Underrail Forum

Underrail => General => Topic started by: Tygrende on October 22, 2016, 11:30:12 am

Title: Re: underrail.info.tm
Post by: Tygrende on October 22, 2016, 11:30:12 am
Great tool, I've been using it for a long time now.

Found a small mistake- Point Shot requires 6/6 PER/DEX in game, while in your calculator it's 7/7.
Title: Re: underrail.info.tm
Post by: Cappen on October 22, 2016, 01:19:32 pm
Great tool :salute:
Title: Re: underrail.info.tm
Post by: Yonaiker on October 22, 2016, 03:32:05 pm
This saved me a lot of playthroughts to experiment and play, very useful tool.
Title: Re: underrail.info.tm
Post by: hilf on October 23, 2016, 06:35:17 am
Found a small mistake- Point Shot requires 6/6 PER/DEX in game, while in your calculator it's 7/7.

Thanks, fixed. Somehow I've written many wrong numbers in the feat requirements. :X
But many more correct ones!
Title: Re: underrail.info.tm
Post by: destroyor on October 23, 2016, 05:59:52 pm
Another small correction:
Corporeal Projection requires str 6;Psi Ability: Telekinetic Punch or Force Emission, while your calculator it's wil 6; feat: psi empathy
Title: Re: underrail.info.tm
Post by: Tygrende on November 06, 2016, 06:12:00 pm
Now that I think of it, it would be nice if there was an option for base ability bonuses other than food (STR from Power Fist and Rathound Regalia, AGI from cave hooper armor/boots, CON from pig leather armor, PER from adaptive goggles, WILL from tchortist noble robe) but it's a minor thing.
Title: Re: underrail.info.tm
Post by: Tygrende on November 07, 2016, 12:43:52 pm
Let me know if I broke something.
Strange, it works perfectly on my phone in Chrome but doesn't work on PC in Chrome. Works in Internet Explorer though.

Huxkey/crafting bonuses don't work either, food bonuses work.

Title: Re: underrail.info.tm
Post by: Tygrende on November 07, 2016, 03:56:23 pm
Yeah, that was it. Everything works as it should now. Thanks.
Title: Re: underrail.info.tm
Post by: Ramen_os on November 07, 2016, 06:24:59 pm
This tool is really great. Will be useful the day I want to do a second run.

Is there a page where we could see suggested shared builds?
Title: Re: underrail.info.tm
Post by: destroyor on November 08, 2016, 01:34:08 am
Bowyer
Crossbows that you craft have their critial damage bonus increased by 35%

REQUIREMENTS:
Intelligence 7
Mechanics 30

Is this a sneak peak at the upcoming veteran feats or is this cut content?
Title: Re: underrail.info.tm
Post by: Tygrende on November 08, 2016, 11:35:59 am
Oops... don't tell Styg you saw that. ;) It's neither. It's a new base game feat.
A powerful one, too. Easily justifies setting INT to 7.

I wish gun nut was that good.
Title: Re: underrail.info.tm
Post by: magras on December 19, 2016, 02:21:01 pm
One more little bug: heavy punch misses 5 str requirement.
Title: Re: underrail.info.tm
Post by: destroyor on January 17, 2017, 11:48:08 pm
I'm not sure it's the mad cow striking again but the build tool is off regarding skill point in my game.

This is my build (http://underrail.info.tm/?build=AwGloJgVhAOEDMiQEZQqUgbKhMUozhgnrAQlQ5kCcqac8a6ExxaFoALEinKlxAQ+CeFzpQ6WOgHYkMwTLqwYNeDRpA) and this is my save game (https://mega.nz/#fm/OwwHQAyS).

According to the tool I should have 130 effective biology w/ 100 base bio, but this is not the case in my game. I only get 125 effective bio w/ 100 base bio?
Title: Re: underrail.info.tm
Post by: destroyor on January 18, 2017, 01:19:27 am
Ok let's try the mega link again: link (https://mega.nz/#!i4pkES7Z!Mv-7zCONqzCuCVwIisomgToajWGF5wf2zmEUbOaDuPs)

Screenshot:
(http://i.imgur.com/jXgFn8w.png)

It's a discrepancy of 5 points ... not sure what's happening here.
Title: Re: underrail.info.tm
Post by: destroyor on January 18, 2017, 01:42:30 am
I see, but I thought level does not directly affect most character's stats. The only stats partially derived from level are health, fortitude, resolve and detection?
Title: Re: underrail.info.tm
Post by: destroyor on January 18, 2017, 01:59:23 am
Completely forgot about synergies maximum - many thanks epeli.
Title: Re: underrail.info.tm
Post by: hilf on February 02, 2017, 08:15:49 pm

Another simple example, try tweaking dodge and evasion.
http://underrail.info.tm/?build=JwGgHA7KCMAsICYCsIUoqzaQAZf72h2hCL3IMouqoKA
I raise dodge or evasion to 108, builder stops telling me i'm stupid but my dodge/evasion is still at 135. Technically it's correct because 108 * 1.255 = 135,54 and 135,54 > 135, but i'm still not getting anything by putting a skill point there.

Another case: raise AGI to 8 and drop dodge and evasion to 95. Red flag appears but if i drop dodge to 94 my effective dodge will be 134. So i'm getting something by raising dodge from 94 to 95 but still get that warning.
It's technically correct again because effective value of 136 is reduced to 135.

I'd be more happy with message akin to "you can take point from here and be as cool!" but it's good enough as it is.
Title: Re: underrail.info.tm
Post by: MirddinEmris on February 13, 2017, 04:27:30 pm
Perhaps the "reset" button should also reset things like chosen gear and bonuses to skills and abilities.
Title: Re: underrail.info.tm
Post by: destroyor on March 12, 2017, 12:22:04 am
Having some trouble linking build url to steam guide - testing link, please ignore for now.

SMG build with some mistakes, hard game cleared (http://underrail.info/build/?AwGloJgVhBmECMA2EB2OjTwCyNjbGcOADjxgXzGtghGhAE5HEIUSyFgFWfj-qdCEJiwUsMrBbYy2FlBhQWSOqnioYqRkA)

Revised SMG build (http://underrail.info/build/?AwGloJgVhBmECMA2Rp4A45YbGAWGcEPUHGBCAdjBsnOBTJAE57qcjPaQIffo4KWJljNimPGKgwoYpDEoIQleJWZA)

New player/Oddity player friendly version (http://underrail.info/build/?AwGloJgVhBmECMA2Rp4A45YbGAWGcEPUHGBZEATnxUnOBQQiuIHY5yI6xejIQECIJiwUsTLFZ5MeVlBhRWSGGwQg28NlSA)

Edit: there's nothing wrong with the build tool but can't get the direct link to work on steam guide. Fuck it I'll just link this post.
Edit2: Finally realized what's happening - steam don't like "+" and "-" in a link and the "Notice: you are leaving steam" re-direct mess up any link w/ + and - ... no way around this issue as [noparse] doesn't work. I'm afraid all future build on my steam guide will be re-directed to this post. -_-
Title: Re: underrail.info.tm
Post by: destroyor on March 16, 2017, 11:04:05 pm
Hey epeli,

I talked to Steam Support and got an answer back re: problem w/ build tool link re-direct incorrectly in Steam guide, looks like they can't really do anything and it (the re-direct) will stay as is.

Right now Steam re-direct will mess up if any link containing "+" symbol - you can see this in action here (http://steamcommunity.com/sharedfiles/filedetails/?id=843557165), Character build part I, Guns - SMG, proof1 and proof2 (or just Ctrl + F: proof).

I might re-work the character build section once the expansion is out and I wondering if it's possible for the build tool to generate all link without the "+" symbol?

Thanks in advance.
Title: Re: underrail.info.tm
Post by: destroyor on March 17, 2017, 01:58:51 am
Looks like URL shortener is the way to go. Thanks epeli.
Title: Re: underrail.info.tm
Post by: Yonaiker on June 20, 2017, 11:34:54 pm
This should be sticky, as can be lost easily on the forums and not many people knows about this tool.
Title: Re: underrail.info.tm
Post by: destroyor on August 05, 2017, 09:23:13 pm
epeli I have a feature request - I'm wondering if you could add in all the intimidation gears in the build tool? No rush or anything but it would be nice if you can add them in when you have some free time.
Thanks in advance.
Title: Re: underrail.info.tm
Post by: destroyor on August 05, 2017, 10:07:09 pm
Nice, thanks epeli.

Re: steam guide - I actually have a list of stuff I should update in a txt file, but I'm too lazy to get off my fat ass right now; I'll add them to my list.  :P

That's a great update to the mutagen puzzle helper. It's actually surprisingly common to see someone unable to solve their puzzle because they copy their reagents wrong.

Keep up the good work.
Title: Re: underrail.info.tm
Post by: destroyor on December 08, 2017, 07:50:10 pm
A feature request:
I'm wondering if you can add a feature allowing you to reorder the feats without de-selecting them? This way I can show progression without have to de-seletct feat and hunt for them again.

A suggestion:
Since the expansion is still in development perhaps the Specialization screen can default to minimize for now?
Title: Re: underrail.info.tm
Post by: hilf on December 09, 2017, 11:53:09 am
Currently i can raise my lvl and skills to high values and pick high lvl feat as my first. It would be cool if your tool could prevent that since it's possible to calculate player lvl and max possible skill values from number of selected feats.
Title: Re: underrail.info.tm
Post by: Hazard on December 15, 2017, 08:25:21 am
For what it's worth, the build tool's fourth tab fits in just fine on my 1920x1080 monitor.

Also... perhaps you could sneak some Expedition feats in there? I'm sure Styg won't notice. ;D
Title: Re: underrail.info.tm
Post by: hilf on December 15, 2017, 04:28:19 pm
I know. If I don't let the user to pick any feat their current build qualifies for, there's going to be confusion one way or another. Or clunky warnings like "hey you cant have this yet, grab some noob feats first". I don't want to make the character builder too nazi, the idea is to match the game behavior just enough to stay convenient and fast to use.

Back when I started the build tool, it had a strict mode that behaved exactly like the game (must spend all points before advancing to next level, can't level down), but I got rid of it because it was cumbersome. Still, building characters level by level is the easiest way to ensure the build obeys indirect rules arising from the leveling system, but I don't want to enforce that. Should I add an option for strict mode? Would anyone even use it?

I'd be grateful for such clunky warning as an option.
Option that forces leveling level by level is not needed because it is easy enough to raise level only when "Remaining points/feats" are all 0.

Your tool now shows char levels next to selected feats. It makes sense to select your feats in same order as you would in game but that's pretty cumbersome to do without leveling level by level and leveling level by level is slow.
Title: Re: underrail.info.tm
Post by: Auxarius on December 18, 2017, 10:20:27 am
Sooo after this update with specializations the tool stopped working for me.. Dunno what caused the issue - there are question marks next to everything i can't modify stats, can't pick any feats, modify level or anything.. It seems to be unresponsive to any of my actions - it worked fine before..

EDIT : All good now - had to clear cookies - it was Chrome issue of some sort.
Title: Re: underrail.info.tm
Post by: bati on January 09, 2018, 06:08:13 am
What's going on with Force User? Wiki also lists apparently old info and I can't find anything about the patchnotes either. Here's how it is ingame in 1.0.3.20 - https://i.imgur.com/XktBnNK.png
Title: Re: underrail.info.tm
Post by: Twiglard on January 29, 2018, 05:01:49 am
I'd totally love seeing feat requirements in tooltips!

Title: Re: underrail.info.tm
Post by: hilf on September 23, 2018, 07:19:20 am
I've tried mutagen helper. Pretty good tool. Is there an option to unlock reagents after Dude gives up as says he couldn't solve it?
Right now to correct one typo i'm inserting all mutagens again. Rather inconvenient.


I found a puzzle instance Dude can't solve but is solvable. Not a bug but perhaps it can be useful. It's in that steam thread:
https://steamcommunity.com/app/250520/discussions/0/412447613575212496/

except this Io 3 should be used:
Io 3 = UA JO DP W2 DB DR -GU -GL -L2 -CX

Winning sequence is Echo-1, Ovid-1, Solis-1, Helicon-3, Io-3
Title: Re: underrail.info.tm
Post by: Wagner on November 22, 2018, 04:17:56 am
Is anyone knows why this site is down and when it will work again?
I can not check "Pure PSI build" link  :'(
http://underrail.info.tm/?build=AwGloJgVhBmOQEZQDYGJm8YdUU2GKeFAFhFPO1NEWR1nmVsIpkVZZlpggE448WGlIQK8UmigB2ECnwoSmABwhp+ZbWDAgA (http://underrail.info.tm/?build=AwGloJgVhBmOQEZQDYGJm8YdUU2GKeFAFhFPO1NEWR1nmVsIpkVZZlpggE448WGlIQK8UmigB2ECnwoSmABwhp+ZbWDAgA)
Title: Re: underrail.info.tm
Post by: Wagner on November 22, 2018, 05:31:29 pm
It is working now!  :D
Thx a lot epeli.
Title: Re: underrail.info.tm
Post by: Shady_Individual on January 17, 2019, 04:10:59 pm
Uhh... any idea what happened to the website?

Seems pretty dead to me.
Title: Re: underrail.info.tm
Post by: Smecsy on January 29, 2019, 11:48:24 pm
Hi epeli,

Thanks for making such a useful tool. I've been trying to access it the past few days but I always encounter an error page saying "underrail.info.tm took too long to respond".

Just wanted to let you know in case you weren't aware.
Title: Re: underrail.info.tm
Post by: Smecsy on January 31, 2019, 07:58:10 pm
You're welcome! By the way, your tool is working now. :D
Title: Re: underrail.info.tm
Post by: `louse` on February 06, 2019, 07:44:51 pm
Hi there,

I would like to know when the wiki will be updated? (new feats, specializations etc.) After or during testing DLC?
Title: Re: underrail.info.tm
Post by: YM2612 on July 19, 2019, 06:31:27 pm
(https://i.imgur.com/DZVOs2R.png)

Thanks a lot!

I finally can start planning on my spear and shotgun builds.
Title: Re: underrail.info.tm
Post by: Pentapus on October 02, 2019, 10:55:07 am
The feat yell removes enemies from stealth by now. I added it in the wiki although I can't find this change in any patch notes, maybe someone knows the version when this was introduced. You also may want to add that in your calculator epeli.
Title: Re: underrail.info.tm
Post by: chimaera on October 02, 2019, 02:19:20 pm
No idea how to edit the wiki, so I'm posting this here, maybe someone else could correct it (and also double check). I can choose the burglar feat with 6 dex, but on the wiki & character builder it requires 7 dex.
Title: Re: underrail.info.tm
Post by: destroyor on May 23, 2020, 04:38:02 am
Outer Visions need minimum 6 WIL
Title: Re: underrail.info.tm
Post by: Qiox on May 27, 2020, 11:13:36 pm
After all this time using this great build tool I just noticed that it allows you to setup a level capped character in a way that is impossible in game.

You can set your attributes in a way that forces an impossible level 1 situation.  For example, having 18 in one stat from 10 + 6 levels ups + 2 vet feat, and second skill at 11 or higher.   The tool allows this but it is not possible in game since there's no way to get that second attribute to 11.

You could fix this by having an internal variable that keeps track of unspent AttributesFromLevelUps.

Any time an attribute is raised above 10 in the tool, decrease that counter and if it is zero, don't allow them to increase the attribute.
Title: Re: underrail.info
Post by: TheAverageGortsby on June 17, 2020, 12:06:09 pm
I don't know if you can know this, so apologies if it's something beyond your control.

Will old build links work at the new address if the .tm is cropped from the URL?  Or should we assume that all old build links are now unreliable?

Sorry to hear about the hosting trouble =(

edit: looks like they work, anyway.  8/8 checked so far are unchanged at the new URL
Title: Re: underrail.info
Post by: boi on June 26, 2020, 01:29:50 am
Thank you. I almost had a heart attack when I continued my old save and saw the site was gone.
Title: Re: underrail.info
Post by: Stavrophore on July 22, 2020, 12:12:51 am
Shame the char builder doesn't work with smartphones.
Title: Re: underrail.info
Post by: Bruno on July 22, 2020, 09:06:30 am
The 3 bottom tabs for changing screens are obscured by the phones own action bar on my phone. Almost impossible to click them.
Title: Re: underrail.info
Post by: destroyor on August 06, 2020, 09:54:19 pm
Hypno Goggles is no longer an option under extras -> head?
Title: Re: underrail.info
Post by: destroyor on August 13, 2020, 03:31:42 am
Based on observation, Hypno Goggles appears to have a persuasion range from 30 ~ 10. I think it would be safe to add it in as an option with a popup/something explaining it's a dynamic item with an expected range of 30 ~ 10.
Title: Re: underrail.info
Post by: Black Angel on August 16, 2020, 09:15:19 am
For some reason, the old info aren't saved to my laptop as json. Pls help
Title: Re: underrail.info
Post by: Stavrophore on August 16, 2020, 02:35:10 pm
Packer sadly doesn't work, i get "failed to load savegame" when i pack the file. Even if i don't change anything in the file during unpacking/packing the game gets broken, like taser having no energy bar, innevrated all spells etc. This unpacked needs an update for sure.
Title: Re: underrail.info
Post by: Stavrophore on August 16, 2020, 05:20:33 pm
Right, thats why it hadnt worked. Still i'm copying some parts from one save file to another and then it says it can't load a file. Are these save games so picky about changes? I guess there's some validation going on, and you can't just paste parts of code to another save.
Title: Re: underrail.info
Post by: Stavrophore on August 16, 2020, 05:39:37 pm
Fuck i'm done. Why does single player game has such frigging obstacles to edit a stupid savegame. Ive already finished few domination runs, i just wanted to add some item to inventory to check a build in a specific scenario, im not going to replay the whole frigging game just to test one item on the same build...

Edit: Ive even copied every character, down to every null and it still doesn't work. Doesnt matter if its simple name change or not, the game will fail to load, whether a repacked one will load fine, so any edit seems to broke the save. It's probably because there's a stupid token generated for each document that encrypt this garbage, and there's no way to circumvent this.
Title: Re: underrail.info
Post by: Stavrophore on August 17, 2020, 03:51:16 pm
So what would you do to add chemhaze grenade to player character inventory? I can provide you with a save, if you are willing to help. I've tried adding same code from other save where player character has chemhaze grenades in inventory and it doesnt work. I've even dropped all items in inventory, left only with chemhaze, then did the same for the target save[beside one grenade as reference] and it doesnt work.
Im using notepad++ to open files and save them.
Title: Re: underrail.info
Post by: destroyor on August 18, 2020, 01:54:46 am
@Stavrophore - you could just follow the instructions here:
https://steamcommunity.com/sharedfiles/filedetails/?id=843557165
Duplication and item transfers section and "deliver" chemhaze grenade to your char.
Title: Re: underrail.info
Post by: Black Angel on September 05, 2020, 11:26:23 am
For some reason, the old info aren't saved to my laptop as json. Pls help

What do you mean? Saving old builds from info.tm?
Yes. I tried saving the old builds from info.tm from my laptop which is where I made a lot of builds in the old info.tm. Unless it got sweeped away after some cache cleaning? But I haven't done one of those for a long while now.
Title: Re: underrail.info
Post by: Black Angel on September 06, 2020, 01:10:22 pm
What happens when you go to http://underrail.info.tm/oldbuilds (http://underrail.info.tm/oldbuilds)? It should immediately prompt you to save a file. If the file is empty instead of containing a list of your build names and their codes, there was nothing in your browser's local storage for underrail.info.tm and I'm afraid they're gone for good.
Clicking the link does save a file, but it isn't a .json file. I tried opening it with Notepad just now and there's nothing there. I remembered posting some links over at RPGCodex, would that redeem it somehow? Or am I fked for good?
Title: Re: underrail.info
Post by: Qiox on December 29, 2020, 06:32:47 pm
I get a suspended domain page when I try to visit the site.


*EDIT*  and now a couple minutes later is working fine.
Title: Re: underrail.info
Post by: destroyor on January 01, 2021, 04:46:47 pm
Got the following message when trying to reach the site:

Quote
Temporary server error. Maintenance is underway on free hosting, please check your site again in 24 hours. Sorry for the inconvenience.

Given the importance of the build tool epeli I think you should talk to Styg about integrating your site with stygiansoftware.com for a more secure and reliable web hosting.

Title: Re: underrail.info
Post by: Pjekile on January 20, 2021, 11:21:14 am
bless you and your tool
Title: Re: underrail.info
Post by: Daedelus on February 18, 2022, 11:13:42 am
Serial killer and Monster Slayer icons are swaped. "literally unplayable" :D
Thank you for your tools !
Title: Re: underrail.info
Post by: hilf on February 22, 2022, 11:21:03 am
Goood workan, epeli-gentleman.
Title: Re: underrail.info
Post by: hilf on February 24, 2022, 02:20:51 pm
I remember using that generator years ago. I've got some killer puzzle for you guys: https://underrail.info/mutagens/?seed=1645712052602
Title: Re: underrail.info
Post by: MirddinEmris on February 25, 2022, 12:39:41 pm
I remember using that generator years ago. I've got some killer puzzle for you guys: https://underrail.info/mutagens/?seed=1645712052602

What so killer about it?
Title: Re: underrail.info
Post by: hilf on February 25, 2022, 03:08:24 pm
It can kill sense of humour :D
Title: Re: underrail.info
Post by: Tsar on April 01, 2022, 12:03:28 pm
This might sound silly, but how do I get rid of the winter theme on the page? It’s ugly, it’s unreadable and worst of all: it’s lightmode.
Title: Re: underrail.info
Post by: 12 on September 19, 2022, 06:39:32 am
Hey, I'm getting "Access denied Error code 1020" when visiting underrail.info. The page says, "Ray ID: 74d049563e632d73". Happens on several computers with various configurations and I think it's been going on for a while. Not a big problem but I thought I'd let you know.
Title: Re: underrail.info
Post by: PaposikG6 on September 19, 2022, 11:53:21 am
underrail.info works for me currently, maybe it's related to your location