Underrail Forum

Underrail => Development Log => Topic started by: Styg on December 11, 2014, 03:32:11 PM

Title: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Styg on December 11, 2014, 03:32:11 PM
Hey guys, the new version is available on Steam now and, as before, it will be available on other platforms as soon as we stabilize it.

In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one. We added most of the remaining areas that we planned for the game, which include Upper Underrail and Lower Underrail passages, so speaking geographically most of the game is complete. If you want the full list of what's new, check out the previous two dev logs before reading further.

One thing to note, however, is that if you want to experience the new questlines you'll probably have to start a new game, unfortunately, since we had to make some changes to existing areas and quests in order to fit them in.

Before I insert the obligatory list of miscellaneous changes, here's a little sneak peak at some of the new areas, focusing primarily on the mighty Protectorate war machine.

(http://underrail.com/images/DevLog/Areas/up1.jpg) (http://underrail.com/images/DevLog/Areas/up2.jpg) (http://underrail.com/images/DevLog/Areas/prot1.jpg) (http://underrail.com/images/DevLog/Areas/prot2.jpg) (http://underrail.com/images/DevLog/Areas/prot3.jpg)

Screenshot unworthy stuff:


The leveling/XP changes introduced here are just the first step. I'll be tweaking leveling speed and level cap stuff further in the next update. From those that start a new playthrough with a new character in this version I would appreciate any feedback that they can provide on the leveling speed, time they hit level cap, and just general leveling experience (of both classical and oddity systems).

* * * * *

Now I want to talk a bit about the future development plans. I won't be giving you a release date, though I can safely say it won't be this year as I initially hoped. However, know that the end is in sight.
When it comes to mechanical stuff, there are still stuff like components, items, feats, abilities, etc to be added. However, there are currently no plans to add any more major mechanics (gas and fire should be the last). From the content side there are two parts of the main quest left that, as it happens, take part in two locations that are yet to be added - Institute of Tchort and Deep Caverns.

So here's what going to happen.

The next content update that we release will feature Institute of Tchort part of the main questline. This will be the last Early Access release. Afterwards, only the Deep Caverns are left before the game is complete. When we finish those, we will take extra time to polish up the game (we won't release Deep Caverns right away), especially the older areas which are no longer up to par with the new stuff. We will also take extra time to test the game to stomp out as many bugs as possible. Then we will release the game in full, make lots of money, retire to a tropical island and live happily ever after. That's the plan at least.

How long will this take? As long as it needs to. It would be pointless for me to give you a release date estimate, since I will gladly ignore it for the sake of the game as I did before. The quality of the game is my primary concern and in the long run that is best for everyone. We're nearing the end, though, so stay patient, dudes.
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: hilf on December 11, 2014, 03:53:34 PM
No level cap increase ):
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Styg on December 11, 2014, 04:02:48 PM
No level cap increase ):

I'll get to that in the next update. ;)
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: epeli on December 11, 2014, 04:42:25 PM
Damn nice! The sheer amount of new stuff seems to be staggering - as usual. I'll be soon starting a quick bughunting playthrough to help you get it stabilized :P
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: DMonin on December 11, 2014, 04:48:16 PM
Cool! It's really good present for NY :D Thanks!
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: epeli on December 11, 2014, 06:10:41 PM
By the way, if you're wondering how to use the new custom portrait option, check the wiki's character creation (http://www.underrail.com/wiki/index.php?title=Character_creation#Base_tab) page for a short guide.
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Elhazzared on December 11, 2014, 07:27:13 PM
XP reduced as a way to make people take longer to reach the level cap. Lockpicking rebalanced to acompany at the same rate as before with te level ups... I guess the only thing that is left to know is whether or not the dificulty of the quests and generaly speaking, enemies will be up to par since players will be reaching the same enemies as before in lower levels. Some testing will tell of course.

Meanwhile I'll take a look at whether an option is already available for merchants to buy everything or not. Not holding my breath of course since i don't really expect this implemented before a full release... Though it would be nice, would like to start playing again.
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: mwnn on December 11, 2014, 07:32:28 PM
Getting some definite Crusader No Remorse vibes from some of those screenshots.

Is the boxing ring a homage to Fallout 2? I hope we can go 12 rounds!

I've been holding off from playing very far into the game so far but this release looks like a solid candidate for a further playthrough.
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Mac Orion on December 11, 2014, 07:48:23 PM
Is the boxing ring a homage to Fallout 2? I hope we can go 12 rounds!


Actually i made the boxing ring without much thinking, later we realized that fallout had also a cool boxing ring. There are a lot of homages to fallout and other classic games, movies and Ips. :D
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: mwnn on December 11, 2014, 09:42:11 PM
Is the boxing ring a homage to Fallout 2? I hope we can go 12 rounds!


Actually i made the boxing ring without much thinking, later we realized that fallout had also a cool boxing ring. There are a lot of homages to fallout and other classic games, movies and Ips. :D

Just think... in several years time - if we're all still here - there may be references to that classic game... Underrail 8)

If the plan:
Quote
Then we will release the game in full, make lots of money, retire to a tropical island and live happily ever after. That's the plan at least.

Goes pear-shaped then always Underail 2 to think about ;)
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Fenix on December 12, 2014, 12:56:17 PM
Stig, I'm totally support all your plans, and every your word!

Great update. and nice present on NY. Game looks better and better.
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: RonniDeWorm on December 12, 2014, 06:51:21 PM
Grats for the new release, and for the indiedb nomination!
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Fenix on December 13, 2014, 07:04:37 PM
Grats for the new release, and for the indiedb nomination!

Thanks! I voted. )
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Zephyros on December 14, 2014, 08:21:00 AM
Could anyone please tell me where to go to access the new content? I have a new character in the works but I want to catch a glimpse now :P
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Styg on December 14, 2014, 02:07:25 PM
Could anyone please tell me where to go to access the new content? I have a new character in the works but I want to catch a glimpse now :P

If you want to explore the new areas - you can take the elevator in Core City to Upper Underrail or go lurking in the under-passages below Lower Underrail. As for the quest-lines, I'd rather not spoil anything for the players. :) You'll have an opportunity to gain access to them during the standard playthrough.
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Mac Orion on December 15, 2014, 01:33:10 PM
If you ask yourself whats on the tables around upper Underrail.
(http://i.imgur.com/HxaanwR.png)

sry if I forgot someone.
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Elhazzared on December 15, 2014, 03:11:50 PM
If you ask yourself whats on the tables around upper Underrail.
(http://i.imgur.com/HxaanwR.png)

sry if I forgot someone.

Scratches head... WOT?
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: UnLimiTeD on December 15, 2014, 05:07:45 PM
Woot!
... wait, what?   :P
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: epeli on December 15, 2014, 05:09:34 PM
Haha, nice easter egg. I was already wondering about some of the unreadable / barely readable small signs in upper underrail metro tunnels... You guys could probably make some of them (not this one though :D) clickable, like the new signs in lower underrail and caves?
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Mac Orion on December 15, 2014, 05:48:55 PM
well there are some signs that are clickable in upper underrail, gonna catch them all?
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Eliasfrost on December 15, 2014, 06:35:32 PM
Great stuff, making a new character right now but I have one question: the melee skill now says "Strength or Dexterity" as its base ability, what does that mean exactly? do you get bonus to you melee from both strength and dexterity or just the one you have the most invested in? Shouldn't say 'and' instead of 'or'?

I'm curious about those signs as well. :P
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: epeli on December 15, 2014, 06:55:23 PM
Great stuff, making a new character right now but I have one question: the melee skill now says "Strength or Dexterity" as its base ability, what does that mean exactly? do you get bonus to you melee from both strength and dexterity or just the one you have the most invested in? Shouldn't say 'and' instead of 'or'?

It uses either Strength or Dexterity, whichever is higher.
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Eliasfrost on December 16, 2014, 11:15:57 AM
Great stuff, making a new character right now but I have one question: the melee skill now says "Strength or Dexterity" as its base ability, what does that mean exactly? do you get bonus to you melee from both strength and dexterity or just the one you have the most invested in? Shouldn't say 'and' instead of 'or'?

It uses either Strength or Dexterity, whichever is higher.

Got it, thanks Epeli. :)
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Fenix on December 24, 2014, 01:15:46 AM
If you ask yourself whats on the tables around upper Underrail.
(http://i.imgur.com/HxaanwR.png)

sry if I forgot someone.

 :D Is it in game? If yes,  they will remain there permanently?
Thank you so much, this is the best gift for the New Year for me ever. )
PS I didn't play last versions because of a map, once the map appears, I will test the character builds like crazy. )
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: LightningMonk on December 24, 2014, 03:28:26 AM
Heh. I feel bad that haven't seen this until now.
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: hilf on December 24, 2014, 09:26:30 AM
Heh. I feel bad that haven't seen this until now.

There's a typo in Your name.
Or it's not You but your doppelganger :-\
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: LightningMonk on December 24, 2014, 04:51:59 PM
Then I guess it's time to pump up my thought control skill then since there can only be one 8). If it's a typo all can be forgiven as long as I maintain my number 1 spot on the boards ;).
Title: Re: Dev Log #36: Version 0.1.13.0 released; Development Roadmap
Post by: Mac Orion on December 24, 2014, 08:58:10 PM
yes, sorry for the typo :)
you are indeed 1# :)