Underrail Forum

Underrail => Development Log => Topic started by: Styg on January 14, 2013, 12:24:08 am

Title: Dev Log #11: Version 0.1.6.0. released
Post by: Styg on January 14, 2013, 12:24:08 am
The game is updated to version 0.1.6.0 on Desura, soon to be updated in other places as well (GamersGate and Groupees). You'll find all the new stuff listed here and in the previous two dev logs.

(http://www.underrail.com/images/DevLog/LensShop.jpg)


That's it for this patch. Be sure to let me know what you think of the changes and the new stuff once you get the chance to check it out.
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Sakuragi on January 14, 2013, 12:50:16 am
Awesome thanks for the ubdate. Whats the max level one can achieve for the finished product?
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Styg on January 14, 2013, 12:57:48 am
Awesome thanks for the ubdate. Whats the max level one can achieve for the finished product?

I haven't decided yet. Currently it's capped at 20, but I'll probably increase that at some point.
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Hans_Sanitizer on January 14, 2013, 06:22:31 am
Any teasers as to when new storyline material will be coming out?
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: maheusz on January 14, 2013, 06:23:47 am
Neat!

And with changes most of my workarounds are null again.

Also does respawn timer work only in game time, or is it two hours in RL? (may be a stupid question, but still somebody needs to ask this :P).
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Styg on January 14, 2013, 12:11:45 pm
Any teasers as to when new storyline material will be coming out?

I'll be adding more side quests in the next update. As for the main plot, you'll have to wait a bit longer as I need to fix a couple more game mechanics/balance things first.
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Styg on January 14, 2013, 12:12:11 pm
Neat!

And with changes most of my workarounds are null again.

Also does respawn timer work only in game time, or is it two hours in RL? (may be a stupid question, but still somebody needs to ask this :P).

It only counts the time you spend in game.
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: vahadar on January 14, 2013, 09:41:36 pm
Hello,

First i want to thank the developper for this very promising game he made. I'm looking forward the final release :)

For those of us who have it on gamersgate, what would be the timeframe for the new version to show?

Thank you!
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Sakuragi on January 14, 2013, 11:20:03 pm
Awesome thanks for the ubdate. Whats the max level one can achieve for the finished product?

I haven't decided yet. Currently it's capped at 20, but I'll probably increase that at some point.

That is awesome. I would also like to know about the feats. Will we have more of them later?
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Styg on January 15, 2013, 03:24:07 am
Hello,

First i want to thank the developper for this very promising game he made. I'm looking forward the final release :)

For those of us who have it on gamersgate, what would be the timeframe for the new version to show?

Thank you!

Should be up tomorrow, I hope.
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Styg on January 15, 2013, 03:24:30 am
Awesome thanks for the ubdate. Whats the max level one can achieve for the finished product?

I haven't decided yet. Currently it's capped at 20, but I'll probably increase that at some point.

That is awesome. I would also like to know about the feats. Will we have more of them later?

Yes, there will be plenty more feats.
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Styg on January 16, 2013, 01:17:09 pm
New version is available now on GamersGate and Groupees as well.
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: strelok on January 17, 2013, 03:10:38 pm
Hi Styg!

Can we open old saved games with this new build??

The 90 minutes are "real life" minutes?

I mean, If I want more stuff from the merchant I'll have to leave the game on for all this time?

Keep up the great work!

Cheers
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: Styg on January 17, 2013, 04:03:15 pm
Hi Styg!

Can we open old saved games with this new build??

The 90 minutes are "real life" minutes?

I mean, If I want more stuff from the merchant I'll have to leave the game on for all this time?

Keep up the great work!

Cheers

Yes to all of those questions.
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: leninGHOLA on January 19, 2013, 05:06:22 pm
Fantastic progress. I'm really digging the updates.
Title: Re: Dev Log #11: Version 0.1.6.0. released
Post by: joejoefine on January 19, 2013, 06:42:31 pm
Hah. Darn, that open-shoot-close door tactic was kind of lame but it saved me so much ammo.

Oh well I guess I'll just have to funnel them