can simply add {{verify}} after any kind of info that could use verification.
Pages with {{verify}} will be listed in Category: Verify (http://www.underrail.com/wiki/index.php?title=Category:Verify) for anyone who wants to test things or do some fact-checking.

It will look something like this in practice:    Enemies never detect or avoid traps that are pre-placed into the worldVerify, only player traps.

Cool stuff. I will go through these pages when time allows to clear up as much of the game mechanics as possible.
Title: Re: Underrail wiki?
Post by: Styg on November 13, 2013, 11:39:47 PM
Had to disable anonymous edits, I'm afraid due to vandalism.
Title: Re: Underrail wiki
Post by: epeli on January 21, 2014, 10:17:36 PM
Have you been wondering "where the hell can I sell all this crap" while playing the new version?
This  trader chart (http://www.underrail.com/wiki/index.php?title=Traders#Trader_list) should help! You can sort the traders by any item type you want to get rid of. :)
(It's not finished yet though and not very friendly to lower resolutions)

Scratch that, there's way too many traders to have all of them in a single detailed chart. However, there's a simple trader list (http://www.underrail.com/wiki/index.php?title=Traders#Trader_list)


Also, if anyone wants to help with this, lemme know: going through all existing items and adding weight to them.
I made an automated list of items without weight (http://www.underrail.com/wiki/index.php?title=Category:Items_without_weight) and adding the weight info should be easy.

edit: all static items and nearly all generated item finally have their weight info in.
Title: Re: Underrail wiki?
Post by: SadBaxter on April 20, 2015, 02:49:08 PM
Is it okay to post information for the wiki in this thread?
Title: Re: Underrail wiki?
Post by: epeli on April 20, 2015, 03:10:16 PM
Sure, why not.
Title: Re: Underrail wiki?
Post by: SadBaxter on April 20, 2015, 03:43:00 PM
Have a 50 quality Steel cat that I managed to get during some merchant savescumming.

I might actually keep an alternate file for finding weapons and component stuff actually. I've found 2 helpful things for that sort of stuff, firstly that merchants inventories are randomized when you ask them to barter, not when you talk to them. The second thing is that disassemble gives you more weapon quality ratings you can use for getting 50 quality weapons. The degradation in quality from Disassemble is 90% but decimal places are discared entirely, meaning that if you dissassemble and reassemble a weapon of certain quality ratings, you can work it down to 50. If you find weapons with a quality of 56, 63, 70, 78, or other numbers I haven't bothered calculating, you can bring a weapon down to 50 for comparison on the wiki.
Title: Re: Underrail wiki?
Post by: SadBaxter on April 20, 2015, 05:04:09 PM
More goodies, 50 quality jaguar, jackrabbit, harbinger, and reaper, all with their alternate barrels. Turns out the harbinger and reaper do have different damage ranges. Nope I'm dumb, they're identical.
Title: Re: Underrail wiki?
Post by: SadBaxter on April 21, 2015, 07:51:45 AM
Finally managed to land a 50 quality marauder and hornet. Only need to get a 50 quality falchion and impala now, probably won't be able to get a 50 quality spearhead or chimera until I make a character who doesn't use guns (gun nut is too good not to pass up).

At least it helps a bit with deciding what frames are worthwhile and such, and some of the... odd performances of certain weapon frames.
Title: Re: Underrail wiki?
Post by: epeli on April 21, 2015, 09:00:46 AM
Wait what, 9mm hornet has less lower damage range than 7.62mm and 8.6mm? :o Did you use the exact same frame for all three?

PS. It would be totally awesome if you could also keep an eye out of Q50 armor parts. Q50 metal plates, leathers, laminated and reinforced ballistic panels, one or two different vests. :3
Title: Re: Underrail wiki?
Post by: SadBaxter on April 21, 2015, 09:54:34 AM
Wait what, 9mm hornet has less lower damage range than 7.62mm and 8.6mm? :o Did you use the exact same frame for all three?

PS. It would be totally awesome if you could also keep an eye out of Q50 armor parts. Q50 metal plates, leathers, laminated and reinforced ballistic panels, one or two different vests. :3

Yep it does. Less base damage for only a slight increase in max damage. I've actually been tempted to ask about the design behind the weapon calibers in this game, as it's quite confusing to me.

The second part I could do yeah, I'm kind of burnt out on merchant savescumming for the moment but I've got a save I could use for getting together some parts for getting some armor comparisons. Armor is a little difficult because some of the breakpoints for certain components are rather large. Laminated ballistic panels require a lot of quality points to get even one point of damage threshold for example, while hybrid panels have a more even resistance scaling. Kevlar balaclavas/tabi will ALWAYS provide 2 mechanical DT so it's pointless using higher quality kevlar cloth. Player-created adaptive goggles can only ever get to 180 durability due to the components for them having no quality scaling, but you can get higher durability ones from stores.

I wouldn't mind asking the devs about some of the design decisions for crafting and stuff but I have a feeling that the things I find odd are intentional choices.

EDIT: Another thing, I did some calculating to find that the harbinger's +1% crit chance provides an almost equal average damage per shot increase when compared to the +25% crit damage of the reaper, meaning unless you want a 12.7mm harbinger the reaper is the better sniper rifle, as the +25% crit damage is better for using aimed shot.
Title: Re: Underrail wiki?
Post by: SadBaxter on April 21, 2015, 10:52:10 AM
Okay I lied about being burnt out on finding components I ended up accidentally finding a 50 quality laser, plasma, and electroshock attachment along with a 50 energy core. After some experiments with comparing a low-quality core with a high-quality one I determined that the quality of the core does NOT affect the damage of the weapon or its energy usage or any other statistic, ONLY its capacity.

So every stat for the pistols is correct apart from the energy capacity (it should be 47 for all of them assuming a 50 quality core), and also the value. The laser pistol had a 54 quality core and the plasma had a 38 quality core, the electroshock pistol has an exact 50 quality electroshock generator and 50 quality plasma core.

Title: Re: Underrail wiki?
Post by: SadBaxter on April 21, 2015, 10:54:55 AM
Also a 50 quality Seeker goggles and smart goggles. Sorry if I'm annoying anyone or they think I'm spamming by the way, there's a 4 attachment limit per post and also I'm posting these as I find them.

Title: Re: Underrail wiki?
Post by: epeli on April 21, 2015, 11:25:38 AM
Asking or suggesting changes certainly won't hurt. Some of the weird things might be bugs, relics of old mechanics or simply in need of some tweaking.


The adaptive lens thing... There was a time when adaptive goggles (along with adaptive NVG) were the only types of goggles and durability wasn't yet implemented. The adaptive goggles being what they are today is a relic of that time. The ones you can buy/loot are generated with variable quality. But the lens always come as static quality 1 since their bonus is static +1 perception, and there's no reason to have quality increase the crafting requirements for that.


The way firearms are generated (crafted or otherwise) goes something like this:
- The type of frame determines the weapon's static properties
- The quality of frame determines damage potential, durability* and skill requirement if applicable
- The barrel determines ammo type, mag size, AP cost and adds a multiplier to damage (larger calibers usually have higher multiplier, that 9mm hornet is the only exception I can think of)
- And of course, enhancements add or modify stats on top of those

* Durability is always directly comparable to quality, e.g. any kind of item with durability rating will have 690 durability if it's made out of ql50 components.


Generally speaking crafted/generated items derive their properties from the components in a fairly predictable manner, but different blueprints can treat components differently. Usually with a multiplier to one or more of their stats. For example riot gear has 2x multiplier for ballistic panel armor penalty whereas tactical vest has 1x. And tactical vest has 3x DT vs bullets, whereas riot gear has 2x DT vs bullets and 1.75x DR%/DT vs melee. The main stats of tabis (movement points, dodge, evasion) are quality-dependent, but the DT is probably static +2 for them and balaclavas (I haven't tested extreme low/high-end qualities)


All components work like this:
Their skill requirements are a percentage of their quality. Their value is x + y*quality (so if you have two or more different quality versions of the same component, you can solve its base value x and quality multiplier y with a set of linear equations)
Components without visible quality are just static quality 1 (and if they are accidentally generated with varying quality, their requirements skyrocket to something ridiculous since they're multiplied by quality)
Title: Re: Underrail wiki?
Post by: SadBaxter on April 21, 2015, 11:35:06 AM
And managed to get lucky again, comparisons of various armors.

This was actually fairly easy to do and I can safely state the following things:

-Vest quality only plays a part in item durability and secondary resistances, it does not affect any other resistances for a piece of armor it is used in (unless combined with the ballistics feat)
-Likewise, shields on riot vests only contribute to the melee block chance

So while most of the items I've made don't all have identical 50 quality components, you can combine them to get accurate ratings for its stats apart from item value.

Pictures in order of attachment:

-50 quality insulated and galvanic vest with 50 quality hybrid ballistic panel
-50 quality insulated with hybrid panel and 54 quality insulated with 50 quality laminated panel (only difference is vest durability)
-50 quality steel armor with 54 quality insulated vest. Several experiments with differing vest qualities did not change any of the mechanical or other resistances. Those are all supplied by the steel plate
-lastly 4 different riot vest configurations, all on a 54 quality insulated vest with 50 quality hybrid or laminated panels and 50 quality steel shield.

two things worth noting:

Firstly that thanks to armor component and carrier vest not interacting directly it should be easy to find out the stats of future vests/components. As long as you have one 50 quality component you can discard the other stats and aggregate.
Secondly this game has a tendency to discard decimal places, so I'm fairly certain that any components which DO interact (like adding a ceramic plate to a tactical vest) does so with whole numbers and no invisible decimal places, so you could take a 50 quality ceramic plate and attach it to any quality hybrid or laminated panel, and just remove the resistances/threshold granted by the ballistic panel.
Title: Re: Underrail wiki?
Post by: epeli on April 21, 2015, 11:52:05 AM
I determined that the quality of the core does NOT affect the damage of the weapon or its energy usage or any other statistic, ONLY its capacity.

Yeah, I'm aware. That's all energy cores do in all blueprints. All blueprint pages using plasma cores note that they only provide energy capacity.

If you're curious... for energy weapons, the core is a discrete part of the icon. Yet it doesn't seem to have any transparency in the in-game icons. So I figured Styg might be introducing different energy cores in the future (also consider best batteries vs best plasma core capacity) and I've been recreating all the multi-layer item icons for the wiki in a manner similar to how the game uses them. That's why the energy weapon pages list energy cores on the variant list.

(http://i.imgur.com/Zl2Qtxa.png)
Title: Re: Underrail wiki?
Post by: SadBaxter on April 28, 2015, 02:19:00 PM
So I found a 50 quality Monsoon and got a bunch of components for it, and I managed to discover some potentially useful information for calculating the stats of items based on their components, meaning that it's possible to put in data for weapons without having to get an exact screenshot of the weapon in question.

So, if you look at the image, a regular, 50 quality monsoon has a value of 6450, and a quality of 690 (like all 50 quality weapons). Now, the change in stats for most components is known, but as far as I've seen how value is determined isn't known. If you compare the regular monsoon to the scoped monsoon, you'll notice its value is 9450, its value has been increased by exactly 3000, which is exactly 3 times the value of the scope, and this holds true for all the other variants as well. The first component you add to a weapon increases that weapon's value by exactly 3 times the value of that component.

Adding a second component does the same, except the total weapon value is now increased by 20%, so a super pneumatic monsoon, which should cost 19200 assuming that its value is being increased by 3 times the value of the added components, is instead worth 23040, exactly 20% more.

So, that means that instead of hunting in vain for a digital scope and making screenshots for all the other possible variants of a 50 quality monsoon, it can just be extrapolated instead. A 50 quality monsoon with a digital scope and pneumatic reloader will have (compared to a base monsoon) a 21 AP firing cost, a 23% crit chance, and will have a value of 18180.

I went and did a cursory test on an assault rifle and it worked exactly the same way, with the exception that the value of the barrel isn't counted when making one, just the value of the frame and the added components. For a tactical vest, the base value is 3 times the combined value of vest and insert, with components adding their value and the extra 20% normally

I don't know whether you're set on getting exact screenshots of weapons epeli, but this could make filling out the wiki a bit easier. You wouldn't need to have exact 50 quality components to have an exact readout of the item's stats. With a bit more information about the relationship between item quality and its stats, you could also make a browser-based crafting calculator so people can figure out what a weapon is like without having to find it and all the components in game themselves.



Title: Re: Underrail wiki?
Post by: epeli on April 29, 2015, 02:19:33 PM
Hey, thanks again. I'll gladly extrapolate as much data as possible rather than rely on manually collecting it. I'm lazy, so I'll gladly take whatever approach needs the least work as long as the end results are correct. :P

However, to extrapolate complete item examples, one still needs to know the fluff text and name prefix/suffix of each enhancement. Preferably the order in which they appear as well (for examples that have multiple enhancements)

Crafting calculator is also a really cool idea, it's something I kinda want to make and I would gladly make one inside the wiki if its data was semantic. But unfortunately it's too late for semantic mediawiki, unless a SMW guru with way too much free time pops up and wants to redesign the entire wiki around semantic data. Right now everything is just normal flat data, transcluded or copypasted - just like on wikipedia and most wikifarms like wikia.
Title: Re: Underrail wiki?
Post by: SadBaxter on April 29, 2015, 02:44:55 PM
Ahhh, yes fluff text and the prefix/suffix would be things that need to be known. I'll see if I can track that down for the monsoon, so that all the possible variants can be put up on its page. Having one weapon completely "finished" would be a neat achievement I think, at least until new components get added.

Is there a bounty/check list for things items/information that needs to be discovered for the wiki? That might make it easier for people to find useful things to add, beyond just looking at pages and seeing whether they've got accurate information or not. Plus it might allow more people to contribute by way of making it easier.

Also a calculator would probably be a big task, and while I love the game I don't believe it has a large enough playerbase to justify the time and effort in making it, beyond someone being curious enough to try their hand at making one.

And lastly I found a 50 quality zephyr too.

Title: Re: Underrail wiki?
Post by: SadBaxter on April 29, 2015, 03:12:31 PM
Hokay, so after swapping around some components with a selection of random-quality crossbow frames, the way prefixes and descriptions work is that:

-The order will always be Scoped>Pneumatic>Super for the prefixes. All three scopes just give the "scoped" prefix.
-HOWEVER The order for the text added to its description is reversed, each component will add a short sentence to the end of the weapon description in the order of Super string>Pneumatic>scope
-Also there's no special text for the different scopes either.

The text added to the description is "It is equipped with an especially strong string." for the super string, "It's reloading speed is enhanced by a pneumatic reloading mechanism mounted to its sides."[sic] for a pneumatic reloader, and "It's aiming precision is increased by the mounted scope."[sic] for ALL scopes, the only difference is the stats they provide to the finished weapon.

Title: Re: Underrail wiki?
Post by: epeli on April 29, 2015, 03:40:50 PM
Is there a bounty/check list for things items/information that needs to be discovered for the wiki?

I've tried to keep sort of "state of the wiki" list at the community portal (http://www.underrail.com/wiki/index.php?title=Underrail_Wiki:Community_portal) (it's also linked on the sidebar and main page) but it's not terribly detailed.

As far as item examples go, everything is outdated except the ones you've kindly provided. :) All static items are okay but practically every dynamic craftable item needs new example(s). That's mostly armor/weapons (throwing and traps are static so they're ok), but also few other things like shield emitters, cloaking devices, tasers.

Then there's an automatic category for components with example stats (http://www.underrail.com/wiki/index.php?title=Category:Items_with_example_stats) which lists all dynamic components whose exact quality range is not specified. Once the game is content-complete, I would ideally like to list attainable quality ranges for each component and also list their crafting requirements as percentage of quality and the exact value as x+y*quality. Here (http://www.underrail.com/wiki/index.php?title=User:Epeli/Component_example) is an old example of that.

And if you have any ideas for changes in content, layout or anything at all, do tell. At this point the wiki is mostly my handiwork so I'm probably blind to any of my own errors and shortcomings. Maybe I should talk to Styg about opening it again, see if we can add a simple captcha to keep the spambots at bay this time.
Title: Re: Underrail wiki?
Post by: SadBaxter on May 09, 2015, 03:00:25 PM
I bring treats, many 50 quality items but most importantly I managed to grab 50 quality energy shields, regular and efficient versions, and a 50 quality cloaking device. All components are 50 which did take a bit of work, lessened by the fact that there are 3 shops that sell electronic components in the junkyard in the quality range I needed, so it was all one round of goods, with a bunch of savescumming.

Is it okay if I keep posting stuff I find here? If it's bothersome then I'll stop being lazy and make an account on the wiki.

Anyway:

http://i.imgur.com/RNZSf5X.png Cloaking Device
http://i.imgur.com/6O7OQsW.png black cloth balaclava
http://i.imgur.com/vIYLsoY.png black cloth tabi
http://i.imgur.com/m1gompK.png motion goggles
http://i.imgur.com/NogDlvx.png adaptive goggles (the lens has no quality but the night vision version has a 50 quality core)
http://i.imgur.com/aU9XBFD.png Low frequency shield
http://i.imgur.com/ievCD82.png medium frequency shield
http://i.imgur.com/HoiVVQC.png high frequency shield
Title: Re: Underrail wiki?
Post by: epeli on May 10, 2015, 05:10:56 AM
I definitely ain't complaining, everything helps and I'm used to this, others have been PMing me help with the wiki in the past rather than editing it themselves. :)

See if you can find the other shield enhancements at quality 50. I think it would be informative to have one example of each enhancement (including a secondary modulator) with the same shield as their base.
Title: Re: Underrail wiki?
Post by: SadBaxter on May 10, 2015, 06:10:47 AM
I can have a go at finding the other components of shield emitters at 50 quality, but finding two 50 quality modulator's might be tricky, but it's not that vital. A secondary modulator simply adds 50% of that modulator's shielding to the finished emitter, ignoring decimals. So a 50 quality HF modulator will add 2 very low shielding, 6 low, 25 medium, 37 high and 48 very high. It also doesn't add anything to the finished shield's value, although it does add to its weight.
Title: Re: Underrail wiki?
Post by: epeli on May 10, 2015, 06:30:28 AM
Alright. I noted the behavior of secondary modulators at the blueprint page for now.

I've never paid much attention to crafted item weights and values while playing. It's good to know how those behave as well, keep posting your observations! Might as well add those details to all blueprint pages - as soon as they make sense. Looks like there's a lot of minor bugs in blueprints at the moment, like extra components reducing weight or not affecting value at all. :P
Title: Re: Underrail wiki?
Post by: SadBaxter on May 10, 2015, 12:18:44 PM
Given that pages for items have a maximum of 8 tabs for item examples, and given how many different combinations of components there are for various items, should we just start putting what 50 quality item components do on the main item page?

Like, on the page for leather armor I could add "A 50 quality black cloth overcoat adds 17 stealth and 0.5 weight to any leather armor it is added to", and something similar for 50 quality soft padding (because I found 50 quality soft padding as well, yay).

It could also be added to the page for the item itself, as from what I see a component will always add the same benefits/drawbacks if it's used in the same way no matter what the resulting item is, a 50 quality black cloth added in the overcoat slot will always provide 17 stealth and 0.5 weight.

Just asking in the interest of consistency in style/presentation.
Title: Re: Underrail wiki?
Post by: epeli on May 10, 2015, 01:08:46 PM
Good questions. I would also like to hear if Styg has any suggestions for his wiki.

Given that pages for items have a maximum of 8 tabs for item examples, and given how many different combinations of components there are for various items, should we just start putting what 50 quality item components do on the main item page?

The number of tabs allowed in the tabbed infobox can be easily increased, but in practice there isn't much horizontal space on top of the infobox. I just tweaked the tabber css a bit to compress the tabs, but it's still not much space unless the examples have very short names like 1, 2, 3, ... n.

Setting the example quality to 50 was an arbitrary decision - we just wanted all examples to be of same quality so they would be comparable, and at that time all dynamic components were available at q50 or close to that.


Styg's take on this thing (emphasis added):
One of the problems with the generated/crafted items such as weapons and armors is that their stats are not constant but rather depend on the quality of the items used when crafting them (or generating them in the background which uses the same process). I guess on the pages for those items there could be a few samples of the variations and a link to the blueprint page where there would be explanations how each component influences the resulting item. I could fill up the latter.

That's the design I've been trying to implement. But in addition to that, the article body text of most crafted items also gives an overview of the possible variations. So anyone browsing the wiki can  get a rough idea what sort of item variations can exist without checking both blueprint/component pages. Blueprint/component pages can have further details on crafting and the components.


Exact stats of a component could be on the component page. Examples: Scope (http://www.underrail.com/wiki/index.php?title=Scope) (static component) and Sturdy Vest (http://www.underrail.com/wiki/index.php?title=Sturdy_Vest_%28component%29) (dynamic component).

This information can be also copied to blueprint pages as necessary, though having it only in one place makes updating easier whenever changes happen. Right now the wiki is using ComponentGroup (http://www.underrail.com/wiki/index.php?title=Template:ComponentGroup) template to transclude component/blueprint lists between multiple blueprint/component pages so they're effortless to edit while Underrail is under active development. Once the game is finished, I'll have my bot substitute all references to {{ComponentGroup}} with the transcluded text, so the lists on blueprint/component pages can be directly & easily edited and made more detailed for each blueprint.
Title: Re: Underrail wiki?
Post by: epeli on June 19, 2015, 09:00:29 AM
Given that pages for items have a maximum of 8 tabs for item examples, and given how many different combinations of components there are for various items, should we just start putting what 50 quality item components do on the main item page?

The number of tabs allowed in the tabbed infobox can be easily increased, but in practice there isn't much horizontal space on top of the infobox. I just tweaked the tabber css a bit to compress the tabs, but it's still not much space unless the examples have very short names like 1, 2, 3, ... n.

Hey, how about having multiple tabbed infoboxes on pages that need a lot of examples to cover the basic variants? Pages that need a lot of examples tend to also have longer body text so there's a lot of unused screen estate on the right side.

Take a look at Leather Armor (http://www.underrail.com/wiki/index.php?title=Leather_Armor) for an example. I made some samples of infused armors and put them into a second tabbed infobox.
Title: Re: Underrail wiki?
Post by: player1 on January 02, 2016, 11:06:41 PM
From the wiki:
Quote
Normal registration and anonymous editing are currently disabled due to spambots. We're planning to open the wiki once Underrail is released.

When will wiki be opened for general public?
Title: Re: Underrail wiki?
Post by: Styg on January 02, 2016, 11:18:03 PM
From the wiki:
Quote
Normal registration and anonymous editing are currently disabled due to spambots. We're planning to open the wiki once Underrail is released.

When will wiki be opened for general public?

When I get the time to ensure that we won't be overrun by bots again. If you want an account, I can set up one for you. Just tell me what nick you'd want.
Title: Re: Underrail wiki?
Post by: player1 on January 02, 2016, 11:32:24 PM
Sent you PM with the info...
Title: Re: Underrail wiki?
Post by: Izual on January 10, 2016, 02:25:01 PM
I created the Metathermics (http://www.underrail.com/wiki/index.php?title=Metathermics), Thought Control (http://www.underrail.com/wiki/index.php?title=Thought_Control) and Psychokinesis (http://www.underrail.com/wiki/index.php?title=Psychokinesis) pages complete with a list of all (?) psi abilities of each discipline. Next step is creating and adding relevant info to each ability's article.

Please feel free to contact me should anything be wrong or missing on these articles.
Title: Re: Underrail wiki?
Post by: Taggart on April 16, 2016, 03:24:06 AM
I created a "panorama" JPG image of all of the "Original Report" & "Important Dates" dialogs (after having gotten caught not remembering or having noted the answer to a question about it when I could not get back to that location to look it up).

The "dialogs" are not whole game-window captures - they're just rectangular snips of the dialog boxes.

As it might be useful to others, is it something that has a place on the wiki?

The "good" quality image is 1029 x 8671 size=2.8MB.
The "30%" quality image is 1029 x 8671 size=630KB.

(Both sizes too large for these forums, so.. no attachment here)
(A "4%" quality image is the highest QL my IrfanView can make under 128KB; and is nearly unreadable).
Title: Re: Underrail wiki?
Post by: epeli on April 16, 2016, 06:39:54 AM
Good idea, but it would probably be better as text. I'll grab it from the dialog files. Can you post your images on imgur or somewhere? I'll check them so I don't miss anything.

Now, on the wiki, how about:
- new quest page "Get into to Cytosene Outpost" or something along those lines (link to it from the other dc tchortist quests and cytosine outpost)
- new lore page for the Original Report (link to it from any relevant articles: institute, tchortists, the aforementioned quest, etc)


edit: ok, I copypasted the tchortist lore texts to wiki.
http://www.underrail.com/wiki/index.php?title=Tchortists#History_of_Tchortism
http://www.underrail.com/wiki/index.php?title=Original_Report

Someone should probably make articles for the remaining DC quests at some point. Nearly all existing quest pages will also need improvement. They're getting increasingly outdated with patches adding new ways to handle quests. And I'm not very good at writing sensible walkthrough stuff.
Title: Re: Underrail wiki?
Post by: player1 on April 16, 2016, 08:18:24 AM
Looking into Original Report in the wiki, I really miss old Underrail font. :(
Title: Re: Underrail wiki?
Post by: epeli on April 16, 2016, 10:08:08 AM
I don't share that sentiment after working with that awful font, lol. Every single OS/browser renders it a bit differently, it looks awful at nearly all sizes, and some glyphs are barely legible even on the few sizes that look mostly ok.

But I guess there's no reason to change the font on wiki and underrail.info.tm. :)
Title: Re: Underrail wiki?
Post by: Ninjaxenomorph on April 20, 2016, 07:40:49 PM
Something I noticed was that there's very little information about making reinforced boots.
Title: Re: Underrail wiki?
Post by: epeli on April 21, 2016, 09:41:21 AM
I did some quick improvements (off the top of my head) to Blueprint: Boots (http://www.underrail.com/wiki/index.php?title=Blueprint:_Boots) and Boots (http://www.underrail.com/wiki/index.php?title=Boots).

I don't remember the exact numbers of armor penalty/weight, but it depends on the type of reinforcement metal plates. I can add the numbers later. And the extra resistances vary, based on the type and quality of the metal plates.

Better infobox examples... someday.

PS. if you want to edit the wiki, just let me know and we'll make you an account.
Title: Re: Underrail wiki?
Post by: TrueNeutralEvGenius on April 22, 2016, 02:12:55 PM
Fix Cybernetic Module oddity on wiki. From 5 xp to 3 xp.
Title: Re: Underrail wiki?
Post by: epeli on April 22, 2016, 02:23:05 PM
Thanks. I'll have to go through all the oddities at some point. The XP curve was tweaked at release and the oddity data on wiki (excluding DC stuff) is still from alpha.
Title: Re: Underrail wiki?
Post by: TrueNeutralEvGenius on April 22, 2016, 02:51:56 PM
Totally welcome. Yeah, I guess there is need to hold actual information and descriptions. I can help with that, if you want. Anyway at the moment making 100% walkthrough of Underrail and streaming it, so it will be not hard for me to fix all descriptions and stuff. Already sent e-mail about entering wiki to Styg, to admin@ adress. So I don't know, see for yourself, should I wait till he answers or you can as since you are online.
Title: Re: Underrail wiki?
Post by: Hal900x on April 28, 2016, 10:45:41 PM
That wiki is a tragedy of missed opportunity. In a game like this with hardcore fans, so many deep mechanics, etc. I would expect a wealth of info.
Title: Re: Underrail wiki?
Post by: epeli on April 29, 2016, 12:05:52 AM
Wikis are built by their communities, so you too can help it towards that wealth of info by joining the editors. Or a least tell us what you want improved.

I agree there's a huge missed opportunity factor, mostly because Styg couldn't open the wiki for public editing when Underrail was released. It could be in much better shape if anyone could've easily edited and added little bits in the past 4 months.

As always, if anyone wants to help with the wiki - just let me or Styg know and we'll make an account for you. (I sure hope the registration won't be like this forever...)
Title: Re: Underrail wiki?
Post by: epeli on November 03, 2016, 11:11:19 AM
Do you know Underrail lore well? If so, the wiki needs your help!

The faction and character articles (anything lore related, really) need some passionate people writing about them. I'm okay with organizing and maintaining content, copypasting data and keeping the game mechanics stuff up to date, but at this point it seems I will never get any lore-related writing done. :P

I also just took the first baby steps towards a gargantuan task of eventually having an article for every notable character of the Underrail universe: compiled a rudimentary list of mentioned-only characters (http://www.underrail.com/wiki/index.php?title=Template:Mentioned_characters_navbox). Do you see anyone missing? Want to write something about any of those people? Know the full names of various Biocorp scientists?
Title: Re: Underrail wiki?
Post by: Lucifuga on December 04, 2016, 09:29:37 AM
Do you see anyone missing?

Mareth states General Korn (http://i.imgur.com/aGYxeQw.jpg) ordered CAU to Fort Apogee
Probably a member in United Stations' Council of Five
Title: Re: Underrail wiki?
Post by: Lucifuga on December 19, 2016, 07:13:51 AM
More names in no particular order
Including last names of some listed characters with no entries
A few on the wiki were misspelled

Hanging Rat
Mad Killian - Link (http://i.imgur.com/GtLG0RU.jpg)

Protectorate
Sergeant First Class (SFC) Timothy Holloway - Link (http://i.imgur.com/qNnJr4E.jpg)

SGS
Jo Hendrix - Link (http://i.imgur.com/mJ9kpwb.jpg)

Dude
Shoe Devourer - Unmentioned-Critters ;) - Link (http://i.imgur.com/YF0tJJF.jpg)
Ebeneezer - If you think about it all mentioned-only characters could be Ebeneezer in disguise - Link (http://i.imgur.com/X3jWlcO.jpg)

Core City
Van the JKK receptionist - Link (http://i.imgur.com/M0LlfZb.jpg)
Dave Strelnik - Link (http://i.imgur.com/YfYuTDR.jpg)
Stjepanicije - Link (http://i.imgur.com/Qb2DuK3.jpg)
Dr. Bronson - When Worlds Collide? - Link (http://i.imgur.com/oO7Krjb.jpg)
Drilleg - Critter entry - Link (http://i.imgur.com/VpZXkCV.jpg)

Free Drones
Alvin Bate - Link (https://i.imgur.com/SpV5PKa.jpg)
Corben Trenton - Link (http://i.imgur.com/7RA4vZI.jpg)

Foundry
Judge Taylor - Link (http://i.imgur.com/GBc464G.jpg)
Todor Sallywatch - Link (http://i.imgur.com/jqIYyMz.png)
Oliver Micas - Link (http://i.imgur.com/3EYz2cj.jpg)

Tchortist
Rassophore Pavel - Unlisted on the character list
Efreitor Gromis - Link (http://i.imgur.com/vMCwguY.jpg)
Captain Sagan - Technically BioCorp? - Link (http://i.imgur.com/636wzcn.jpg)
Investigator Peter - Link (http://i.imgur.com/KnT39en.jpg)
Thomas Harding - North UnderRail/Dis - Link (http://i.imgur.com/waVBwEJ.jpg) Link 2 (http://i.imgur.com/xaePUdO.jpg)
Critters locked up in cells with Psycho could use a mention Link (http://i.imgur.com/WNhsXnX.jpg) Link 2 (http://i.imgur.com/QSysJfD.jpg) Link 3 (http://i.imgur.com/wKcDpYz.jpg)

BioCorp folk
Mica Maas - Janitors matter too - Link (http://i.imgur.com/9ePHS4p.jpg)
Marcus? There was also a Bobby... - Link (http://i.imgur.com/gAYBUv0.jpg) Link 2 (http://i.imgur.com/LXaOhKX.jpg)
Slavkovic mentions great scientists - Nikolev, Frasard, Clarkson - Unsure if all linked to BioCorp - Link (http://i.imgur.com/TKnEnjW.jpg)
Dr. Robin K. Frasard - Link (http://i.imgur.com/zeDwi2C.jpg)
Louis Thorne - Maybe Core Ciry - Link (http://i.imgur.com/4ORZuf4.jpg)
Sally McKinley - Link (http://i.imgur.com/cJqmG1Z.jpg)
Mark Reed - Manager/Jailor/Hunter? - Link (http://i.imgur.com/p9SDOnD.jpg)
Colonel Salik - Link (http://i.imgur.com/DNfRfJt.jpg) Link 2 (http://i.imgur.com/oeqq0t3.jpg)
High Representative - Unsure if person or group - Link (http://i.imgur.com/ytp1uVo.png)

Misspells
WilbertJ. Samuelso - Space the two out please
Curator Nenna - Link (http://i.imgur.com/gXINvj6.jpg)
Sandy Kester - Link (http://i.imgur.com/esNXfNG.jpg)
Takao Oshiro /

Project Eos could use a mention in the BioCorp page
I noticed the page has Patterson grouped with the Bunker personnel but it sounds like he wasn't there from the e-mails
Title: Re: Underrail wiki?
Post by: epeli on December 19, 2016, 04:38:48 PM
Hey, at this point you definitely need a wiki account even though you never asked. Check your PMs and welcome aboard.

Hopefully I can leave the character articles to your and ‎Abscisin's care. :)
Title: Re: Underrail wiki?
Post by: magras on January 03, 2017, 11:28:45 AM
Hello to everyone.

I want to fill the wiki with more precise information about components quality, skill requirements and price.
Price and skill requirements scaling I can inter- and extrapolate from a few samples, but I have no idea how to find out true quality ranges.

Currently there are two types of articles for components: with ranges and with examples. Both looks wrong for me.

For example plasma core article specifies 1-130 quality range, but I've found one in my pocket with quality of 131 (I've never hunted components and even don't know where I've got it).

Another example is pneumatic hammer, which shows example with quality of 42 and mechanics requirement set to 42, which doesn't match what I see in the game.

I see 2 options:
1. Just update an examples.
2. Fill ranges with what I personally saw and add ? or ≤ ≥ to indicate that range is probably wider than that. But I'm not going to grind stores, so resulting ranges will be pretty inaccurate.

So what do you think? What is better: simple examples or potentially misleading ranges?

PS Inserting https://en.wikipedia.org/wiki/Guillemet caused cropping of all following text in my post. That was unexpected. =)
Title: Re: Underrail wiki?
Post by: epeli on January 03, 2017, 12:02:54 PM
Goddamn spambots, and Styg's away...

@magras
Yes, both are wrong and outdated so please feel free to update them. Many of component examples use old component stats from alpha, back when crafting requirement was usually 100% of quality, not the 80% it is today for most parts. And the quality ranges may also refer to qualities that were normally attainable in alpha.

I suggest going with 2 and updating all components to quality ranges if you can, so readers know how the component behaves at any quality and at least a rough idea of what qualities they can expect to find.

AFAIK practically all dynamic components (excluding animal parts) are available in the same quality range, but I don't know the exact upper bound of stuff you can find in DC. Somewhere around 160, I reckon.

edit: The quality parameter of item infobox only takes numbers and interprets whether it's a single example or quality range. It won't understand anything more complicated like angle quotes. :) Here's an automated list of all components that still have examples: http://www.underrail.com/wiki/index.php?title=Category:Components_with_example_stats
Title: Re: Underrail wiki?
Post by: magras on January 03, 2017, 01:43:39 PM
Looks like I can not just add any symbol into quality parameter, because template uses it as expression (specifically expressions like {{{quality|1}}} < 0) to determinate is it range or single value (btw clever hack). Documentation says that there is an options to check or ignore errors during calculating expressions, but it will lead to accepting any text as quality range. It can be solved with regex, but https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Extension:ParserFunctions#.23expr doesn't mention any regex parsers. Keep in mind, that I have no experience with writing wiki templates, so it's just my speculations.

Anyway http://www.underrail.com/wiki/index.php?title=Template:Infobox_item is in semi-protected mode, so I can't edit it.

So currently I have no options to mark range as inaccurate.

PS Sorry, didn't saw your edit. =)
Title: Re: Underrail wiki?
Post by: epeli on January 03, 2017, 03:42:08 PM
For the record, you can edit semi-protected pages once you have made a couple of edits and become autoconfirmed, which you should be by the time you read this.

But I don't think there's a need to edit the template in this case. The wiki infoboxes use the game's old font which doesn't even have fancy special characters like that! I left the old font in as a throwback since some players preferred it and nobody complained about it on the wiki side. Though once all components have a quality range, we could probably deprecate the whole #ifexpr hack.
Title: Re: Underrail wiki?
Post by: magras on January 03, 2017, 06:36:43 PM
I updated all components that I had on my character in at least two exemplars, but there are much more left.

Still I think that my ranges are very misleading. Probably later I'll try to add expression error check to the template and question marks to ranges to emphasize that it's just confirmed values.
Title: Re: Underrail wiki?
Post by: Elhazzared on January 04, 2017, 04:00:08 AM
How unfinished is the map in the wiki? I've just stumbled into a non mapped place which is... not nice to say the least.

There is an uncharted passage going west of platform 1 (next to south railroad outpost). I've confirmed that it then turns north, then north again, then it continues north with an exit east as well. The east exit has a north passage and a passage into the tunnels. Havent checked the north passage from there. In the underground the north passage continues with a passage north and it has a ladder that puts you besides the railroad into a place seemingly full of lurkers (and I hate lurkers!).

I know there is an 3d map but honestly, I cant figure how to use it properly, it's so much easier to use a flat map.

EDIT: After exploring it I found it leads to platform 2. through it you fight lurkers, crawlers and even a black crawler for good measure. As for the earlier exit east with a passage north and a tunnel entrance, I don't know where those lead yet.
Title: Re: Underrail wiki?
Post by: epeli on January 04, 2017, 06:08:26 AM
Probably later I'll try to add expression error check to the template and question marks to ranges to emphasize that it's just confirmed values.

Sure, go ahead. Make a test template if you're uncertain about syntax. Note that the hack is used in four places on the template: for the example box, component quality row text, skills required row text and the automatic maintenance category.

Goood workan on the edits too. I'll be patrolling the edits and confirming the skill requirements if there's a need. Similar components usually have the same requirements. All rifle frames have same 96%, psionic components 80% and 28%, and so forth. AFAIK they're always full percents, no permilles. And numbers in Underrail are usually rounded down.*
* Technically, styg seems to often directly cast float calculation results to int, so the decimals are simply discarded. This also means numbers can be 1 smaller than expected due to floating point errors. E.g. 100 quality component * 0.28 skill requirement = 27.999996185302734, which gets truncated to 27. No real gameplay significance, but good to know when working with stuff like this.

How unfinished is the map in the wiki?

Which one? All maps are fanmade content and provided as-is. Their style, correctness and overall quality is up to their authors. The list is sorted by last update and maps older than latest new zone additions will be moved to maps/outdated.

As far as I know, xammurapi's 3D map is the only complete map of Underrail. He also appears to plan to keep his map updated.
Title: Re: Underrail wiki?
Post by: magras on January 04, 2017, 09:59:49 AM
Thanks for conformation. I figured this out later and used [req / quality, (req+1) / quality) to estimate the coefficient. And again having more component exemplars helps to narrow this estimate a lot. I'll redo my first calculations this evening. (Probably this method will help others if they decide to join my effort)
Title: Re: Underrail wiki?
Post by: Elhazzared on January 04, 2017, 02:32:56 PM
The map I was using is the one by pipboy. So far the map has been very accurate, it's only that small part that seems to be missing.
Title: Re: Underrail wiki?
Post by: Fenix on August 02, 2017, 12:28:59 PM
http://underrail.com/wiki/index.php?title=Assassinate_Olivia

Wrong reward - for ass-something Olivia you will get only 1 XP in Oddity.
Title: Re: Underrail wiki?
Post by: Fenix on September 29, 2017, 06:35:04 PM
http://underrail.com/wiki/index.php?title=Study_the_rock_creatures

Quote
It is possible to gain his trust by passing a persuasion check (60 effective skill required), killing the leader of Ironheads or by solving the Foundry murders.
Wrong, if you sent adventurous couple to jail you also gain major trust.
Title: Re: Underrail wiki?
Post by: epeli on September 29, 2017, 07:21:09 PM
http://underrail.com/wiki/index.php?title=Study_the_rock_creatures

Quote
It is possible to gain his trust by passing a persuasion check (60 effective skill required), killing the leader of Ironheads or by solving the Foundry murders.
Wrong, if you sent adventurous couple to jail you also gain major trust.

Added that. Should probably rework the Foundry quest pages at some point. At least the adventurous couple quests might work better as one quest page, since it is treated as one quest by the game - aptly named "till death do us part".