Underrail Forum

Underrail => Development Log => Topic started by: Styg on August 06, 2014, 05:44:54 PM

Title: Dev Log #33: Version 0.1.12.0 released
Post by: Styg on August 06, 2014, 05:44:54 PM
Hey guys, the new version is up. We're all very happy to have finally released this. It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. The main story still has places to go and we still plan on introducing more factions and sideplots, but expect the future updates to be a lot more focused and a lot less spacious.

https://www.youtube.com/watch?v=4Rmm48LYz3I (https://www.youtube.com/watch?v=4Rmm48LYz3I)

We showed you bunch of screenshots already, so for this occassion we decided to make a short teaser trailer instead.

As before, we're releasing it to Steam first until we're sure it's stable and any potential major bugs that we missed during internal testing are fixed.

And because no dev log would be complete without a bullet list, here's an incomplete list of minor tweaks and stuff that were done since the last dev log:


Enjoy the update folks, report bugs and let us know how you liked it. Cheers.
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: LightningMonk on August 06, 2014, 06:07:13 PM
Was looking forward to this so much. Hurry up you Steam thralls and get those bugs out so I can get this on Desura.  :P
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: Elhazzared on August 06, 2014, 07:21:20 PM
I just went in for a second to take a look at character creation and the option menu... now I know I always ask this but do bear with me please.

I saw no option to disable merchant buying limits.

Am I right to assume that it doesn't exists still and that merchants still are limited to the amount of stuff they buy?

Thanks in advance.
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: LazyMonk on August 06, 2014, 08:18:30 PM
Hey Styg!
I have been away for awhile and it seems i lost a lot of the developtment.  :D
The game looks to be growing fast. I havent tested it much yet but those new feats look great, speacially the unarmed ones.

Keep up the good job :D

I just went in for a second to take a look at character creation and the option menu... now I know I always ask this but do bear with me please.

I saw no option to disable merchant buying limits.
Hahaha some things never change.
Out of curiosity Elhazzared, Styg has confirmed that he would be adding such option?
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: Phyroks on August 06, 2014, 10:00:32 PM
Cheers, any idea when 1.0 comes out? ^^
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: UnLimiTeD on August 06, 2014, 10:06:28 PM
yeees.
Now I just need to wait patiently for the Desura version to come out.
Well, or I could install it on Steam, but why would I.
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: Ivan Bajlo on August 06, 2014, 10:41:16 PM
Hahaha some things never change.
Out of curiosity Elhazzared, Styg has confirmed that he would be adding such option?

Didn't you get special e-mail already? It has a special fix which allows you to turn off merchant limits, give merchants unlimited amount of money and turn off item weight.

It was suppose to be sent to everyone except Elhazzared.  ;)
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: LazyMonk on August 07, 2014, 12:26:06 AM
Oh you mean all those zipped .dll files? I never got to try it.
Thanks for reminding me!
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: epeli on August 07, 2014, 03:24:20 AM
It's here!
I think I'll wait for the inevitable steam bugfix patch before I start playing seriously. I'll just take a liiiittle peek right now...

But guys, don't be so mean to Elhazzared :(
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: hilf on August 07, 2014, 06:37:35 AM
Quote
Execute will no longer deal extra damage even if the target is not stunned/incapacitated
Perfect timing! I was just about to put this in bug section :D
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: Elhazzared on August 07, 2014, 03:32:49 PM
Styg did say at some point in time that he might in the future be adding the option as he was not going to go back to the old model that had no limits so I've been waiting for him to implement it before I can play again because really, without that I really can't play, the game is just way too frustating to play without being able to sell my stuff.
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: epeli on August 08, 2014, 03:24:21 PM
Ahahah, I just couldn't stop laughing when I met Al Fabet in Core City... and then this thread came to mind. Good job. ;)
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: UnLimiTeD on August 08, 2014, 08:55:45 PM
Ok, I think I might just not be able to wait.
If I pick up the Steam key from Desura, can I still play it on Desura afterwards?
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: Styg on August 08, 2014, 08:57:24 PM
Ok, I think I might just not be able to wait.
If I pick up the Steam key from Desura, can I still play it on Desura afterwards?

Yeah, of course.
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: RonniDeWorm on August 09, 2014, 08:20:15 AM
Due to exams I won't have much time to try out this release just yet, but I just wanted to stop by and congratulate all the developers with this new release! I know what I'll be doing in september!
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: LightningMonk on August 14, 2014, 10:06:41 PM
Didn't realize level 20 cap was still in effect :'(. Oh well; still enjoying this build.

Edit: Just met Al Fabet. aHAHahaha! :D I also noticed that he's always encumbered. I'm dying here.
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: LazyMonk on August 15, 2014, 07:41:20 PM
I rushed my game so i could get to the Core City sooner to met this character. Priceless.  :D
The city is very good looking and i love the atmosphere.
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: Fenix on August 17, 2014, 11:03:09 PM
I saw no option to disable merchant buying limits.
I'm still sure, that the best solution for this is when  limit still exist, and traders buy loot that exceeds the limit from you at a discounted price - next 3-5 items for 50%, next 3-5 for 25% and so on.
It will be like traders doing business in real life, when deal with bulk quantities.
Title: Re: Dev Log #33: Version 0.1.12.0 released
Post by: Elhazzared on August 18, 2014, 12:02:34 AM
Maybe fenix, but it wouldn't solve my issue. I wouldn't seel the item for a lower value. Overall I'd prefer that the way market works is that it offers you less money for your items but at least it buys everything... However the money offered is always the same value and has nothing to do with stock (Always the same disreguarding the mercantile values of course).